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The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review

BACKGROUND: AIDS, which is caused by HIV, has long been one of the most significant global public health issues. Since the beginning of the HIV epidemic, various types of nonelectronic communication tools have been commonly used in HIV/AIDS prevention and care, but studies that apply the potential o...

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Autores principales: Jitmun, Waritsara, Palee, Patison, Choosri, Noppon, Surapunt, Tisinee
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10509732/
https://www.ncbi.nlm.nih.gov/pubmed/37669098
http://dx.doi.org/10.2196/39915
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author Jitmun, Waritsara
Palee, Patison
Choosri, Noppon
Surapunt, Tisinee
author_facet Jitmun, Waritsara
Palee, Patison
Choosri, Noppon
Surapunt, Tisinee
author_sort Jitmun, Waritsara
collection PubMed
description BACKGROUND: AIDS, which is caused by HIV, has long been one of the most significant global public health issues. Since the beginning of the HIV epidemic, various types of nonelectronic communication tools have been commonly used in HIV/AIDS prevention and care, but studies that apply the potential of electronic games are still limited. OBJECTIVE: We aimed to identify, compare, and describe serious games and gamified systems currently used in HIV/AIDS prevention and care that were studied over a specific period of time. METHODS: A scoping review was conducted into serious games and gamified systems used in HIV prevention and care in various well-known digital libraries from January 2010 to July 2021. RESULTS: After identifying research papers and completing the article selection process, 49 of the 496 publications met the inclusion criteria and were examined. A total of 32 articles described 22 different serious games, while 17 articles described 13 gamified systems for HIV prevention and care. CONCLUSIONS: Most of the studies described in the publications were conducted in the United States, while only a few studies were performed in sub-Saharan African countries, which have the highest global HIV/AIDS infection rates. Regarding the development platform, the vast majority of HIV/AIDS gaming systems were typically deployed on mobile devices. This study demonstrates the effectiveness of using serious games and gamified systems. Both can improve the efficacy of HIV/AIDS prevention strategies, particularly those that encourage behavior change.
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spelling pubmed-105097322023-09-21 The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review Jitmun, Waritsara Palee, Patison Choosri, Noppon Surapunt, Tisinee JMIR Serious Games Review BACKGROUND: AIDS, which is caused by HIV, has long been one of the most significant global public health issues. Since the beginning of the HIV epidemic, various types of nonelectronic communication tools have been commonly used in HIV/AIDS prevention and care, but studies that apply the potential of electronic games are still limited. OBJECTIVE: We aimed to identify, compare, and describe serious games and gamified systems currently used in HIV/AIDS prevention and care that were studied over a specific period of time. METHODS: A scoping review was conducted into serious games and gamified systems used in HIV prevention and care in various well-known digital libraries from January 2010 to July 2021. RESULTS: After identifying research papers and completing the article selection process, 49 of the 496 publications met the inclusion criteria and were examined. A total of 32 articles described 22 different serious games, while 17 articles described 13 gamified systems for HIV prevention and care. CONCLUSIONS: Most of the studies described in the publications were conducted in the United States, while only a few studies were performed in sub-Saharan African countries, which have the highest global HIV/AIDS infection rates. Regarding the development platform, the vast majority of HIV/AIDS gaming systems were typically deployed on mobile devices. This study demonstrates the effectiveness of using serious games and gamified systems. Both can improve the efficacy of HIV/AIDS prevention strategies, particularly those that encourage behavior change. JMIR Publications 2023-09-05 /pmc/articles/PMC10509732/ /pubmed/37669098 http://dx.doi.org/10.2196/39915 Text en ©Waritsara Jitmun, Patison Palee, Noppon Choosri, Tisinee Surapunt. Originally published in JMIR Serious Games (https://games.jmir.org), 05.09.2023. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Review
Jitmun, Waritsara
Palee, Patison
Choosri, Noppon
Surapunt, Tisinee
The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review
title The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review
title_full The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review
title_fullStr The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review
title_full_unstemmed The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review
title_short The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review
title_sort success of serious games and gamified systems in hiv prevention and care: scoping review
topic Review
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10509732/
https://www.ncbi.nlm.nih.gov/pubmed/37669098
http://dx.doi.org/10.2196/39915
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