Cargando…

The REThink Online Therapeutic Game: A Usability Study

Background: Children and adolescents’ help-seeking behaviors are often limited by fear, uncertainty, and stigma, as well as challenges with finding the right intervention, help, and a lack of familiarity with the process. A promising direction for the development of therapeutic interventions targete...

Descripción completa

Detalles Bibliográficos
Autores principales: Iuga, Ioana Alexandra, Tomoiaga, Cristina Teodora, David, Oana Alexandra
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10453373/
https://www.ncbi.nlm.nih.gov/pubmed/37628275
http://dx.doi.org/10.3390/children10081276
_version_ 1785095921377214464
author Iuga, Ioana Alexandra
Tomoiaga, Cristina Teodora
David, Oana Alexandra
author_facet Iuga, Ioana Alexandra
Tomoiaga, Cristina Teodora
David, Oana Alexandra
author_sort Iuga, Ioana Alexandra
collection PubMed
description Background: Children and adolescents’ help-seeking behaviors are often limited by fear, uncertainty, and stigma, as well as challenges with finding the right intervention, help, and a lack of familiarity with the process. A promising direction for the development of therapeutic interventions targeted at children is embedding them into gamified interventions, known as therapeutic or serious games. The aim of this paper is to describe the protocol of the beta REThink therapeutic game and to evaluate the usability of the game in a sample of children and adolescents. Methods: The study was delivered in schools, where 137 children and adolescents aged between 9 and 16 years old played the levels of the REThink game, followed by filling in the usability questionnaire. Findings: The results show above average evaluations for all levels of the game, for every dimension evaluated, namely presence/immersion, enjoyment, learning effectiveness, narratives, goal clarity, adequacy of learning material, and motivation. This study contributes to the literature on the usability of cognitive behavioral therapy-based therapeutic games for improvements in the emotion regulation abilities of children and adolescents, which can guide researchers interested in testing the REThink game in different protocols, as well to encourage its use by mental health specialists and parents.
format Online
Article
Text
id pubmed-10453373
institution National Center for Biotechnology Information
language English
publishDate 2023
publisher MDPI
record_format MEDLINE/PubMed
spelling pubmed-104533732023-08-26 The REThink Online Therapeutic Game: A Usability Study Iuga, Ioana Alexandra Tomoiaga, Cristina Teodora David, Oana Alexandra Children (Basel) Article Background: Children and adolescents’ help-seeking behaviors are often limited by fear, uncertainty, and stigma, as well as challenges with finding the right intervention, help, and a lack of familiarity with the process. A promising direction for the development of therapeutic interventions targeted at children is embedding them into gamified interventions, known as therapeutic or serious games. The aim of this paper is to describe the protocol of the beta REThink therapeutic game and to evaluate the usability of the game in a sample of children and adolescents. Methods: The study was delivered in schools, where 137 children and adolescents aged between 9 and 16 years old played the levels of the REThink game, followed by filling in the usability questionnaire. Findings: The results show above average evaluations for all levels of the game, for every dimension evaluated, namely presence/immersion, enjoyment, learning effectiveness, narratives, goal clarity, adequacy of learning material, and motivation. This study contributes to the literature on the usability of cognitive behavioral therapy-based therapeutic games for improvements in the emotion regulation abilities of children and adolescents, which can guide researchers interested in testing the REThink game in different protocols, as well to encourage its use by mental health specialists and parents. MDPI 2023-07-25 /pmc/articles/PMC10453373/ /pubmed/37628275 http://dx.doi.org/10.3390/children10081276 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Iuga, Ioana Alexandra
Tomoiaga, Cristina Teodora
David, Oana Alexandra
The REThink Online Therapeutic Game: A Usability Study
title The REThink Online Therapeutic Game: A Usability Study
title_full The REThink Online Therapeutic Game: A Usability Study
title_fullStr The REThink Online Therapeutic Game: A Usability Study
title_full_unstemmed The REThink Online Therapeutic Game: A Usability Study
title_short The REThink Online Therapeutic Game: A Usability Study
title_sort rethink online therapeutic game: a usability study
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10453373/
https://www.ncbi.nlm.nih.gov/pubmed/37628275
http://dx.doi.org/10.3390/children10081276
work_keys_str_mv AT iugaioanaalexandra therethinkonlinetherapeuticgameausabilitystudy
AT tomoiagacristinateodora therethinkonlinetherapeuticgameausabilitystudy
AT davidoanaalexandra therethinkonlinetherapeuticgameausabilitystudy
AT iugaioanaalexandra rethinkonlinetherapeuticgameausabilitystudy
AT tomoiagacristinateodora rethinkonlinetherapeuticgameausabilitystudy
AT davidoanaalexandra rethinkonlinetherapeuticgameausabilitystudy