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Developing virtual and augmented reality applications for science, technology, engineering and math education

The Rhode Island IDeA Network of Biomedical Research Excellence Molecular Informatics Core at the University of Rhode Island Information Technology Services Innovative Learning Technologies developed virtual and augmented reality applications to teach concepts in biomedical science, including pharma...

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Detalles Bibliográficos
Autores principales: Hemme, Christopher L, Carley, Rachel, Norton, Arielle, Ghumman, Moez, Nguyen, Hannah, Ivone, Ryan, Menon, Jyothi U, Shen, Jie, Bertin, Matthew, King, Roberta, Leibovitz, Elizabeth, Bergstrom, Roy, Cho, Bongsup
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Future Science Ltd 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10505987/
https://www.ncbi.nlm.nih.gov/pubmed/37291856
http://dx.doi.org/10.2144/btn-2023-0029
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author Hemme, Christopher L
Carley, Rachel
Norton, Arielle
Ghumman, Moez
Nguyen, Hannah
Ivone, Ryan
Menon, Jyothi U
Shen, Jie
Bertin, Matthew
King, Roberta
Leibovitz, Elizabeth
Bergstrom, Roy
Cho, Bongsup
author_facet Hemme, Christopher L
Carley, Rachel
Norton, Arielle
Ghumman, Moez
Nguyen, Hannah
Ivone, Ryan
Menon, Jyothi U
Shen, Jie
Bertin, Matthew
King, Roberta
Leibovitz, Elizabeth
Bergstrom, Roy
Cho, Bongsup
author_sort Hemme, Christopher L
collection PubMed
description The Rhode Island IDeA Network of Biomedical Research Excellence Molecular Informatics Core at the University of Rhode Island Information Technology Services Innovative Learning Technologies developed virtual and augmented reality applications to teach concepts in biomedical science, including pharmacology, medicinal chemistry, cell culture and nanotechnology. The apps were developed as full virtual reality/augmented reality and 3D gaming versions, which do not require virtual reality headsets. Development challenges included creating intuitive user interfaces, text-to-voice functionality, visualization of molecules and implementing complex science concepts. In-app quizzes are used to assess the user's understanding of topics, and user feedback was collected for several apps to improve the experience. The apps were positively reviewed by users and are being implemented into the curriculum at the University of Rhode Island.
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spelling pubmed-105059872023-09-19 Developing virtual and augmented reality applications for science, technology, engineering and math education Hemme, Christopher L Carley, Rachel Norton, Arielle Ghumman, Moez Nguyen, Hannah Ivone, Ryan Menon, Jyothi U Shen, Jie Bertin, Matthew King, Roberta Leibovitz, Elizabeth Bergstrom, Roy Cho, Bongsup Biotechniques Reports The Rhode Island IDeA Network of Biomedical Research Excellence Molecular Informatics Core at the University of Rhode Island Information Technology Services Innovative Learning Technologies developed virtual and augmented reality applications to teach concepts in biomedical science, including pharmacology, medicinal chemistry, cell culture and nanotechnology. The apps were developed as full virtual reality/augmented reality and 3D gaming versions, which do not require virtual reality headsets. Development challenges included creating intuitive user interfaces, text-to-voice functionality, visualization of molecules and implementing complex science concepts. In-app quizzes are used to assess the user's understanding of topics, and user feedback was collected for several apps to improve the experience. The apps were positively reviewed by users and are being implemented into the curriculum at the University of Rhode Island. Future Science Ltd 2023-06-09 2023-07 /pmc/articles/PMC10505987/ /pubmed/37291856 http://dx.doi.org/10.2144/btn-2023-0029 Text en © 2023 The Authors https://creativecommons.org/licenses/by/4.0/This work is licensed under the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/)
spellingShingle Reports
Hemme, Christopher L
Carley, Rachel
Norton, Arielle
Ghumman, Moez
Nguyen, Hannah
Ivone, Ryan
Menon, Jyothi U
Shen, Jie
Bertin, Matthew
King, Roberta
Leibovitz, Elizabeth
Bergstrom, Roy
Cho, Bongsup
Developing virtual and augmented reality applications for science, technology, engineering and math education
title Developing virtual and augmented reality applications for science, technology, engineering and math education
title_full Developing virtual and augmented reality applications for science, technology, engineering and math education
title_fullStr Developing virtual and augmented reality applications for science, technology, engineering and math education
title_full_unstemmed Developing virtual and augmented reality applications for science, technology, engineering and math education
title_short Developing virtual and augmented reality applications for science, technology, engineering and math education
title_sort developing virtual and augmented reality applications for science, technology, engineering and math education
topic Reports
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10505987/
https://www.ncbi.nlm.nih.gov/pubmed/37291856
http://dx.doi.org/10.2144/btn-2023-0029
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