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The role of gamified learning strategies in student's motivation in high school and higher education: A systematic review
Gamification, defined as the integration of videogame components to promote a gameful experience, is increasingly being implemented in education with the aim of enhancing students' engagement and motivation. Accordingly, since 2010 it has constituted an area of growing interest for researchers...
Autores principales: | Ratinho, Elias, Martins, Cátia |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10448467/ https://www.ncbi.nlm.nih.gov/pubmed/37636393 http://dx.doi.org/10.1016/j.heliyon.2023.e19033 |
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