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Internet Addiction and Gaming Disorder During the COVID-19 Pandemic Among Young People in Southern Karnataka

Background: Advances in technology and increased accessibility to modern gadgets have opened up new options for giving alternate recreational activities. The country has seen rapid growth in the smartphone market over the past decade, and mobile phones are preferred by the vast majority of gamers ov...

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Autores principales: Mokshathaa, Narendra Babu, Vishwas, S
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Cureus 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10439014/
https://www.ncbi.nlm.nih.gov/pubmed/37601984
http://dx.doi.org/10.7759/cureus.42159
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author Mokshathaa, Narendra Babu
Vishwas, S
author_facet Mokshathaa, Narendra Babu
Vishwas, S
author_sort Mokshathaa, Narendra Babu
collection PubMed
description Background: Advances in technology and increased accessibility to modern gadgets have opened up new options for giving alternate recreational activities. The country has seen rapid growth in the smartphone market over the past decade, and mobile phones are preferred by the vast majority of gamers over traditional personal computers and laptops. The coronavirus disease 2019 (COVID-19) pandemic and related restrictions, online teaching, and the use of the internet for work have forced people to resort to the internet more than during the pre-pandemic period. There have not been many studies done to evaluate internet addiction (IA) and internet gaming disorder (IGD) among young people in India, and research is needed to quantify the magnitude of the problem and undertake timely public health actions. Methods: A cross-sectional study was conducted among 400 young people aged 10 to 24 years in Kolar district. Young people meeting the eligibility criteria from schools and colleges were randomly selected to include 67 participants per taluk. Standardized validated nine-item Internet Gaming Disorder Scale-Short-Formand 20-item Internet Addiction Test questionnaire were used to collect data. Data were entered using EpiData version 3.1 (EpiData Association, Odense, Denmark) and analyzed using IBM SPSS version 20 (IBM Corp., Armonk, NY). A p-value < 0.05 was considered statistically significant. Results and conclusion: COVID-19 control measures have caused more young people to access the internet in the recent past. Among young people studied, 58.5% and 6.5% have IA and IGD, respectively. Factors like living in urban areas, belonging to families above the poverty line, not living with parents, years of internet use, and increased access to internet/gadgets during the COVID-19 pandemic were significantly associated with IA and IGD. Since addiction to the internet and online gaming is known to have a negative impact on the mental health and well-being of young people, in light of IGD being listed in the International Classification of Diseases, there is an urgent need to target these conditions, especially for young people.
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spelling pubmed-104390142023-08-20 Internet Addiction and Gaming Disorder During the COVID-19 Pandemic Among Young People in Southern Karnataka Mokshathaa, Narendra Babu Vishwas, S Cureus Preventive Medicine Background: Advances in technology and increased accessibility to modern gadgets have opened up new options for giving alternate recreational activities. The country has seen rapid growth in the smartphone market over the past decade, and mobile phones are preferred by the vast majority of gamers over traditional personal computers and laptops. The coronavirus disease 2019 (COVID-19) pandemic and related restrictions, online teaching, and the use of the internet for work have forced people to resort to the internet more than during the pre-pandemic period. There have not been many studies done to evaluate internet addiction (IA) and internet gaming disorder (IGD) among young people in India, and research is needed to quantify the magnitude of the problem and undertake timely public health actions. Methods: A cross-sectional study was conducted among 400 young people aged 10 to 24 years in Kolar district. Young people meeting the eligibility criteria from schools and colleges were randomly selected to include 67 participants per taluk. Standardized validated nine-item Internet Gaming Disorder Scale-Short-Formand 20-item Internet Addiction Test questionnaire were used to collect data. Data were entered using EpiData version 3.1 (EpiData Association, Odense, Denmark) and analyzed using IBM SPSS version 20 (IBM Corp., Armonk, NY). A p-value < 0.05 was considered statistically significant. Results and conclusion: COVID-19 control measures have caused more young people to access the internet in the recent past. Among young people studied, 58.5% and 6.5% have IA and IGD, respectively. Factors like living in urban areas, belonging to families above the poverty line, not living with parents, years of internet use, and increased access to internet/gadgets during the COVID-19 pandemic were significantly associated with IA and IGD. Since addiction to the internet and online gaming is known to have a negative impact on the mental health and well-being of young people, in light of IGD being listed in the International Classification of Diseases, there is an urgent need to target these conditions, especially for young people. Cureus 2023-07-19 /pmc/articles/PMC10439014/ /pubmed/37601984 http://dx.doi.org/10.7759/cureus.42159 Text en Copyright © 2023, Mokshathaa et al. https://creativecommons.org/licenses/by/3.0/This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Preventive Medicine
Mokshathaa, Narendra Babu
Vishwas, S
Internet Addiction and Gaming Disorder During the COVID-19 Pandemic Among Young People in Southern Karnataka
title Internet Addiction and Gaming Disorder During the COVID-19 Pandemic Among Young People in Southern Karnataka
title_full Internet Addiction and Gaming Disorder During the COVID-19 Pandemic Among Young People in Southern Karnataka
title_fullStr Internet Addiction and Gaming Disorder During the COVID-19 Pandemic Among Young People in Southern Karnataka
title_full_unstemmed Internet Addiction and Gaming Disorder During the COVID-19 Pandemic Among Young People in Southern Karnataka
title_short Internet Addiction and Gaming Disorder During the COVID-19 Pandemic Among Young People in Southern Karnataka
title_sort internet addiction and gaming disorder during the covid-19 pandemic among young people in southern karnataka
topic Preventive Medicine
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10439014/
https://www.ncbi.nlm.nih.gov/pubmed/37601984
http://dx.doi.org/10.7759/cureus.42159
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