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O.3.3-8 Perspectives of neighborhood sport coaches towards using gamification to promote physical activity in the neighborhood

PURPOSE: Gamification can be effective in promoting physical activity and can be applied in both physical and virtual environments. In the Netherlands, neighborhood sport coaches are intermediaries that play an important role in promoting physical activity in local communities. While gamification ac...

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Autores principales: Schwarz, Ayla, Verkooijen, Kirsten, de Vet, Emely, Simons, Monique
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Oxford University Press 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10494089/
http://dx.doi.org/10.1093/eurpub/ckad133.163
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author Schwarz, Ayla
Verkooijen, Kirsten
de Vet, Emely
Simons, Monique
author_facet Schwarz, Ayla
Verkooijen, Kirsten
de Vet, Emely
Simons, Monique
author_sort Schwarz, Ayla
collection PubMed
description PURPOSE: Gamification can be effective in promoting physical activity and can be applied in both physical and virtual environments. In the Netherlands, neighborhood sport coaches are intermediaries that play an important role in promoting physical activity in local communities. While gamification activities hold promise for promoting physical activity, gamification is only sporadically implemented by neighborhood sport coaches. This study aimed to assess the perceived barriers and facilitators among Dutch neighborhood sport coaches towards using gamification in their daily work. METHODS: Twenty-two semi-structured interviews were conducted with neighborhood sport coaches in the Netherlands. The interviews were audiotaped, transcribed, and analyzed by means of thematic analysis using Atlas.ti 22 software. The analysis was informed by the COM-B model and the Theoretical Domains Framework. RESULTS: Applying gamification to existing or new activities was highly valued by the neighborhood sport coaches. Themes that were identified related to support (i.e. in- and outside employer’s organization; established networks), skills (i.e. one’s level of technical or creative proficiency), knowledge (i.e. how to find gamified activities; proven effects), costs (i.e. high product costs; financial subsidies), time (i.e. time investment and prioritization), implementation (i.e. concerns about the digital divide; integration versus extension to current programs), and responsibility (i.e. within employer’s organization to promote gamification). CONCLUSIONS: This study outlines the need to strategically implement gamification in the work of neighborhood sport coaches by involving the employer’s organization or municipality. Establishing a gamification network among neighborhood sport coaches could facilitate the implementation and support neighborhood sport coaches to translate best practices to their local offer.
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spelling pubmed-104940892023-09-12 O.3.3-8 Perspectives of neighborhood sport coaches towards using gamification to promote physical activity in the neighborhood Schwarz, Ayla Verkooijen, Kirsten de Vet, Emely Simons, Monique Eur J Public Health Parallel sessions PURPOSE: Gamification can be effective in promoting physical activity and can be applied in both physical and virtual environments. In the Netherlands, neighborhood sport coaches are intermediaries that play an important role in promoting physical activity in local communities. While gamification activities hold promise for promoting physical activity, gamification is only sporadically implemented by neighborhood sport coaches. This study aimed to assess the perceived barriers and facilitators among Dutch neighborhood sport coaches towards using gamification in their daily work. METHODS: Twenty-two semi-structured interviews were conducted with neighborhood sport coaches in the Netherlands. The interviews were audiotaped, transcribed, and analyzed by means of thematic analysis using Atlas.ti 22 software. The analysis was informed by the COM-B model and the Theoretical Domains Framework. RESULTS: Applying gamification to existing or new activities was highly valued by the neighborhood sport coaches. Themes that were identified related to support (i.e. in- and outside employer’s organization; established networks), skills (i.e. one’s level of technical or creative proficiency), knowledge (i.e. how to find gamified activities; proven effects), costs (i.e. high product costs; financial subsidies), time (i.e. time investment and prioritization), implementation (i.e. concerns about the digital divide; integration versus extension to current programs), and responsibility (i.e. within employer’s organization to promote gamification). CONCLUSIONS: This study outlines the need to strategically implement gamification in the work of neighborhood sport coaches by involving the employer’s organization or municipality. Establishing a gamification network among neighborhood sport coaches could facilitate the implementation and support neighborhood sport coaches to translate best practices to their local offer. Oxford University Press 2023-09-11 /pmc/articles/PMC10494089/ http://dx.doi.org/10.1093/eurpub/ckad133.163 Text en © The Author(s) 2023. Published by Oxford University Press on behalf of the European Public Health Association. https://creativecommons.org/licenses/by/4.0/This is an Open Access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Parallel sessions
Schwarz, Ayla
Verkooijen, Kirsten
de Vet, Emely
Simons, Monique
O.3.3-8 Perspectives of neighborhood sport coaches towards using gamification to promote physical activity in the neighborhood
title O.3.3-8 Perspectives of neighborhood sport coaches towards using gamification to promote physical activity in the neighborhood
title_full O.3.3-8 Perspectives of neighborhood sport coaches towards using gamification to promote physical activity in the neighborhood
title_fullStr O.3.3-8 Perspectives of neighborhood sport coaches towards using gamification to promote physical activity in the neighborhood
title_full_unstemmed O.3.3-8 Perspectives of neighborhood sport coaches towards using gamification to promote physical activity in the neighborhood
title_short O.3.3-8 Perspectives of neighborhood sport coaches towards using gamification to promote physical activity in the neighborhood
title_sort o.3.3-8 perspectives of neighborhood sport coaches towards using gamification to promote physical activity in the neighborhood
topic Parallel sessions
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10494089/
http://dx.doi.org/10.1093/eurpub/ckad133.163
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