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Application of augmented reality in museums – Factors influencing the learning motivation and effectiveness

Technology advancement has led to the successful and broad application of augmented reality approach in museums. Several literature works have supported the influence of augmented reality in education. However, relatively few studies have been carried out on augmented reality in museum and relevant...

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Detalles Bibliográficos
Autores principales: Chen, Chun-An, Lai, Hsin-I
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10454936/
https://www.ncbi.nlm.nih.gov/pubmed/34866479
http://dx.doi.org/10.1177/00368504211059045
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author Chen, Chun-An
Lai, Hsin-I
author_facet Chen, Chun-An
Lai, Hsin-I
author_sort Chen, Chun-An
collection PubMed
description Technology advancement has led to the successful and broad application of augmented reality approach in museums. Several literature works have supported the influence of augmented reality in education. However, relatively few studies have been carried out on augmented reality in museum and relevant educational influence. Thus, this study aims to identify educational effectiveness by employing augmented reality in museum and conducting research and analysis on related theories and empirical evidence. In this context, the research is based on the theoretical and conceptual frameworks of relevant literature. Further, integrate them into a functional research prototype and framework to acknowledge the positive influence between the visitors’ acceptance, employ augmented reality in museum, and increase learning motivation. Also, the mutual positive relationship between learning motivation and learning effectiveness will be realized. The consequences of mutual effect among all the variables in this study have convinced the relationship of intermediary influence between augmented reality in museum and learning effectiveness.
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spelling pubmed-104549362023-08-26 Application of augmented reality in museums – Factors influencing the learning motivation and effectiveness Chen, Chun-An Lai, Hsin-I Sci Prog Conference Collection IMETI 2020 Technology advancement has led to the successful and broad application of augmented reality approach in museums. Several literature works have supported the influence of augmented reality in education. However, relatively few studies have been carried out on augmented reality in museum and relevant educational influence. Thus, this study aims to identify educational effectiveness by employing augmented reality in museum and conducting research and analysis on related theories and empirical evidence. In this context, the research is based on the theoretical and conceptual frameworks of relevant literature. Further, integrate them into a functional research prototype and framework to acknowledge the positive influence between the visitors’ acceptance, employ augmented reality in museum, and increase learning motivation. Also, the mutual positive relationship between learning motivation and learning effectiveness will be realized. The consequences of mutual effect among all the variables in this study have convinced the relationship of intermediary influence between augmented reality in museum and learning effectiveness. SAGE Publications 2021-12-06 /pmc/articles/PMC10454936/ /pubmed/34866479 http://dx.doi.org/10.1177/00368504211059045 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by-nc/4.0/This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (https://creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page (https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle Conference Collection IMETI 2020
Chen, Chun-An
Lai, Hsin-I
Application of augmented reality in museums – Factors influencing the learning motivation and effectiveness
title Application of augmented reality in museums – Factors influencing the learning motivation and effectiveness
title_full Application of augmented reality in museums – Factors influencing the learning motivation and effectiveness
title_fullStr Application of augmented reality in museums – Factors influencing the learning motivation and effectiveness
title_full_unstemmed Application of augmented reality in museums – Factors influencing the learning motivation and effectiveness
title_short Application of augmented reality in museums – Factors influencing the learning motivation and effectiveness
title_sort application of augmented reality in museums – factors influencing the learning motivation and effectiveness
topic Conference Collection IMETI 2020
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10454936/
https://www.ncbi.nlm.nih.gov/pubmed/34866479
http://dx.doi.org/10.1177/00368504211059045
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