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A game of persuasion: influencing persuasive game appraisals through presentation frames and recommendation sources
INTRODUCTION: As games made with the explicit or implicit purpose of influencing players’ attitudes, persuasive games afford a new way for individuals to reflect and elaborate on real-world issues or topics. While research points to effects of these games on their players, little is known about thei...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Frontiers Media S.A.
2023
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10516291/ https://www.ncbi.nlm.nih.gov/pubmed/37744574 http://dx.doi.org/10.3389/fpsyg.2023.1173429 |
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author | Groen, Marloes A. Jacobs, Ruud S. |
author_facet | Groen, Marloes A. Jacobs, Ruud S. |
author_sort | Groen, Marloes A. |
collection | PubMed |
description | INTRODUCTION: As games made with the explicit or implicit purpose of influencing players’ attitudes, persuasive games afford a new way for individuals to reflect and elaborate on real-world issues or topics. While research points to effects of these games on their players, little is known about their practical impact. The current study focuses on the decision-making process that takes place between first hearing about a game and deciding to play it. Three elements in a game’s presentation to potential players were explored: (1) the way it is framed as an entertaining experience, (2) the way it is framed as intending to persuade its players, and (3) whether it comes recommended by automated systems or through electronic word-of-mouth. These factors were chosen in line with theoretical arguments around framing, eudaimonia, and source credibility. METHODS: A two (entertainment frame: hedonic versus eudaimonic) by two (persuasive intent frame: obfuscated versus explicit) by two (source of recommendation: system- versus peer-based) between-subjects experimental design was performed across (N = 310) randomly distributed participants. Measures were adapted from previous research and included selection and play behavior, attitudes, and obtrusiveness of persuasive intent, among others. RESULTS AND DISCUSSION: Results show that frames need to be congruent to be effective, with the most effective stimuli being those where persuasive intent was clear and players could expect to engage meaningfully. Peer recommendations led to greater play intention than system-based varieties. While intention to play positively related to actual play behavior, this relationship was likely the result of avid game players displaying more interest in the game regardless of the study’s manipulations. Implications are drawn from the advantages of being open about persuasive intent and the composition and drivers of a persuasive game’s target audience. |
format | Online Article Text |
id | pubmed-10516291 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-105162912023-09-23 A game of persuasion: influencing persuasive game appraisals through presentation frames and recommendation sources Groen, Marloes A. Jacobs, Ruud S. Front Psychol Psychology INTRODUCTION: As games made with the explicit or implicit purpose of influencing players’ attitudes, persuasive games afford a new way for individuals to reflect and elaborate on real-world issues or topics. While research points to effects of these games on their players, little is known about their practical impact. The current study focuses on the decision-making process that takes place between first hearing about a game and deciding to play it. Three elements in a game’s presentation to potential players were explored: (1) the way it is framed as an entertaining experience, (2) the way it is framed as intending to persuade its players, and (3) whether it comes recommended by automated systems or through electronic word-of-mouth. These factors were chosen in line with theoretical arguments around framing, eudaimonia, and source credibility. METHODS: A two (entertainment frame: hedonic versus eudaimonic) by two (persuasive intent frame: obfuscated versus explicit) by two (source of recommendation: system- versus peer-based) between-subjects experimental design was performed across (N = 310) randomly distributed participants. Measures were adapted from previous research and included selection and play behavior, attitudes, and obtrusiveness of persuasive intent, among others. RESULTS AND DISCUSSION: Results show that frames need to be congruent to be effective, with the most effective stimuli being those where persuasive intent was clear and players could expect to engage meaningfully. Peer recommendations led to greater play intention than system-based varieties. While intention to play positively related to actual play behavior, this relationship was likely the result of avid game players displaying more interest in the game regardless of the study’s manipulations. Implications are drawn from the advantages of being open about persuasive intent and the composition and drivers of a persuasive game’s target audience. Frontiers Media S.A. 2023-09-08 /pmc/articles/PMC10516291/ /pubmed/37744574 http://dx.doi.org/10.3389/fpsyg.2023.1173429 Text en Copyright © 2023 Groen and Jacobs. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Groen, Marloes A. Jacobs, Ruud S. A game of persuasion: influencing persuasive game appraisals through presentation frames and recommendation sources |
title | A game of persuasion: influencing persuasive game appraisals through presentation frames and recommendation sources |
title_full | A game of persuasion: influencing persuasive game appraisals through presentation frames and recommendation sources |
title_fullStr | A game of persuasion: influencing persuasive game appraisals through presentation frames and recommendation sources |
title_full_unstemmed | A game of persuasion: influencing persuasive game appraisals through presentation frames and recommendation sources |
title_short | A game of persuasion: influencing persuasive game appraisals through presentation frames and recommendation sources |
title_sort | game of persuasion: influencing persuasive game appraisals through presentation frames and recommendation sources |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10516291/ https://www.ncbi.nlm.nih.gov/pubmed/37744574 http://dx.doi.org/10.3389/fpsyg.2023.1173429 |
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