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Internet gambling disorder in adolescents: Prevalence and associated factors; A cross-sectional study of 360 cases
INTRODUCTION: Gambling disorders have increased over time due to the easy availability of online games. OBJECTIVES: The purpose of this study is to determine the prevalence of internet gambling disorder in an adolescent population and to identify associated factors. METHODS: It was a cross-sectional...
Autores principales: | , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Cambridge University Press
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10478984/ http://dx.doi.org/10.1192/j.eurpsy.2023.1537 |
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author | Chaabane, M. Ben Touhemi, D. Chiha, K. Kammoun, W. Boudabous, J. Hajkacem, I. Ayadi, H. Khemakhem, K. Moalla, Y. |
author_facet | Chaabane, M. Ben Touhemi, D. Chiha, K. Kammoun, W. Boudabous, J. Hajkacem, I. Ayadi, H. Khemakhem, K. Moalla, Y. |
author_sort | Chaabane, M. |
collection | PubMed |
description | INTRODUCTION: Gambling disorders have increased over time due to the easy availability of online games. OBJECTIVES: The purpose of this study is to determine the prevalence of internet gambling disorder in an adolescent population and to identify associated factors. METHODS: It was a cross-sectional, descriptive and analytical study, conducted among a sample of high school students, randomly collected in 6 schools in the region of Sfax during the month of February 2022. A pre-established form of 33 questions, including socio-demographic and family information was used. The Arabic version of the Internet Gaming Disorder-20 (IGD-20) questionnaire was used to assess online gaming activity. It is a 20-item questionnaire on a five-point Likert scale ranging from 1 to 5 (strongly disagree to strongly agree). A respondent’s score was obtained by aggregating the 20 items. The higher the score, the more severe the gambling disorder. The cut-off score for the IGD-20 is 70. A score below 50 indicates occasional use; a score between 50 and 70 indicates problematic use; and a score above 70 indicates an online gambling disorder. RESULTS: We collected 360 adolescents, 52.2% of whom were male. The mean age of our patients was 16.62 years. A total of 4.7% of the adolescents had an online gambling disorder, 26.9% had problematic use, while 68.3% were occasional users. The analytical study revealed that online video game addiction was associated with male gender (p ꞊0.003), the presence of relationship problems with parents (p ꞊0.000), and low academic achievement (p ꞊0.000). CONCLUSIONS: We draw attention to the necessary debate between sensible and problematic use of new technologies and the need for longitudinal prevention in schools. DISCLOSURE OF INTEREST: None Declared |
format | Online Article Text |
id | pubmed-10478984 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Cambridge University Press |
record_format | MEDLINE/PubMed |
spelling | pubmed-104789842023-09-06 Internet gambling disorder in adolescents: Prevalence and associated factors; A cross-sectional study of 360 cases Chaabane, M. Ben Touhemi, D. Chiha, K. Kammoun, W. Boudabous, J. Hajkacem, I. Ayadi, H. Khemakhem, K. Moalla, Y. Eur Psychiatry Abstract INTRODUCTION: Gambling disorders have increased over time due to the easy availability of online games. OBJECTIVES: The purpose of this study is to determine the prevalence of internet gambling disorder in an adolescent population and to identify associated factors. METHODS: It was a cross-sectional, descriptive and analytical study, conducted among a sample of high school students, randomly collected in 6 schools in the region of Sfax during the month of February 2022. A pre-established form of 33 questions, including socio-demographic and family information was used. The Arabic version of the Internet Gaming Disorder-20 (IGD-20) questionnaire was used to assess online gaming activity. It is a 20-item questionnaire on a five-point Likert scale ranging from 1 to 5 (strongly disagree to strongly agree). A respondent’s score was obtained by aggregating the 20 items. The higher the score, the more severe the gambling disorder. The cut-off score for the IGD-20 is 70. A score below 50 indicates occasional use; a score between 50 and 70 indicates problematic use; and a score above 70 indicates an online gambling disorder. RESULTS: We collected 360 adolescents, 52.2% of whom were male. The mean age of our patients was 16.62 years. A total of 4.7% of the adolescents had an online gambling disorder, 26.9% had problematic use, while 68.3% were occasional users. The analytical study revealed that online video game addiction was associated with male gender (p ꞊0.003), the presence of relationship problems with parents (p ꞊0.000), and low academic achievement (p ꞊0.000). CONCLUSIONS: We draw attention to the necessary debate between sensible and problematic use of new technologies and the need for longitudinal prevention in schools. DISCLOSURE OF INTEREST: None Declared Cambridge University Press 2023-07-19 /pmc/articles/PMC10478984/ http://dx.doi.org/10.1192/j.eurpsy.2023.1537 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Abstract Chaabane, M. Ben Touhemi, D. Chiha, K. Kammoun, W. Boudabous, J. Hajkacem, I. Ayadi, H. Khemakhem, K. Moalla, Y. Internet gambling disorder in adolescents: Prevalence and associated factors; A cross-sectional study of 360 cases |
title | Internet gambling disorder in adolescents: Prevalence and associated factors; A cross-sectional study of 360 cases |
title_full | Internet gambling disorder in adolescents: Prevalence and associated factors; A cross-sectional study of 360 cases |
title_fullStr | Internet gambling disorder in adolescents: Prevalence and associated factors; A cross-sectional study of 360 cases |
title_full_unstemmed | Internet gambling disorder in adolescents: Prevalence and associated factors; A cross-sectional study of 360 cases |
title_short | Internet gambling disorder in adolescents: Prevalence and associated factors; A cross-sectional study of 360 cases |
title_sort | internet gambling disorder in adolescents: prevalence and associated factors; a cross-sectional study of 360 cases |
topic | Abstract |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10478984/ http://dx.doi.org/10.1192/j.eurpsy.2023.1537 |
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