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Usability and Satisfaction Testing of Game-Based Learning Avatar-Navigated Mobile (GLAm), an App for Cervical Cancer Screening: Mixed Methods Study
BACKGROUND: Barriers to cervical cancer screening in young adults include a lack of knowledge and negative perceptions of testing. Evidence shows that mobile technology reduces these barriers; thus, we developed a web app, Game-based Learning Avatar-navigated mobile (GLAm), to educate and motivate c...
Autores principales: | Wanberg, Lindsey J, Kim, Angela, Vogel, Rachel I, Sadak, Karim Thomas, Teoh, Deanna |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10445170/ https://www.ncbi.nlm.nih.gov/pubmed/37552527 http://dx.doi.org/10.2196/45541 |
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