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Virtual and augmented reality in intensive care medicine: a systematic review
BACKGROUND: Virtual reality (VR) and augmented reality (AR) are rapidly developing technologies that offer a wide range of applications and enable users to experience digitally rendered content in both physical and virtual space. Although the number of studies about the different use of VR and AR in...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer International Publishing
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10495307/ https://www.ncbi.nlm.nih.gov/pubmed/37695464 http://dx.doi.org/10.1186/s13613-023-01176-z |
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author | Kanschik, Dominika Bruno, Raphael Romano Wolff, Georg Kelm, Malte Jung, Christian |
author_facet | Kanschik, Dominika Bruno, Raphael Romano Wolff, Georg Kelm, Malte Jung, Christian |
author_sort | Kanschik, Dominika |
collection | PubMed |
description | BACKGROUND: Virtual reality (VR) and augmented reality (AR) are rapidly developing technologies that offer a wide range of applications and enable users to experience digitally rendered content in both physical and virtual space. Although the number of studies about the different use of VR and AR increases year by year, a systematic overview of the applications of these innovative technologies in intensive care medicine is lacking. The aim of this systematic review was to provide a detailed summary of how VR and AR are currently being used in various areas of intensive care medicine. METHODS: We systematically searched PubMed until 1st March 2023 to identify the currently existing evidence for different applications of VR and AR for both health care providers in the intensive care unit and children or adults, who were in an intensive care unit because of a critical illness. RESULTS: After screening the literature, a total of 59 studies were included. Of note, a substantial number of publications consists of case reports, study plans or are lacking a control group. Furthermore, study designs are seldom comparable. However, there have been a variety of use cases for VR and AR that researchers have explored. They can help intensive care unit (ICU) personnel train, plan, and perform difficult procedures such as cardiopulmonary resuscitation, vascular punctures, endotracheal intubation or percutaneous dilatational tracheostomy. Patients might benefit from VR during invasive interventions and ICU stay by alleviating stress or pain. Furthermore, it enables contact with relatives and can also assist patients in their rehabilitation programs. CONCLUSION: Both, VR and AR, offer multiple possibilities to improve current care, both from the perspective of the healthcare professional and the patient. It can be assumed that VR and AR will develop further and their application in health care will increase. GRAPHIC ABSTRACT: [Image: see text] |
format | Online Article Text |
id | pubmed-10495307 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Springer International Publishing |
record_format | MEDLINE/PubMed |
spelling | pubmed-104953072023-09-13 Virtual and augmented reality in intensive care medicine: a systematic review Kanschik, Dominika Bruno, Raphael Romano Wolff, Georg Kelm, Malte Jung, Christian Ann Intensive Care Review BACKGROUND: Virtual reality (VR) and augmented reality (AR) are rapidly developing technologies that offer a wide range of applications and enable users to experience digitally rendered content in both physical and virtual space. Although the number of studies about the different use of VR and AR increases year by year, a systematic overview of the applications of these innovative technologies in intensive care medicine is lacking. The aim of this systematic review was to provide a detailed summary of how VR and AR are currently being used in various areas of intensive care medicine. METHODS: We systematically searched PubMed until 1st March 2023 to identify the currently existing evidence for different applications of VR and AR for both health care providers in the intensive care unit and children or adults, who were in an intensive care unit because of a critical illness. RESULTS: After screening the literature, a total of 59 studies were included. Of note, a substantial number of publications consists of case reports, study plans or are lacking a control group. Furthermore, study designs are seldom comparable. However, there have been a variety of use cases for VR and AR that researchers have explored. They can help intensive care unit (ICU) personnel train, plan, and perform difficult procedures such as cardiopulmonary resuscitation, vascular punctures, endotracheal intubation or percutaneous dilatational tracheostomy. Patients might benefit from VR during invasive interventions and ICU stay by alleviating stress or pain. Furthermore, it enables contact with relatives and can also assist patients in their rehabilitation programs. CONCLUSION: Both, VR and AR, offer multiple possibilities to improve current care, both from the perspective of the healthcare professional and the patient. It can be assumed that VR and AR will develop further and their application in health care will increase. GRAPHIC ABSTRACT: [Image: see text] Springer International Publishing 2023-09-11 /pmc/articles/PMC10495307/ /pubmed/37695464 http://dx.doi.org/10.1186/s13613-023-01176-z Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Review Kanschik, Dominika Bruno, Raphael Romano Wolff, Georg Kelm, Malte Jung, Christian Virtual and augmented reality in intensive care medicine: a systematic review |
title | Virtual and augmented reality in intensive care medicine: a systematic review |
title_full | Virtual and augmented reality in intensive care medicine: a systematic review |
title_fullStr | Virtual and augmented reality in intensive care medicine: a systematic review |
title_full_unstemmed | Virtual and augmented reality in intensive care medicine: a systematic review |
title_short | Virtual and augmented reality in intensive care medicine: a systematic review |
title_sort | virtual and augmented reality in intensive care medicine: a systematic review |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10495307/ https://www.ncbi.nlm.nih.gov/pubmed/37695464 http://dx.doi.org/10.1186/s13613-023-01176-z |
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