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The REThink Online Therapeutic Game: A Usability Study
Background: Children and adolescents’ help-seeking behaviors are often limited by fear, uncertainty, and stigma, as well as challenges with finding the right intervention, help, and a lack of familiarity with the process. A promising direction for the development of therapeutic interventions targete...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10453373/ https://www.ncbi.nlm.nih.gov/pubmed/37628275 http://dx.doi.org/10.3390/children10081276 |
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author | Iuga, Ioana Alexandra Tomoiaga, Cristina Teodora David, Oana Alexandra |
author_facet | Iuga, Ioana Alexandra Tomoiaga, Cristina Teodora David, Oana Alexandra |
author_sort | Iuga, Ioana Alexandra |
collection | PubMed |
description | Background: Children and adolescents’ help-seeking behaviors are often limited by fear, uncertainty, and stigma, as well as challenges with finding the right intervention, help, and a lack of familiarity with the process. A promising direction for the development of therapeutic interventions targeted at children is embedding them into gamified interventions, known as therapeutic or serious games. The aim of this paper is to describe the protocol of the beta REThink therapeutic game and to evaluate the usability of the game in a sample of children and adolescents. Methods: The study was delivered in schools, where 137 children and adolescents aged between 9 and 16 years old played the levels of the REThink game, followed by filling in the usability questionnaire. Findings: The results show above average evaluations for all levels of the game, for every dimension evaluated, namely presence/immersion, enjoyment, learning effectiveness, narratives, goal clarity, adequacy of learning material, and motivation. This study contributes to the literature on the usability of cognitive behavioral therapy-based therapeutic games for improvements in the emotion regulation abilities of children and adolescents, which can guide researchers interested in testing the REThink game in different protocols, as well to encourage its use by mental health specialists and parents. |
format | Online Article Text |
id | pubmed-10453373 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-104533732023-08-26 The REThink Online Therapeutic Game: A Usability Study Iuga, Ioana Alexandra Tomoiaga, Cristina Teodora David, Oana Alexandra Children (Basel) Article Background: Children and adolescents’ help-seeking behaviors are often limited by fear, uncertainty, and stigma, as well as challenges with finding the right intervention, help, and a lack of familiarity with the process. A promising direction for the development of therapeutic interventions targeted at children is embedding them into gamified interventions, known as therapeutic or serious games. The aim of this paper is to describe the protocol of the beta REThink therapeutic game and to evaluate the usability of the game in a sample of children and adolescents. Methods: The study was delivered in schools, where 137 children and adolescents aged between 9 and 16 years old played the levels of the REThink game, followed by filling in the usability questionnaire. Findings: The results show above average evaluations for all levels of the game, for every dimension evaluated, namely presence/immersion, enjoyment, learning effectiveness, narratives, goal clarity, adequacy of learning material, and motivation. This study contributes to the literature on the usability of cognitive behavioral therapy-based therapeutic games for improvements in the emotion regulation abilities of children and adolescents, which can guide researchers interested in testing the REThink game in different protocols, as well to encourage its use by mental health specialists and parents. MDPI 2023-07-25 /pmc/articles/PMC10453373/ /pubmed/37628275 http://dx.doi.org/10.3390/children10081276 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Iuga, Ioana Alexandra Tomoiaga, Cristina Teodora David, Oana Alexandra The REThink Online Therapeutic Game: A Usability Study |
title | The REThink Online Therapeutic Game: A Usability Study |
title_full | The REThink Online Therapeutic Game: A Usability Study |
title_fullStr | The REThink Online Therapeutic Game: A Usability Study |
title_full_unstemmed | The REThink Online Therapeutic Game: A Usability Study |
title_short | The REThink Online Therapeutic Game: A Usability Study |
title_sort | rethink online therapeutic game: a usability study |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10453373/ https://www.ncbi.nlm.nih.gov/pubmed/37628275 http://dx.doi.org/10.3390/children10081276 |
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