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Missed a live match? Determinants of League of Legends Champions Korea highlights viewership
This research aims to explore the determinants of the League of Legends Champions Korea (LCK) highlight views and comment counts. The data of 629 game highlight views and comment counts for seven tournaments were collected from YouTube. The highlight views and comment counts were regressed on a seri...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10481709/ https://www.ncbi.nlm.nih.gov/pubmed/37680247 http://dx.doi.org/10.3389/fpsyg.2023.1213600 |
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author | Ryu, Yoonji Hwang, Hui Jeong, Jaehyun Jang, Wonseok Lee, Gyemin Pyun, Hyunwoong |
author_facet | Ryu, Yoonji Hwang, Hui Jeong, Jaehyun Jang, Wonseok Lee, Gyemin Pyun, Hyunwoong |
author_sort | Ryu, Yoonji |
collection | PubMed |
description | This research aims to explore the determinants of the League of Legends Champions Korea (LCK) highlight views and comment counts. The data of 629 game highlight views and comment counts for seven tournaments were collected from YouTube. The highlight views and comment counts were regressed on a series of before-the-game factors (outcome uncertainty and game quality), after-the-game factors (sum and difference of kills, assists, multiple kills, and upset results), and match-related characteristics (game duration, evening game, and clip recentness). A multi-level least square dummy variable regression was conducted to test the model. Among the before-the-game factors, outcome uncertainty and game quality were significantly associated with highlight views and comment counts. This indicated that fans liked watching games with uncertain outcomes and those involving high-quality teams. Among the after-the-game factors, an upset result was a significant determinant of esports highlight views and comment counts. Thus, fans enjoy watching underdogs win. Finally, the sum of kills and assists only affected view counts, which indicated that fans prefer watching offensive games with more kills and a solo performance rather than teamwork. |
format | Online Article Text |
id | pubmed-10481709 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-104817092023-09-07 Missed a live match? Determinants of League of Legends Champions Korea highlights viewership Ryu, Yoonji Hwang, Hui Jeong, Jaehyun Jang, Wonseok Lee, Gyemin Pyun, Hyunwoong Front Psychol Psychology This research aims to explore the determinants of the League of Legends Champions Korea (LCK) highlight views and comment counts. The data of 629 game highlight views and comment counts for seven tournaments were collected from YouTube. The highlight views and comment counts were regressed on a series of before-the-game factors (outcome uncertainty and game quality), after-the-game factors (sum and difference of kills, assists, multiple kills, and upset results), and match-related characteristics (game duration, evening game, and clip recentness). A multi-level least square dummy variable regression was conducted to test the model. Among the before-the-game factors, outcome uncertainty and game quality were significantly associated with highlight views and comment counts. This indicated that fans liked watching games with uncertain outcomes and those involving high-quality teams. Among the after-the-game factors, an upset result was a significant determinant of esports highlight views and comment counts. Thus, fans enjoy watching underdogs win. Finally, the sum of kills and assists only affected view counts, which indicated that fans prefer watching offensive games with more kills and a solo performance rather than teamwork. Frontiers Media S.A. 2023-08-23 /pmc/articles/PMC10481709/ /pubmed/37680247 http://dx.doi.org/10.3389/fpsyg.2023.1213600 Text en Copyright © 2023 Ryu, Hwang, Jeong, Jang, Lee and Pyun. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Ryu, Yoonji Hwang, Hui Jeong, Jaehyun Jang, Wonseok Lee, Gyemin Pyun, Hyunwoong Missed a live match? Determinants of League of Legends Champions Korea highlights viewership |
title | Missed a live match? Determinants of League of Legends Champions Korea highlights viewership |
title_full | Missed a live match? Determinants of League of Legends Champions Korea highlights viewership |
title_fullStr | Missed a live match? Determinants of League of Legends Champions Korea highlights viewership |
title_full_unstemmed | Missed a live match? Determinants of League of Legends Champions Korea highlights viewership |
title_short | Missed a live match? Determinants of League of Legends Champions Korea highlights viewership |
title_sort | missed a live match? determinants of league of legends champions korea highlights viewership |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10481709/ https://www.ncbi.nlm.nih.gov/pubmed/37680247 http://dx.doi.org/10.3389/fpsyg.2023.1213600 |
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