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Heuristic Q-learning based on experience replay for three-dimensional path planning of the unmanned aerial vehicle

In order to solve the problem that the existing reinforcement learning algorithm is difficult to converge due to the excessive state space of the three-dimensional path planning of the unmanned aerial vehicle, this article proposes a reinforcement learning algorithm based on the heuristic function a...

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Detalles Bibliográficos
Autores principales: Xie, Ronglei, Meng, Zhijun, Zhou, Yaoming, Ma, Yunpeng, Wu, Zhe
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10453672/
https://www.ncbi.nlm.nih.gov/pubmed/31829875
http://dx.doi.org/10.1177/0036850419879024
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author Xie, Ronglei
Meng, Zhijun
Zhou, Yaoming
Ma, Yunpeng
Wu, Zhe
author_facet Xie, Ronglei
Meng, Zhijun
Zhou, Yaoming
Ma, Yunpeng
Wu, Zhe
author_sort Xie, Ronglei
collection PubMed
description In order to solve the problem that the existing reinforcement learning algorithm is difficult to converge due to the excessive state space of the three-dimensional path planning of the unmanned aerial vehicle, this article proposes a reinforcement learning algorithm based on the heuristic function and the maximum average reward value of the experience replay mechanism. The knowledge of track performance is introduced to construct heuristic function to guide the unmanned aerial vehicles’ action selection and reduce the useless exploration. Experience replay mechanism based on maximum average reward increases the utilization rate of excellent samples and the convergence speed of the algorithm. The simulation results show that the proposed three-dimensional path planning algorithm has good learning efficiency, and the convergence speed and training performance are significantly improved.
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spelling pubmed-104536722023-08-26 Heuristic Q-learning based on experience replay for three-dimensional path planning of the unmanned aerial vehicle Xie, Ronglei Meng, Zhijun Zhou, Yaoming Ma, Yunpeng Wu, Zhe Sci Prog Article In order to solve the problem that the existing reinforcement learning algorithm is difficult to converge due to the excessive state space of the three-dimensional path planning of the unmanned aerial vehicle, this article proposes a reinforcement learning algorithm based on the heuristic function and the maximum average reward value of the experience replay mechanism. The knowledge of track performance is introduced to construct heuristic function to guide the unmanned aerial vehicles’ action selection and reduce the useless exploration. Experience replay mechanism based on maximum average reward increases the utilization rate of excellent samples and the convergence speed of the algorithm. The simulation results show that the proposed three-dimensional path planning algorithm has good learning efficiency, and the convergence speed and training performance are significantly improved. SAGE Publications 2019-09-30 /pmc/articles/PMC10453672/ /pubmed/31829875 http://dx.doi.org/10.1177/0036850419879024 Text en © The Author(s) 2020 https://creativecommons.org/licenses/by-nc/4.0/This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (https://creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle Article
Xie, Ronglei
Meng, Zhijun
Zhou, Yaoming
Ma, Yunpeng
Wu, Zhe
Heuristic Q-learning based on experience replay for three-dimensional path planning of the unmanned aerial vehicle
title Heuristic Q-learning based on experience replay for three-dimensional path planning of the unmanned aerial vehicle
title_full Heuristic Q-learning based on experience replay for three-dimensional path planning of the unmanned aerial vehicle
title_fullStr Heuristic Q-learning based on experience replay for three-dimensional path planning of the unmanned aerial vehicle
title_full_unstemmed Heuristic Q-learning based on experience replay for three-dimensional path planning of the unmanned aerial vehicle
title_short Heuristic Q-learning based on experience replay for three-dimensional path planning of the unmanned aerial vehicle
title_sort heuristic q-learning based on experience replay for three-dimensional path planning of the unmanned aerial vehicle
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10453672/
https://www.ncbi.nlm.nih.gov/pubmed/31829875
http://dx.doi.org/10.1177/0036850419879024
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