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Master–Slave Control System for Virtual–Physical Interactions Using Hands

Among the existing technologies for hand protection, master–slave control technology has been extensively researched and applied within the field of safety engineering to mitigate the occurrence of safety incidents. However, it has been identified through research that traditional master–slave contr...

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Autores principales: Liu, Siyuan, Sun, Chao
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10458165/
https://www.ncbi.nlm.nih.gov/pubmed/37631645
http://dx.doi.org/10.3390/s23167107
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author Liu, Siyuan
Sun, Chao
author_facet Liu, Siyuan
Sun, Chao
author_sort Liu, Siyuan
collection PubMed
description Among the existing technologies for hand protection, master–slave control technology has been extensively researched and applied within the field of safety engineering to mitigate the occurrence of safety incidents. However, it has been identified through research that traditional master–slave control technologies no longer meet current production and lifestyle needs, and they have even begun to pose new safety risks. To resolve the safety risks exposed by traditional master–slave control, this research fuses master–slave control technology for hands with virtual reality technology, and the design of a master–slave control system for hands based on virtual reality technology is investigated. This study aims to realize the design of a master–slave control system for virtual–physical interactions using hands that captures the position, orientation, and finger joint angles of the user’s hand in real time and synchronizes the motion of the slave interactive device with that of a virtual hand. With amplitude limiting, jitter elimination, and a complementary filtering algorithm, the original motion data collected by the designed glove are turned into a Kalman-filtering-algorithm-based driving database, which drives the synchronous interaction of the virtual hand and a mechanical hand. As for the experimental results, the output data for the roll, pitch, and yaw were in the stable ranges of −0.1° to 0.1°, −0.15° to 0.15°, and −0.15° to 0.15°, respectively, which met the accuracy requirements for the system’s operation under different conditions. More importantly, these data prove that, in terms of accuracy and denoising, the data-processing algorithm was relatively compatible with the hardware platform of the system. Based on the algorithm for the virtual–physical interaction model, the authors introduced the concept of an auxiliary hand into the research, put forward an algorithmic process and a judgement condition for the stable grasp of the virtual hand’s, and solved a model-penetrating problem while enhancing the immersive experience during virtual–physical interactions. In an interactive experiment, a dynamic accuracy test was run on the system. As shown by the experimental data and the interactive effect, the system was satisfactorily stable and interactive.
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spelling pubmed-104581652023-08-27 Master–Slave Control System for Virtual–Physical Interactions Using Hands Liu, Siyuan Sun, Chao Sensors (Basel) Article Among the existing technologies for hand protection, master–slave control technology has been extensively researched and applied within the field of safety engineering to mitigate the occurrence of safety incidents. However, it has been identified through research that traditional master–slave control technologies no longer meet current production and lifestyle needs, and they have even begun to pose new safety risks. To resolve the safety risks exposed by traditional master–slave control, this research fuses master–slave control technology for hands with virtual reality technology, and the design of a master–slave control system for hands based on virtual reality technology is investigated. This study aims to realize the design of a master–slave control system for virtual–physical interactions using hands that captures the position, orientation, and finger joint angles of the user’s hand in real time and synchronizes the motion of the slave interactive device with that of a virtual hand. With amplitude limiting, jitter elimination, and a complementary filtering algorithm, the original motion data collected by the designed glove are turned into a Kalman-filtering-algorithm-based driving database, which drives the synchronous interaction of the virtual hand and a mechanical hand. As for the experimental results, the output data for the roll, pitch, and yaw were in the stable ranges of −0.1° to 0.1°, −0.15° to 0.15°, and −0.15° to 0.15°, respectively, which met the accuracy requirements for the system’s operation under different conditions. More importantly, these data prove that, in terms of accuracy and denoising, the data-processing algorithm was relatively compatible with the hardware platform of the system. Based on the algorithm for the virtual–physical interaction model, the authors introduced the concept of an auxiliary hand into the research, put forward an algorithmic process and a judgement condition for the stable grasp of the virtual hand’s, and solved a model-penetrating problem while enhancing the immersive experience during virtual–physical interactions. In an interactive experiment, a dynamic accuracy test was run on the system. As shown by the experimental data and the interactive effect, the system was satisfactorily stable and interactive. MDPI 2023-08-11 /pmc/articles/PMC10458165/ /pubmed/37631645 http://dx.doi.org/10.3390/s23167107 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Liu, Siyuan
Sun, Chao
Master–Slave Control System for Virtual–Physical Interactions Using Hands
title Master–Slave Control System for Virtual–Physical Interactions Using Hands
title_full Master–Slave Control System for Virtual–Physical Interactions Using Hands
title_fullStr Master–Slave Control System for Virtual–Physical Interactions Using Hands
title_full_unstemmed Master–Slave Control System for Virtual–Physical Interactions Using Hands
title_short Master–Slave Control System for Virtual–Physical Interactions Using Hands
title_sort master–slave control system for virtual–physical interactions using hands
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10458165/
https://www.ncbi.nlm.nih.gov/pubmed/37631645
http://dx.doi.org/10.3390/s23167107
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