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Cyber gaming addiction and impulsivity in adolescents

INTRODUCTION: The relationship between cyber video game addiction and impulsivity is controversial. Some studies have shown a significant link, others have found no association between the two behaviours. OBJECTIVES: To study impulsivity in adolescents with problematic use of internet video games. M...

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Autores principales: Chiha, K., Khemakhem, K., Chaabane, M., Ben Touhemi, D., Kammoun, W., Boudabous, J., HadjKacem, I., Ayadi, H., Moalla, Y.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Cambridge University Press 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10434321/
http://dx.doi.org/10.1192/j.eurpsy.2023.1085
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author Chiha, K.
Khemakhem, K.
Chaabane, M.
Ben Touhemi, D.
Kammoun, W.
Boudabous, J.
HadjKacem, I.
Ayadi, H.
Moalla, Y.
author_facet Chiha, K.
Khemakhem, K.
Chaabane, M.
Ben Touhemi, D.
Kammoun, W.
Boudabous, J.
HadjKacem, I.
Ayadi, H.
Moalla, Y.
author_sort Chiha, K.
collection PubMed
description INTRODUCTION: The relationship between cyber video game addiction and impulsivity is controversial. Some studies have shown a significant link, others have found no association between the two behaviours. OBJECTIVES: To study impulsivity in adolescents with problematic use of internet video games. METHODS: This was a cross-sectional, descriptive and analytical study, conducted among a sample of adolescents randomly collected in 6 schools in the region of Sfax-Tunisia, during the month of February 2022. The rate of addiction to video games was assessed by the 20-item “Internet Gaming Disorder-20” (IGD-20) scale and impulsivity by the 30-item “Barratt Impulsivity Scale” (BIS-11). Both scales are validated in Arabic. RESULTS: The study involved 360 secondary school students, with a mean age of 16.62 +/- 0.822 years. The sex ratio was 1.09. A gaming addiction was found in 4.7% of cases. Similarly, impulse control disorder was noted in 23.6% of adolescents. Problematic internet game use was significantly related to motor impulsivity (p=0.025). There was no significant association between cyber video game addiction and cognitive or non-planning impulsivity. CONCLUSIONS: According to the results, impulsiveness is a factor to consider for understanding the development of addiction to internet video games. Thus, impulsiveness should be taken into account to explain problematic gaming behaviour as well as to design preventive and treatment interventions. DISCLOSURE OF INTEREST: None Declared
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spelling pubmed-104343212023-08-18 Cyber gaming addiction and impulsivity in adolescents Chiha, K. Khemakhem, K. Chaabane, M. Ben Touhemi, D. Kammoun, W. Boudabous, J. HadjKacem, I. Ayadi, H. Moalla, Y. Eur Psychiatry Abstract INTRODUCTION: The relationship between cyber video game addiction and impulsivity is controversial. Some studies have shown a significant link, others have found no association between the two behaviours. OBJECTIVES: To study impulsivity in adolescents with problematic use of internet video games. METHODS: This was a cross-sectional, descriptive and analytical study, conducted among a sample of adolescents randomly collected in 6 schools in the region of Sfax-Tunisia, during the month of February 2022. The rate of addiction to video games was assessed by the 20-item “Internet Gaming Disorder-20” (IGD-20) scale and impulsivity by the 30-item “Barratt Impulsivity Scale” (BIS-11). Both scales are validated in Arabic. RESULTS: The study involved 360 secondary school students, with a mean age of 16.62 +/- 0.822 years. The sex ratio was 1.09. A gaming addiction was found in 4.7% of cases. Similarly, impulse control disorder was noted in 23.6% of adolescents. Problematic internet game use was significantly related to motor impulsivity (p=0.025). There was no significant association between cyber video game addiction and cognitive or non-planning impulsivity. CONCLUSIONS: According to the results, impulsiveness is a factor to consider for understanding the development of addiction to internet video games. Thus, impulsiveness should be taken into account to explain problematic gaming behaviour as well as to design preventive and treatment interventions. DISCLOSURE OF INTEREST: None Declared Cambridge University Press 2023-07-19 /pmc/articles/PMC10434321/ http://dx.doi.org/10.1192/j.eurpsy.2023.1085 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Abstract
Chiha, K.
Khemakhem, K.
Chaabane, M.
Ben Touhemi, D.
Kammoun, W.
Boudabous, J.
HadjKacem, I.
Ayadi, H.
Moalla, Y.
Cyber gaming addiction and impulsivity in adolescents
title Cyber gaming addiction and impulsivity in adolescents
title_full Cyber gaming addiction and impulsivity in adolescents
title_fullStr Cyber gaming addiction and impulsivity in adolescents
title_full_unstemmed Cyber gaming addiction and impulsivity in adolescents
title_short Cyber gaming addiction and impulsivity in adolescents
title_sort cyber gaming addiction and impulsivity in adolescents
topic Abstract
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10434321/
http://dx.doi.org/10.1192/j.eurpsy.2023.1085
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