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Dimensions of Interactive Pervasive Game Design: Systematic Review
BACKGROUND: As the gaming industry grows around the world, playing pervasive games is becoming an important mode of entertainment. A pervasive game is one in which the game experience extends into the actual world or where the fictive world of the game merges with the physical world. How pervasive g...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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JMIR Publications
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10481219/ https://www.ncbi.nlm.nih.gov/pubmed/37463860 http://dx.doi.org/10.2196/42878 |
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author | Kai, Liu Tan, Wee Hoe Saari, Erni Marlina |
author_facet | Kai, Liu Tan, Wee Hoe Saari, Erni Marlina |
author_sort | Kai, Liu |
collection | PubMed |
description | BACKGROUND: As the gaming industry grows around the world, playing pervasive games is becoming an important mode of entertainment. A pervasive game is one in which the game experience extends into the actual world or where the fictive world of the game merges with the physical world. How pervasive games can adapt to the ever-changing nature of technology and design in current society requires a comprehensive review. OBJECTIVE: In this systematic review, we aimed to measure and analyze 4 dimensions of pervasive games through development, technology, experience, and evaluation. Moreover, we also aimed to discover and interpret their relationship with game, interaction, experience, and service design. METHODS: We first chose 3 well-known databases, Web of Science, Scopus, and EBSCO, and searched from 2013 to April 2022. A strictly thorough Boolean search for research keywords such as “pervasive game,” “design,” and “interactive” resulted in 394 relevant articles. These articles were identified, screened, and checked for eligibility to find valid and useful articles, which were then categorized and analyzed using the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) method. RESULTS: The systematic selection was finally left with 40 valid and valuable articles. After categorization and analysis, all articles were classified according to 4 main themes, which were design and development (11/40, 28%), interaction and technology (15/40, 38%), users and experience (9/40, 23%), and evaluation and service (5/40, 13%). These 4 main areas can be subdivided into several smaller areas. CONCLUSIONS: In the 4 areas of game design, interaction design, experience design, and service design, many scholars have studied pervasive games and made contributions. Although the development and technology of pervasive games have evolved with the times, there is still a need to strengthen emerging design concepts within pervasive games. |
format | Online Article Text |
id | pubmed-10481219 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-104812192023-09-07 Dimensions of Interactive Pervasive Game Design: Systematic Review Kai, Liu Tan, Wee Hoe Saari, Erni Marlina JMIR Serious Games Review BACKGROUND: As the gaming industry grows around the world, playing pervasive games is becoming an important mode of entertainment. A pervasive game is one in which the game experience extends into the actual world or where the fictive world of the game merges with the physical world. How pervasive games can adapt to the ever-changing nature of technology and design in current society requires a comprehensive review. OBJECTIVE: In this systematic review, we aimed to measure and analyze 4 dimensions of pervasive games through development, technology, experience, and evaluation. Moreover, we also aimed to discover and interpret their relationship with game, interaction, experience, and service design. METHODS: We first chose 3 well-known databases, Web of Science, Scopus, and EBSCO, and searched from 2013 to April 2022. A strictly thorough Boolean search for research keywords such as “pervasive game,” “design,” and “interactive” resulted in 394 relevant articles. These articles were identified, screened, and checked for eligibility to find valid and useful articles, which were then categorized and analyzed using the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) method. RESULTS: The systematic selection was finally left with 40 valid and valuable articles. After categorization and analysis, all articles were classified according to 4 main themes, which were design and development (11/40, 28%), interaction and technology (15/40, 38%), users and experience (9/40, 23%), and evaluation and service (5/40, 13%). These 4 main areas can be subdivided into several smaller areas. CONCLUSIONS: In the 4 areas of game design, interaction design, experience design, and service design, many scholars have studied pervasive games and made contributions. Although the development and technology of pervasive games have evolved with the times, there is still a need to strengthen emerging design concepts within pervasive games. JMIR Publications 2023-08-22 /pmc/articles/PMC10481219/ /pubmed/37463860 http://dx.doi.org/10.2196/42878 Text en ©Liu Kai, Wee Hoe Tan, Erni Marlina Saari. Originally published in JMIR Serious Games (https://games.jmir.org), 22.08.2023. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Review Kai, Liu Tan, Wee Hoe Saari, Erni Marlina Dimensions of Interactive Pervasive Game Design: Systematic Review |
title | Dimensions of Interactive Pervasive Game Design: Systematic Review |
title_full | Dimensions of Interactive Pervasive Game Design: Systematic Review |
title_fullStr | Dimensions of Interactive Pervasive Game Design: Systematic Review |
title_full_unstemmed | Dimensions of Interactive Pervasive Game Design: Systematic Review |
title_short | Dimensions of Interactive Pervasive Game Design: Systematic Review |
title_sort | dimensions of interactive pervasive game design: systematic review |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10481219/ https://www.ncbi.nlm.nih.gov/pubmed/37463860 http://dx.doi.org/10.2196/42878 |
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