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Application of augmented reality in museums – Factors influencing the learning motivation and effectiveness
Technology advancement has led to the successful and broad application of augmented reality approach in museums. Several literature works have supported the influence of augmented reality in education. However, relatively few studies have been carried out on augmented reality in museum and relevant...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10454936/ https://www.ncbi.nlm.nih.gov/pubmed/34866479 http://dx.doi.org/10.1177/00368504211059045 |
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author | Chen, Chun-An Lai, Hsin-I |
author_facet | Chen, Chun-An Lai, Hsin-I |
author_sort | Chen, Chun-An |
collection | PubMed |
description | Technology advancement has led to the successful and broad application of augmented reality approach in museums. Several literature works have supported the influence of augmented reality in education. However, relatively few studies have been carried out on augmented reality in museum and relevant educational influence. Thus, this study aims to identify educational effectiveness by employing augmented reality in museum and conducting research and analysis on related theories and empirical evidence. In this context, the research is based on the theoretical and conceptual frameworks of relevant literature. Further, integrate them into a functional research prototype and framework to acknowledge the positive influence between the visitors’ acceptance, employ augmented reality in museum, and increase learning motivation. Also, the mutual positive relationship between learning motivation and learning effectiveness will be realized. The consequences of mutual effect among all the variables in this study have convinced the relationship of intermediary influence between augmented reality in museum and learning effectiveness. |
format | Online Article Text |
id | pubmed-10454936 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | SAGE Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-104549362023-08-26 Application of augmented reality in museums – Factors influencing the learning motivation and effectiveness Chen, Chun-An Lai, Hsin-I Sci Prog Conference Collection IMETI 2020 Technology advancement has led to the successful and broad application of augmented reality approach in museums. Several literature works have supported the influence of augmented reality in education. However, relatively few studies have been carried out on augmented reality in museum and relevant educational influence. Thus, this study aims to identify educational effectiveness by employing augmented reality in museum and conducting research and analysis on related theories and empirical evidence. In this context, the research is based on the theoretical and conceptual frameworks of relevant literature. Further, integrate them into a functional research prototype and framework to acknowledge the positive influence between the visitors’ acceptance, employ augmented reality in museum, and increase learning motivation. Also, the mutual positive relationship between learning motivation and learning effectiveness will be realized. The consequences of mutual effect among all the variables in this study have convinced the relationship of intermediary influence between augmented reality in museum and learning effectiveness. SAGE Publications 2021-12-06 /pmc/articles/PMC10454936/ /pubmed/34866479 http://dx.doi.org/10.1177/00368504211059045 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by-nc/4.0/This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (https://creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page (https://us.sagepub.com/en-us/nam/open-access-at-sage). |
spellingShingle | Conference Collection IMETI 2020 Chen, Chun-An Lai, Hsin-I Application of augmented reality in museums – Factors influencing the learning motivation and effectiveness |
title | Application of augmented reality in museums – Factors influencing the learning motivation and effectiveness |
title_full | Application of augmented reality in museums – Factors influencing the learning motivation and effectiveness |
title_fullStr | Application of augmented reality in museums – Factors influencing the learning motivation and effectiveness |
title_full_unstemmed | Application of augmented reality in museums – Factors influencing the learning motivation and effectiveness |
title_short | Application of augmented reality in museums – Factors influencing the learning motivation and effectiveness |
title_sort | application of augmented reality in museums – factors influencing the learning motivation and effectiveness |
topic | Conference Collection IMETI 2020 |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10454936/ https://www.ncbi.nlm.nih.gov/pubmed/34866479 http://dx.doi.org/10.1177/00368504211059045 |
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