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Internet gambling disorder in adolescents: Prevalence and associated factors; A cross-sectional study of 360 cases

INTRODUCTION: Gambling disorders have increased over time due to the easy availability of online games. OBJECTIVES: The purpose of this study is to determine the prevalence of internet gambling disorder in an adolescent population and to identify associated factors. METHODS: It was a cross-sectional...

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Autores principales: Chaabane, M., Ben Touhemi, D., Chiha, K., Kammoun, W., Boudabous, J., Hajkacem, I., Ayadi, H., Khemakhem, K., Moalla, Y.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Cambridge University Press 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10478984/
http://dx.doi.org/10.1192/j.eurpsy.2023.1537
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author Chaabane, M.
Ben Touhemi, D.
Chiha, K.
Kammoun, W.
Boudabous, J.
Hajkacem, I.
Ayadi, H.
Khemakhem, K.
Moalla, Y.
author_facet Chaabane, M.
Ben Touhemi, D.
Chiha, K.
Kammoun, W.
Boudabous, J.
Hajkacem, I.
Ayadi, H.
Khemakhem, K.
Moalla, Y.
author_sort Chaabane, M.
collection PubMed
description INTRODUCTION: Gambling disorders have increased over time due to the easy availability of online games. OBJECTIVES: The purpose of this study is to determine the prevalence of internet gambling disorder in an adolescent population and to identify associated factors. METHODS: It was a cross-sectional, descriptive and analytical study, conducted among a sample of high school students, randomly collected in 6 schools in the region of Sfax during the month of February 2022. A pre-established form of 33 questions, including socio-demographic and family information was used. The Arabic version of the Internet Gaming Disorder-20 (IGD-20) questionnaire was used to assess online gaming activity. It is a 20-item questionnaire on a five-point Likert scale ranging from 1 to 5 (strongly disagree to strongly agree). A respondent’s score was obtained by aggregating the 20 items. The higher the score, the more severe the gambling disorder. The cut-off score for the IGD-20 is 70. A score below 50 indicates occasional use; a score between 50 and 70 indicates problematic use; and a score above 70 indicates an online gambling disorder. RESULTS: We collected 360 adolescents, 52.2% of whom were male. The mean age of our patients was 16.62 years. A total of 4.7% of the adolescents had an online gambling disorder, 26.9% had problematic use, while 68.3% were occasional users. The analytical study revealed that online video game addiction was associated with male gender (p ꞊0.003), the presence of relationship problems with parents (p ꞊0.000), and low academic achievement (p ꞊0.000). CONCLUSIONS: We draw attention to the necessary debate between sensible and problematic use of new technologies and the need for longitudinal prevention in schools. DISCLOSURE OF INTEREST: None Declared
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spelling pubmed-104789842023-09-06 Internet gambling disorder in adolescents: Prevalence and associated factors; A cross-sectional study of 360 cases Chaabane, M. Ben Touhemi, D. Chiha, K. Kammoun, W. Boudabous, J. Hajkacem, I. Ayadi, H. Khemakhem, K. Moalla, Y. Eur Psychiatry Abstract INTRODUCTION: Gambling disorders have increased over time due to the easy availability of online games. OBJECTIVES: The purpose of this study is to determine the prevalence of internet gambling disorder in an adolescent population and to identify associated factors. METHODS: It was a cross-sectional, descriptive and analytical study, conducted among a sample of high school students, randomly collected in 6 schools in the region of Sfax during the month of February 2022. A pre-established form of 33 questions, including socio-demographic and family information was used. The Arabic version of the Internet Gaming Disorder-20 (IGD-20) questionnaire was used to assess online gaming activity. It is a 20-item questionnaire on a five-point Likert scale ranging from 1 to 5 (strongly disagree to strongly agree). A respondent’s score was obtained by aggregating the 20 items. The higher the score, the more severe the gambling disorder. The cut-off score for the IGD-20 is 70. A score below 50 indicates occasional use; a score between 50 and 70 indicates problematic use; and a score above 70 indicates an online gambling disorder. RESULTS: We collected 360 adolescents, 52.2% of whom were male. The mean age of our patients was 16.62 years. A total of 4.7% of the adolescents had an online gambling disorder, 26.9% had problematic use, while 68.3% were occasional users. The analytical study revealed that online video game addiction was associated with male gender (p ꞊0.003), the presence of relationship problems with parents (p ꞊0.000), and low academic achievement (p ꞊0.000). CONCLUSIONS: We draw attention to the necessary debate between sensible and problematic use of new technologies and the need for longitudinal prevention in schools. DISCLOSURE OF INTEREST: None Declared Cambridge University Press 2023-07-19 /pmc/articles/PMC10478984/ http://dx.doi.org/10.1192/j.eurpsy.2023.1537 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Abstract
Chaabane, M.
Ben Touhemi, D.
Chiha, K.
Kammoun, W.
Boudabous, J.
Hajkacem, I.
Ayadi, H.
Khemakhem, K.
Moalla, Y.
Internet gambling disorder in adolescents: Prevalence and associated factors; A cross-sectional study of 360 cases
title Internet gambling disorder in adolescents: Prevalence and associated factors; A cross-sectional study of 360 cases
title_full Internet gambling disorder in adolescents: Prevalence and associated factors; A cross-sectional study of 360 cases
title_fullStr Internet gambling disorder in adolescents: Prevalence and associated factors; A cross-sectional study of 360 cases
title_full_unstemmed Internet gambling disorder in adolescents: Prevalence and associated factors; A cross-sectional study of 360 cases
title_short Internet gambling disorder in adolescents: Prevalence and associated factors; A cross-sectional study of 360 cases
title_sort internet gambling disorder in adolescents: prevalence and associated factors; a cross-sectional study of 360 cases
topic Abstract
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10478984/
http://dx.doi.org/10.1192/j.eurpsy.2023.1537
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