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Developing virtual and augmented reality applications for science, technology, engineering and math education
The Rhode Island IDeA Network of Biomedical Research Excellence Molecular Informatics Core at the University of Rhode Island Information Technology Services Innovative Learning Technologies developed virtual and augmented reality applications to teach concepts in biomedical science, including pharma...
Autores principales: | , , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Future Science Ltd
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10505987/ https://www.ncbi.nlm.nih.gov/pubmed/37291856 http://dx.doi.org/10.2144/btn-2023-0029 |
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author | Hemme, Christopher L Carley, Rachel Norton, Arielle Ghumman, Moez Nguyen, Hannah Ivone, Ryan Menon, Jyothi U Shen, Jie Bertin, Matthew King, Roberta Leibovitz, Elizabeth Bergstrom, Roy Cho, Bongsup |
author_facet | Hemme, Christopher L Carley, Rachel Norton, Arielle Ghumman, Moez Nguyen, Hannah Ivone, Ryan Menon, Jyothi U Shen, Jie Bertin, Matthew King, Roberta Leibovitz, Elizabeth Bergstrom, Roy Cho, Bongsup |
author_sort | Hemme, Christopher L |
collection | PubMed |
description | The Rhode Island IDeA Network of Biomedical Research Excellence Molecular Informatics Core at the University of Rhode Island Information Technology Services Innovative Learning Technologies developed virtual and augmented reality applications to teach concepts in biomedical science, including pharmacology, medicinal chemistry, cell culture and nanotechnology. The apps were developed as full virtual reality/augmented reality and 3D gaming versions, which do not require virtual reality headsets. Development challenges included creating intuitive user interfaces, text-to-voice functionality, visualization of molecules and implementing complex science concepts. In-app quizzes are used to assess the user's understanding of topics, and user feedback was collected for several apps to improve the experience. The apps were positively reviewed by users and are being implemented into the curriculum at the University of Rhode Island. |
format | Online Article Text |
id | pubmed-10505987 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Future Science Ltd |
record_format | MEDLINE/PubMed |
spelling | pubmed-105059872023-09-19 Developing virtual and augmented reality applications for science, technology, engineering and math education Hemme, Christopher L Carley, Rachel Norton, Arielle Ghumman, Moez Nguyen, Hannah Ivone, Ryan Menon, Jyothi U Shen, Jie Bertin, Matthew King, Roberta Leibovitz, Elizabeth Bergstrom, Roy Cho, Bongsup Biotechniques Reports The Rhode Island IDeA Network of Biomedical Research Excellence Molecular Informatics Core at the University of Rhode Island Information Technology Services Innovative Learning Technologies developed virtual and augmented reality applications to teach concepts in biomedical science, including pharmacology, medicinal chemistry, cell culture and nanotechnology. The apps were developed as full virtual reality/augmented reality and 3D gaming versions, which do not require virtual reality headsets. Development challenges included creating intuitive user interfaces, text-to-voice functionality, visualization of molecules and implementing complex science concepts. In-app quizzes are used to assess the user's understanding of topics, and user feedback was collected for several apps to improve the experience. The apps were positively reviewed by users and are being implemented into the curriculum at the University of Rhode Island. Future Science Ltd 2023-06-09 2023-07 /pmc/articles/PMC10505987/ /pubmed/37291856 http://dx.doi.org/10.2144/btn-2023-0029 Text en © 2023 The Authors https://creativecommons.org/licenses/by/4.0/This work is licensed under the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/) |
spellingShingle | Reports Hemme, Christopher L Carley, Rachel Norton, Arielle Ghumman, Moez Nguyen, Hannah Ivone, Ryan Menon, Jyothi U Shen, Jie Bertin, Matthew King, Roberta Leibovitz, Elizabeth Bergstrom, Roy Cho, Bongsup Developing virtual and augmented reality applications for science, technology, engineering and math education |
title | Developing virtual and augmented reality applications for science, technology, engineering and math education |
title_full | Developing virtual and augmented reality applications for science, technology, engineering and math education |
title_fullStr | Developing virtual and augmented reality applications for science, technology, engineering and math education |
title_full_unstemmed | Developing virtual and augmented reality applications for science, technology, engineering and math education |
title_short | Developing virtual and augmented reality applications for science, technology, engineering and math education |
title_sort | developing virtual and augmented reality applications for science, technology, engineering and math education |
topic | Reports |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10505987/ https://www.ncbi.nlm.nih.gov/pubmed/37291856 http://dx.doi.org/10.2144/btn-2023-0029 |
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