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Effects of bone-conducted vibration stimulation of various frequencies on the vertical vection

Illusory self-motion (“vection”) has been used to present a sense of movement in virtual reality (VR) and other similar applications. It is crucial in vection research to present a stronger sense of movement. Bone-conducted vibration (BCV) is a small and generally acceptable method for enhancing the...

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Autores principales: Kondo, Tetsuta, Hirao, Yutaro, Narumi, Takuji, Amemiya, Tomohiro
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10514326/
https://www.ncbi.nlm.nih.gov/pubmed/37735202
http://dx.doi.org/10.1038/s41598-023-42589-x
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author Kondo, Tetsuta
Hirao, Yutaro
Narumi, Takuji
Amemiya, Tomohiro
author_facet Kondo, Tetsuta
Hirao, Yutaro
Narumi, Takuji
Amemiya, Tomohiro
author_sort Kondo, Tetsuta
collection PubMed
description Illusory self-motion (“vection”) has been used to present a sense of movement in virtual reality (VR) and other similar applications. It is crucial in vection research to present a stronger sense of movement. Bone-conducted vibration (BCV) is a small and generally acceptable method for enhancing the sense of movement in VR. However, its effects on vection have not been extensively studied. Here, we conducted two experiments to investigate the effect of BCV on the vection, which generates an upward sensation under the hypothesis that BCV stimulation to the mastoid processes causes noise in the vestibular system and enhances visually-induced self-motion perception. The experiments focused on the effects of BCV stimuli of different frequencies on the vection experience. The results suggested that 500 Hz BCV was more effective as noise to the vestibular system than other frequency BCVs and improved self-motion sensation. This study examines the effects of BCV with different frequencies on the vection experience and designs a theory for using BCV in VR.
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spelling pubmed-105143262023-09-23 Effects of bone-conducted vibration stimulation of various frequencies on the vertical vection Kondo, Tetsuta Hirao, Yutaro Narumi, Takuji Amemiya, Tomohiro Sci Rep Article Illusory self-motion (“vection”) has been used to present a sense of movement in virtual reality (VR) and other similar applications. It is crucial in vection research to present a stronger sense of movement. Bone-conducted vibration (BCV) is a small and generally acceptable method for enhancing the sense of movement in VR. However, its effects on vection have not been extensively studied. Here, we conducted two experiments to investigate the effect of BCV on the vection, which generates an upward sensation under the hypothesis that BCV stimulation to the mastoid processes causes noise in the vestibular system and enhances visually-induced self-motion perception. The experiments focused on the effects of BCV stimuli of different frequencies on the vection experience. The results suggested that 500 Hz BCV was more effective as noise to the vestibular system than other frequency BCVs and improved self-motion sensation. This study examines the effects of BCV with different frequencies on the vection experience and designs a theory for using BCV in VR. Nature Publishing Group UK 2023-09-21 /pmc/articles/PMC10514326/ /pubmed/37735202 http://dx.doi.org/10.1038/s41598-023-42589-x Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Kondo, Tetsuta
Hirao, Yutaro
Narumi, Takuji
Amemiya, Tomohiro
Effects of bone-conducted vibration stimulation of various frequencies on the vertical vection
title Effects of bone-conducted vibration stimulation of various frequencies on the vertical vection
title_full Effects of bone-conducted vibration stimulation of various frequencies on the vertical vection
title_fullStr Effects of bone-conducted vibration stimulation of various frequencies on the vertical vection
title_full_unstemmed Effects of bone-conducted vibration stimulation of various frequencies on the vertical vection
title_short Effects of bone-conducted vibration stimulation of various frequencies on the vertical vection
title_sort effects of bone-conducted vibration stimulation of various frequencies on the vertical vection
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10514326/
https://www.ncbi.nlm.nih.gov/pubmed/37735202
http://dx.doi.org/10.1038/s41598-023-42589-x
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