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Heuristic Q-learning based on experience replay for three-dimensional path planning of the unmanned aerial vehicle
In order to solve the problem that the existing reinforcement learning algorithm is difficult to converge due to the excessive state space of the three-dimensional path planning of the unmanned aerial vehicle, this article proposes a reinforcement learning algorithm based on the heuristic function a...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10453672/ https://www.ncbi.nlm.nih.gov/pubmed/31829875 http://dx.doi.org/10.1177/0036850419879024 |
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author | Xie, Ronglei Meng, Zhijun Zhou, Yaoming Ma, Yunpeng Wu, Zhe |
author_facet | Xie, Ronglei Meng, Zhijun Zhou, Yaoming Ma, Yunpeng Wu, Zhe |
author_sort | Xie, Ronglei |
collection | PubMed |
description | In order to solve the problem that the existing reinforcement learning algorithm is difficult to converge due to the excessive state space of the three-dimensional path planning of the unmanned aerial vehicle, this article proposes a reinforcement learning algorithm based on the heuristic function and the maximum average reward value of the experience replay mechanism. The knowledge of track performance is introduced to construct heuristic function to guide the unmanned aerial vehicles’ action selection and reduce the useless exploration. Experience replay mechanism based on maximum average reward increases the utilization rate of excellent samples and the convergence speed of the algorithm. The simulation results show that the proposed three-dimensional path planning algorithm has good learning efficiency, and the convergence speed and training performance are significantly improved. |
format | Online Article Text |
id | pubmed-10453672 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | SAGE Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-104536722023-08-26 Heuristic Q-learning based on experience replay for three-dimensional path planning of the unmanned aerial vehicle Xie, Ronglei Meng, Zhijun Zhou, Yaoming Ma, Yunpeng Wu, Zhe Sci Prog Article In order to solve the problem that the existing reinforcement learning algorithm is difficult to converge due to the excessive state space of the three-dimensional path planning of the unmanned aerial vehicle, this article proposes a reinforcement learning algorithm based on the heuristic function and the maximum average reward value of the experience replay mechanism. The knowledge of track performance is introduced to construct heuristic function to guide the unmanned aerial vehicles’ action selection and reduce the useless exploration. Experience replay mechanism based on maximum average reward increases the utilization rate of excellent samples and the convergence speed of the algorithm. The simulation results show that the proposed three-dimensional path planning algorithm has good learning efficiency, and the convergence speed and training performance are significantly improved. SAGE Publications 2019-09-30 /pmc/articles/PMC10453672/ /pubmed/31829875 http://dx.doi.org/10.1177/0036850419879024 Text en © The Author(s) 2020 https://creativecommons.org/licenses/by-nc/4.0/This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (https://creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage). |
spellingShingle | Article Xie, Ronglei Meng, Zhijun Zhou, Yaoming Ma, Yunpeng Wu, Zhe Heuristic Q-learning based on experience replay for three-dimensional path planning of the unmanned aerial vehicle |
title | Heuristic Q-learning based on experience replay for three-dimensional path planning of the unmanned aerial vehicle |
title_full | Heuristic Q-learning based on experience replay for three-dimensional path planning of the unmanned aerial vehicle |
title_fullStr | Heuristic Q-learning based on experience replay for three-dimensional path planning of the unmanned aerial vehicle |
title_full_unstemmed | Heuristic Q-learning based on experience replay for three-dimensional path planning of the unmanned aerial vehicle |
title_short | Heuristic Q-learning based on experience replay for three-dimensional path planning of the unmanned aerial vehicle |
title_sort | heuristic q-learning based on experience replay for three-dimensional path planning of the unmanned aerial vehicle |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10453672/ https://www.ncbi.nlm.nih.gov/pubmed/31829875 http://dx.doi.org/10.1177/0036850419879024 |
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