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Card and board game design for medical education: length and complexity considerations

PURPOSE: There is growing use of games for health professions education. Card and board games are relatively easy to develop, effective for education, supported by educational theory, and generally well accepted by learners; yet, they remain relatively infrequently described in the medical education...

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Autores principales: Cosimini, Michael Joseph, Collins, Jolene
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Korean Society of Medical Education 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10493406/
https://www.ncbi.nlm.nih.gov/pubmed/37670525
http://dx.doi.org/10.3946/kjme.2023.267
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author Cosimini, Michael Joseph
Collins, Jolene
author_facet Cosimini, Michael Joseph
Collins, Jolene
author_sort Cosimini, Michael Joseph
collection PubMed
description PURPOSE: There is growing use of games for health professions education. Card and board games are relatively easy to develop, effective for education, supported by educational theory, and generally well accepted by learners; yet, they remain relatively infrequently described in the medical education literature. METHODS: A questionnaire was developed to understand barriers to use of card and board games and to understand user preferences to inform their development. The questionnaire was offered to students and educators downloading a printable antibiotic card game online. RESULTS: The questionnaire was completed by 335 health professionals primarily by physicians, pharmacists, and their trainees. Participants described preferences for shorter games and games with lower complexity. Player counts in the two to four range were the most commonly desired. The most frequently cited barriers were lack of availability in desired subjects, cost, and concerns about content accuracy. CONCLUSION: Educators looking to develop or use serious card and board games should start with shorter, lower-complexity games. Methods to assure and demonstrate content accuracy for educational games should be explored by educators and researchers.
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spelling pubmed-104934062023-09-12 Card and board game design for medical education: length and complexity considerations Cosimini, Michael Joseph Collins, Jolene Korean J Med Educ Short Communication PURPOSE: There is growing use of games for health professions education. Card and board games are relatively easy to develop, effective for education, supported by educational theory, and generally well accepted by learners; yet, they remain relatively infrequently described in the medical education literature. METHODS: A questionnaire was developed to understand barriers to use of card and board games and to understand user preferences to inform their development. The questionnaire was offered to students and educators downloading a printable antibiotic card game online. RESULTS: The questionnaire was completed by 335 health professionals primarily by physicians, pharmacists, and their trainees. Participants described preferences for shorter games and games with lower complexity. Player counts in the two to four range were the most commonly desired. The most frequently cited barriers were lack of availability in desired subjects, cost, and concerns about content accuracy. CONCLUSION: Educators looking to develop or use serious card and board games should start with shorter, lower-complexity games. Methods to assure and demonstrate content accuracy for educational games should be explored by educators and researchers. Korean Society of Medical Education 2023-09 2023-08-31 /pmc/articles/PMC10493406/ /pubmed/37670525 http://dx.doi.org/10.3946/kjme.2023.267 Text en © The Korean Society of Medical Education. https://creativecommons.org/licenses/by-nc/3.0/This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/3.0/ (https://creativecommons.org/licenses/by-nc/3.0/) ) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Short Communication
Cosimini, Michael Joseph
Collins, Jolene
Card and board game design for medical education: length and complexity considerations
title Card and board game design for medical education: length and complexity considerations
title_full Card and board game design for medical education: length and complexity considerations
title_fullStr Card and board game design for medical education: length and complexity considerations
title_full_unstemmed Card and board game design for medical education: length and complexity considerations
title_short Card and board game design for medical education: length and complexity considerations
title_sort card and board game design for medical education: length and complexity considerations
topic Short Communication
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10493406/
https://www.ncbi.nlm.nih.gov/pubmed/37670525
http://dx.doi.org/10.3946/kjme.2023.267
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