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Video game addiction in psychiatric adolescent population: A hospital‐based study on the role of individualism from South China

BACKGROUND: For decades, video game‐related behaviors have been investigated in different psychologic research, much of whose attention has been paid to video game addiction (VGA), while the differences between VGA and social media addiction (SMA) should have deserved more attention. In addition to...

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Autores principales: Zhou, Rui, Xiao, Xing‐Yu, Huang, Wen‐Jun, Wang, Fei, Shen, Xiao‐Qing, Jia, Fu‐Jun, Hou, Cai‐Lan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: John Wiley and Sons Inc. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10498066/
https://www.ncbi.nlm.nih.gov/pubmed/37325928
http://dx.doi.org/10.1002/brb3.3119
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author Zhou, Rui
Xiao, Xing‐Yu
Huang, Wen‐Jun
Wang, Fei
Shen, Xiao‐Qing
Jia, Fu‐Jun
Hou, Cai‐Lan
author_facet Zhou, Rui
Xiao, Xing‐Yu
Huang, Wen‐Jun
Wang, Fei
Shen, Xiao‐Qing
Jia, Fu‐Jun
Hou, Cai‐Lan
author_sort Zhou, Rui
collection PubMed
description BACKGROUND: For decades, video game‐related behaviors have been investigated in different psychologic research, much of whose attention has been paid to video game addiction (VGA), while the differences between VGA and social media addiction (SMA) should have deserved more attention. In addition to detecting common risk factors of VGA, one core question is whether social inclination (individualism or collectivism) matters. OBJECT: The objectives of this study were to clarify the prevalence of VGA and SMA,, identify the influencing factors of VGA, and clarify the relationships between VGA and adolescents’ individualism–collectivism inclination. METHOD: The survey was conducted among 110 adolescent psychiatric patients. For each interviewee, psychological scales were filled face to face. Path analysis was used to examine the causation structure of the childhood trauma‐related symptoms. RESULT: The prevalence of VGA was 40.9% (45 out of 110), and it was 41.8% for SMA (46 out of 110); childhood trauma, social media addiction, the individualistic inclination, and the rate of homosexuality were observed to be independent indicators for video game addiction (r (2) = 0.46). CONCLUSION: Psychological counseling on patients’ internet‐related behaviors may focus on the individualistic personality and possible childhood trauma, which are two important risk factors of video game addiction. It is recommended to distinguish between video game addiction and social addiction in clinical practice.
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spelling pubmed-104980662023-09-14 Video game addiction in psychiatric adolescent population: A hospital‐based study on the role of individualism from South China Zhou, Rui Xiao, Xing‐Yu Huang, Wen‐Jun Wang, Fei Shen, Xiao‐Qing Jia, Fu‐Jun Hou, Cai‐Lan Brain Behav Original Articles BACKGROUND: For decades, video game‐related behaviors have been investigated in different psychologic research, much of whose attention has been paid to video game addiction (VGA), while the differences between VGA and social media addiction (SMA) should have deserved more attention. In addition to detecting common risk factors of VGA, one core question is whether social inclination (individualism or collectivism) matters. OBJECT: The objectives of this study were to clarify the prevalence of VGA and SMA,, identify the influencing factors of VGA, and clarify the relationships between VGA and adolescents’ individualism–collectivism inclination. METHOD: The survey was conducted among 110 adolescent psychiatric patients. For each interviewee, psychological scales were filled face to face. Path analysis was used to examine the causation structure of the childhood trauma‐related symptoms. RESULT: The prevalence of VGA was 40.9% (45 out of 110), and it was 41.8% for SMA (46 out of 110); childhood trauma, social media addiction, the individualistic inclination, and the rate of homosexuality were observed to be independent indicators for video game addiction (r (2) = 0.46). CONCLUSION: Psychological counseling on patients’ internet‐related behaviors may focus on the individualistic personality and possible childhood trauma, which are two important risk factors of video game addiction. It is recommended to distinguish between video game addiction and social addiction in clinical practice. John Wiley and Sons Inc. 2023-06-16 /pmc/articles/PMC10498066/ /pubmed/37325928 http://dx.doi.org/10.1002/brb3.3119 Text en © 2023 The Authors. Brain and Behavior published by Wiley Periodicals LLC. https://creativecommons.org/licenses/by/4.0/This is an open access article under the terms of the http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.
spellingShingle Original Articles
Zhou, Rui
Xiao, Xing‐Yu
Huang, Wen‐Jun
Wang, Fei
Shen, Xiao‐Qing
Jia, Fu‐Jun
Hou, Cai‐Lan
Video game addiction in psychiatric adolescent population: A hospital‐based study on the role of individualism from South China
title Video game addiction in psychiatric adolescent population: A hospital‐based study on the role of individualism from South China
title_full Video game addiction in psychiatric adolescent population: A hospital‐based study on the role of individualism from South China
title_fullStr Video game addiction in psychiatric adolescent population: A hospital‐based study on the role of individualism from South China
title_full_unstemmed Video game addiction in psychiatric adolescent population: A hospital‐based study on the role of individualism from South China
title_short Video game addiction in psychiatric adolescent population: A hospital‐based study on the role of individualism from South China
title_sort video game addiction in psychiatric adolescent population: a hospital‐based study on the role of individualism from south china
topic Original Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10498066/
https://www.ncbi.nlm.nih.gov/pubmed/37325928
http://dx.doi.org/10.1002/brb3.3119
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