Cargando…
Card and board game design for medical education: length and complexity considerations
PURPOSE: There is growing use of games for health professions education. Card and board games are relatively easy to develop, effective for education, supported by educational theory, and generally well accepted by learners; yet, they remain relatively infrequently described in the medical education...
Autores principales: | , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Korean Society of Medical Education
2023
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10493406/ https://www.ncbi.nlm.nih.gov/pubmed/37670525 http://dx.doi.org/10.3946/kjme.2023.267 |
_version_ | 1785104468369473536 |
---|---|
author | Cosimini, Michael Joseph Collins, Jolene |
author_facet | Cosimini, Michael Joseph Collins, Jolene |
author_sort | Cosimini, Michael Joseph |
collection | PubMed |
description | PURPOSE: There is growing use of games for health professions education. Card and board games are relatively easy to develop, effective for education, supported by educational theory, and generally well accepted by learners; yet, they remain relatively infrequently described in the medical education literature. METHODS: A questionnaire was developed to understand barriers to use of card and board games and to understand user preferences to inform their development. The questionnaire was offered to students and educators downloading a printable antibiotic card game online. RESULTS: The questionnaire was completed by 335 health professionals primarily by physicians, pharmacists, and their trainees. Participants described preferences for shorter games and games with lower complexity. Player counts in the two to four range were the most commonly desired. The most frequently cited barriers were lack of availability in desired subjects, cost, and concerns about content accuracy. CONCLUSION: Educators looking to develop or use serious card and board games should start with shorter, lower-complexity games. Methods to assure and demonstrate content accuracy for educational games should be explored by educators and researchers. |
format | Online Article Text |
id | pubmed-10493406 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Korean Society of Medical Education |
record_format | MEDLINE/PubMed |
spelling | pubmed-104934062023-09-12 Card and board game design for medical education: length and complexity considerations Cosimini, Michael Joseph Collins, Jolene Korean J Med Educ Short Communication PURPOSE: There is growing use of games for health professions education. Card and board games are relatively easy to develop, effective for education, supported by educational theory, and generally well accepted by learners; yet, they remain relatively infrequently described in the medical education literature. METHODS: A questionnaire was developed to understand barriers to use of card and board games and to understand user preferences to inform their development. The questionnaire was offered to students and educators downloading a printable antibiotic card game online. RESULTS: The questionnaire was completed by 335 health professionals primarily by physicians, pharmacists, and their trainees. Participants described preferences for shorter games and games with lower complexity. Player counts in the two to four range were the most commonly desired. The most frequently cited barriers were lack of availability in desired subjects, cost, and concerns about content accuracy. CONCLUSION: Educators looking to develop or use serious card and board games should start with shorter, lower-complexity games. Methods to assure and demonstrate content accuracy for educational games should be explored by educators and researchers. Korean Society of Medical Education 2023-09 2023-08-31 /pmc/articles/PMC10493406/ /pubmed/37670525 http://dx.doi.org/10.3946/kjme.2023.267 Text en © The Korean Society of Medical Education. https://creativecommons.org/licenses/by-nc/3.0/This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/3.0/ (https://creativecommons.org/licenses/by-nc/3.0/) ) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Short Communication Cosimini, Michael Joseph Collins, Jolene Card and board game design for medical education: length and complexity considerations |
title | Card and board game design for medical education: length and complexity considerations |
title_full | Card and board game design for medical education: length and complexity considerations |
title_fullStr | Card and board game design for medical education: length and complexity considerations |
title_full_unstemmed | Card and board game design for medical education: length and complexity considerations |
title_short | Card and board game design for medical education: length and complexity considerations |
title_sort | card and board game design for medical education: length and complexity considerations |
topic | Short Communication |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10493406/ https://www.ncbi.nlm.nih.gov/pubmed/37670525 http://dx.doi.org/10.3946/kjme.2023.267 |
work_keys_str_mv | AT cosiminimichaeljoseph cardandboardgamedesignformedicaleducationlengthandcomplexityconsiderations AT collinsjolene cardandboardgamedesignformedicaleducationlengthandcomplexityconsiderations |