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Effects of a video game intervention on symptoms, training motivation, and visuo-spatial memory in depression

BACKGROUND: People with Major Depressive Disorder (MDD) often experience reduced affect, mood, and cognitive impairments such as memory problems. Although there are various treatments for MDD, many of them do not address the cognitive deficits associated with the disorder. Playing 3D video games has...

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Autores principales: Bergmann, Moritz, Wollbrandt, Ines, Gittel, Lisa, Halbe, Eva, Mackert, Sarah, Philipsen, Alexandra, Lux, Silke
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10484510/
https://www.ncbi.nlm.nih.gov/pubmed/37692312
http://dx.doi.org/10.3389/fpsyt.2023.1173652
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author Bergmann, Moritz
Wollbrandt, Ines
Gittel, Lisa
Halbe, Eva
Mackert, Sarah
Philipsen, Alexandra
Lux, Silke
author_facet Bergmann, Moritz
Wollbrandt, Ines
Gittel, Lisa
Halbe, Eva
Mackert, Sarah
Philipsen, Alexandra
Lux, Silke
author_sort Bergmann, Moritz
collection PubMed
description BACKGROUND: People with Major Depressive Disorder (MDD) often experience reduced affect, mood, and cognitive impairments such as memory problems. Although there are various treatments for MDD, many of them do not address the cognitive deficits associated with the disorder. Playing 3D video games has been found to improve cognitive functioning in healthy people, but it is not clear how they may affect depressed mood and motivation in people with MDD. The aim of this study was to investigate whether a six-week video game intervention leads to improvements in depressed mood, training motivation, and visuo-spatial (working) memory functions in patients with MDD. METHODS: A total of 46 clinically depressed individuals were randomly assigned to one of three groups: an experimental “3D video gaming” group (n = 14) which played a video game, an active control group (n = 16) which trained with a computer program “CogPack,” and a treatment-as-usual group (n = 16) which received a standard clinical treatment including psychotherapy and/or pharmacotherapy. Participants performed a neuropsychological assessment, including self-report questionnaires asking for depressive symptoms, training motivation, and visuo-spatial (working) memory functions before and after the training intervention. RESULTS: Regarding depressive symptoms, a significant decrease in the proportion of participants who showed clinical levels of depressive symptoms as measured by the Beck Depression Inventory was only found in the 3D video gaming group. Additionally, mean motivational levels of performing the training were significantly higher in the 3D video gaming group when compared with the active control group. Moreover, whereas the 3D Video Gaming group only significantly improved on one visuo-spatial memory test, the active control group improved in all visuo-spatial memory functions. The 3D video gaming group did not perform significantly better than the CogPack group, and the TAU group. CONCLUSION: Besides a standalone cognitive training, the current findings suggest that cognitive trainings using a video game have potential to increase subjective well-being, show higher levels of training motivation, and lead to improvements in visuo-spatial (working) memory functions in MDD. However, given the mixed and unblinded nature of this study, the results should be interpreted with caution. Further research with larger samples and follow-up measurements is needed.
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spelling pubmed-104845102023-09-08 Effects of a video game intervention on symptoms, training motivation, and visuo-spatial memory in depression Bergmann, Moritz Wollbrandt, Ines Gittel, Lisa Halbe, Eva Mackert, Sarah Philipsen, Alexandra Lux, Silke Front Psychiatry Psychiatry BACKGROUND: People with Major Depressive Disorder (MDD) often experience reduced affect, mood, and cognitive impairments such as memory problems. Although there are various treatments for MDD, many of them do not address the cognitive deficits associated with the disorder. Playing 3D video games has been found to improve cognitive functioning in healthy people, but it is not clear how they may affect depressed mood and motivation in people with MDD. The aim of this study was to investigate whether a six-week video game intervention leads to improvements in depressed mood, training motivation, and visuo-spatial (working) memory functions in patients with MDD. METHODS: A total of 46 clinically depressed individuals were randomly assigned to one of three groups: an experimental “3D video gaming” group (n = 14) which played a video game, an active control group (n = 16) which trained with a computer program “CogPack,” and a treatment-as-usual group (n = 16) which received a standard clinical treatment including psychotherapy and/or pharmacotherapy. Participants performed a neuropsychological assessment, including self-report questionnaires asking for depressive symptoms, training motivation, and visuo-spatial (working) memory functions before and after the training intervention. RESULTS: Regarding depressive symptoms, a significant decrease in the proportion of participants who showed clinical levels of depressive symptoms as measured by the Beck Depression Inventory was only found in the 3D video gaming group. Additionally, mean motivational levels of performing the training were significantly higher in the 3D video gaming group when compared with the active control group. Moreover, whereas the 3D Video Gaming group only significantly improved on one visuo-spatial memory test, the active control group improved in all visuo-spatial memory functions. The 3D video gaming group did not perform significantly better than the CogPack group, and the TAU group. CONCLUSION: Besides a standalone cognitive training, the current findings suggest that cognitive trainings using a video game have potential to increase subjective well-being, show higher levels of training motivation, and lead to improvements in visuo-spatial (working) memory functions in MDD. However, given the mixed and unblinded nature of this study, the results should be interpreted with caution. Further research with larger samples and follow-up measurements is needed. Frontiers Media S.A. 2023-08-24 /pmc/articles/PMC10484510/ /pubmed/37692312 http://dx.doi.org/10.3389/fpsyt.2023.1173652 Text en Copyright © 2023 Bergmann, Wollbrandt, Gittel, Halbe, Mackert, Philipsen and Lux. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychiatry
Bergmann, Moritz
Wollbrandt, Ines
Gittel, Lisa
Halbe, Eva
Mackert, Sarah
Philipsen, Alexandra
Lux, Silke
Effects of a video game intervention on symptoms, training motivation, and visuo-spatial memory in depression
title Effects of a video game intervention on symptoms, training motivation, and visuo-spatial memory in depression
title_full Effects of a video game intervention on symptoms, training motivation, and visuo-spatial memory in depression
title_fullStr Effects of a video game intervention on symptoms, training motivation, and visuo-spatial memory in depression
title_full_unstemmed Effects of a video game intervention on symptoms, training motivation, and visuo-spatial memory in depression
title_short Effects of a video game intervention on symptoms, training motivation, and visuo-spatial memory in depression
title_sort effects of a video game intervention on symptoms, training motivation, and visuo-spatial memory in depression
topic Psychiatry
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10484510/
https://www.ncbi.nlm.nih.gov/pubmed/37692312
http://dx.doi.org/10.3389/fpsyt.2023.1173652
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