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Research on recognition and intervention of behavior sequences in virtual museum learning

Learning in virtual museum can transcend the limits of time and space. The virtual museum that combines expertise in different disciplines provides a virtual learning environment for college students, but how to intervene in museum learning has been unclear. Targeted at this question, this study sel...

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Autores principales: Wu, Xinyi, Chen, Xiaohui, Zhao, Jingwen, He, Tingting, Xie, Yongsheng, Ma, Chenyang, Wang, Wei
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10479940/
https://www.ncbi.nlm.nih.gov/pubmed/37669297
http://dx.doi.org/10.1371/journal.pone.0285204
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author Wu, Xinyi
Chen, Xiaohui
Zhao, Jingwen
He, Tingting
Xie, Yongsheng
Ma, Chenyang
Wang, Wei
author_facet Wu, Xinyi
Chen, Xiaohui
Zhao, Jingwen
He, Tingting
Xie, Yongsheng
Ma, Chenyang
Wang, Wei
author_sort Wu, Xinyi
collection PubMed
description Learning in virtual museum can transcend the limits of time and space. The virtual museum that combines expertise in different disciplines provides a virtual learning environment for college students, but how to intervene in museum learning has been unclear. Targeted at this question, this study selected 2030 majors in clinical medicine from a certain university and the final results exhibited four types of learners who are of high, medium, low and absent museum immersion, respectively. When the learners visited the virtual museum, their behavior data were collected backstage and later used as data source. The method of fuzzy c clustering analysis was utilized to test the behavior recognition results of virtual museum learning, and lag sequential analysis (LSA) was used to carry out sequential transformation of learning behaviors in virtual museum. In this study, the four types of learners were subsumed under two broad categories of middle & high museum immersion and low & absent museum immersion. The importance of behavior was identified with random forest algorithm, and the intervention mechanism of museum teaching was designed according to the analysis results. Specifically, such strategies as museum support, voice guidance, video guidance, sub-museum ordering, rewards points on the list, etc. were used to study the museum learners in need of intervention. The results showed that the learning state of some learners was significantly improved.
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spelling pubmed-104799402023-09-06 Research on recognition and intervention of behavior sequences in virtual museum learning Wu, Xinyi Chen, Xiaohui Zhao, Jingwen He, Tingting Xie, Yongsheng Ma, Chenyang Wang, Wei PLoS One Research Article Learning in virtual museum can transcend the limits of time and space. The virtual museum that combines expertise in different disciplines provides a virtual learning environment for college students, but how to intervene in museum learning has been unclear. Targeted at this question, this study selected 2030 majors in clinical medicine from a certain university and the final results exhibited four types of learners who are of high, medium, low and absent museum immersion, respectively. When the learners visited the virtual museum, their behavior data were collected backstage and later used as data source. The method of fuzzy c clustering analysis was utilized to test the behavior recognition results of virtual museum learning, and lag sequential analysis (LSA) was used to carry out sequential transformation of learning behaviors in virtual museum. In this study, the four types of learners were subsumed under two broad categories of middle & high museum immersion and low & absent museum immersion. The importance of behavior was identified with random forest algorithm, and the intervention mechanism of museum teaching was designed according to the analysis results. Specifically, such strategies as museum support, voice guidance, video guidance, sub-museum ordering, rewards points on the list, etc. were used to study the museum learners in need of intervention. The results showed that the learning state of some learners was significantly improved. Public Library of Science 2023-09-05 /pmc/articles/PMC10479940/ /pubmed/37669297 http://dx.doi.org/10.1371/journal.pone.0285204 Text en © 2023 Wu et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Wu, Xinyi
Chen, Xiaohui
Zhao, Jingwen
He, Tingting
Xie, Yongsheng
Ma, Chenyang
Wang, Wei
Research on recognition and intervention of behavior sequences in virtual museum learning
title Research on recognition and intervention of behavior sequences in virtual museum learning
title_full Research on recognition and intervention of behavior sequences in virtual museum learning
title_fullStr Research on recognition and intervention of behavior sequences in virtual museum learning
title_full_unstemmed Research on recognition and intervention of behavior sequences in virtual museum learning
title_short Research on recognition and intervention of behavior sequences in virtual museum learning
title_sort research on recognition and intervention of behavior sequences in virtual museum learning
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10479940/
https://www.ncbi.nlm.nih.gov/pubmed/37669297
http://dx.doi.org/10.1371/journal.pone.0285204
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