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Challenging the Portrait of the Unhealthy Gamer—The Fitness and Health Status of Esports Players and Their Peers: Comparative Cross-Sectional Study
BACKGROUND: Esports players are often referred to as sedentary athletes, as gaming requires prolonged sedentary screen exposure. As sedentary behavior and physical inactivity are major causes of noncommunicable diseases and premature death, esports players may be at an increased risk for health impl...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10436112/ https://www.ncbi.nlm.nih.gov/pubmed/37535408 http://dx.doi.org/10.2196/45063 |
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author | Ketelhut, Sascha Bodman, Alex Ries, Thomas Nigg, Claudio R |
author_facet | Ketelhut, Sascha Bodman, Alex Ries, Thomas Nigg, Claudio R |
author_sort | Ketelhut, Sascha |
collection | PubMed |
description | BACKGROUND: Esports players are often referred to as sedentary athletes, as gaming requires prolonged sedentary screen exposure. As sedentary behavior and physical inactivity are major causes of noncommunicable diseases and premature death, esports players may be at an increased risk for health implications. Prior research has established esports players as having higher levels of body fat and lower levels of lean body mass versus age-matched controls, suggesting the need to assess further health and fitness outcomes of this demographic. However, while research interest is undoubtedly increasing, the majority of studies has focused on subjective self-report data and has lacked relevant objective health and fitness measurements. OBJECTIVE: This study aimed to assess the health and fitness status of a group of competitive esports players in relation to an age- and sex-matched comparison group. METHODS: In total, 51 competitive esports players (mean 23, SD 3 years, 2 female) and 51 nonesports players (mean 24, SD 3 years, 2 female) were enrolled in this cross-sectional laboratory study. The esports players and the nonesports players completed a questionnaire assessing demographic data and self-reported physical activity levels. Furthermore, physical parameters including BMI, waist-to-height ratio, body fat percentage, systolic blood pressure, diastolic blood pressure, pulse wave velocity, maximal grip strength, and maximal oxygen consumption were assessed. RESULTS: There were no significant differences in BMI (t(100)=1.54; P=.13; d=0.30), waist-to-height ratio (t(100)=1.44; P=.16; d=0.28), body fat percentage (t(100)=−0.48; P=.63; d=−0.09), systolic blood pressure (t(100)=−0.06; P=.93; d=−0.01), diastolic blood pressure (t(100)=0.37; P=.71; d=0.07), pulse wave velocity (t(93)=−2.08; P=.15; d=−0.43), maximal grip strength (t(100)=−.08; P=.94; d=−0.02), maximal oxygen consumption (t(100)=−0.11; P=.92; d=−0.02), and physical activity (PA) levels (t(86)=2.17; P=.08; d=0.46) between the groups. CONCLUSIONS: While the health narrative directed toward esports players has been mainly negative, this laboratory-based study indicated that esports players are not less healthy or fit compared to their peers. However, it seems that esports players are very heterogeneous and seem to span across the whole range of the fitness and health spectrum. Thus, the generalized statements of the esports athlete as an obese and unhealthy individual may need to be reconsidered. |
format | Online Article Text |
id | pubmed-10436112 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-104361122023-08-19 Challenging the Portrait of the Unhealthy Gamer—The Fitness and Health Status of Esports Players and Their Peers: Comparative Cross-Sectional Study Ketelhut, Sascha Bodman, Alex Ries, Thomas Nigg, Claudio R J Med Internet Res Original Paper BACKGROUND: Esports players are often referred to as sedentary athletes, as gaming requires prolonged sedentary screen exposure. As sedentary behavior and physical inactivity are major causes of noncommunicable diseases and premature death, esports players may be at an increased risk for health implications. Prior research has established esports players as having higher levels of body fat and lower levels of lean body mass versus age-matched controls, suggesting the need to assess further health and fitness outcomes of this demographic. However, while research interest is undoubtedly increasing, the majority of studies has focused on subjective self-report data and has lacked relevant objective health and fitness measurements. OBJECTIVE: This study aimed to assess the health and fitness status of a group of competitive esports players in relation to an age- and sex-matched comparison group. METHODS: In total, 51 competitive esports players (mean 23, SD 3 years, 2 female) and 51 nonesports players (mean 24, SD 3 years, 2 female) were enrolled in this cross-sectional laboratory study. The esports players and the nonesports players completed a questionnaire assessing demographic data and self-reported physical activity levels. Furthermore, physical parameters including BMI, waist-to-height ratio, body fat percentage, systolic blood pressure, diastolic blood pressure, pulse wave velocity, maximal grip strength, and maximal oxygen consumption were assessed. RESULTS: There were no significant differences in BMI (t(100)=1.54; P=.13; d=0.30), waist-to-height ratio (t(100)=1.44; P=.16; d=0.28), body fat percentage (t(100)=−0.48; P=.63; d=−0.09), systolic blood pressure (t(100)=−0.06; P=.93; d=−0.01), diastolic blood pressure (t(100)=0.37; P=.71; d=0.07), pulse wave velocity (t(93)=−2.08; P=.15; d=−0.43), maximal grip strength (t(100)=−.08; P=.94; d=−0.02), maximal oxygen consumption (t(100)=−0.11; P=.92; d=−0.02), and physical activity (PA) levels (t(86)=2.17; P=.08; d=0.46) between the groups. CONCLUSIONS: While the health narrative directed toward esports players has been mainly negative, this laboratory-based study indicated that esports players are not less healthy or fit compared to their peers. However, it seems that esports players are very heterogeneous and seem to span across the whole range of the fitness and health spectrum. Thus, the generalized statements of the esports athlete as an obese and unhealthy individual may need to be reconsidered. JMIR Publications 2023-08-03 /pmc/articles/PMC10436112/ /pubmed/37535408 http://dx.doi.org/10.2196/45063 Text en ©Sascha Ketelhut, Alex Bodman, Thomas Ries, Claudio R Nigg. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 03.08.2023. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research, is properly cited. The complete bibliographic information, a link to the original publication on https://www.jmir.org/, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Ketelhut, Sascha Bodman, Alex Ries, Thomas Nigg, Claudio R Challenging the Portrait of the Unhealthy Gamer—The Fitness and Health Status of Esports Players and Their Peers: Comparative Cross-Sectional Study |
title | Challenging the Portrait of the Unhealthy Gamer—The Fitness and Health Status of Esports Players and Their Peers: Comparative Cross-Sectional Study |
title_full | Challenging the Portrait of the Unhealthy Gamer—The Fitness and Health Status of Esports Players and Their Peers: Comparative Cross-Sectional Study |
title_fullStr | Challenging the Portrait of the Unhealthy Gamer—The Fitness and Health Status of Esports Players and Their Peers: Comparative Cross-Sectional Study |
title_full_unstemmed | Challenging the Portrait of the Unhealthy Gamer—The Fitness and Health Status of Esports Players and Their Peers: Comparative Cross-Sectional Study |
title_short | Challenging the Portrait of the Unhealthy Gamer—The Fitness and Health Status of Esports Players and Their Peers: Comparative Cross-Sectional Study |
title_sort | challenging the portrait of the unhealthy gamer—the fitness and health status of esports players and their peers: comparative cross-sectional study |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10436112/ https://www.ncbi.nlm.nih.gov/pubmed/37535408 http://dx.doi.org/10.2196/45063 |
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