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Developing a serious game for gaze stability rehabilitation in children with vestibular hypofunction

BACKGROUND: Children with vestibular hypofunction (VH) may have gaze instability, balance disorders, and delayed postural-motor development. Gaze stabilization exercises (GSE) are designed to improve dynamic visual acuity (DVA). We aimed to assess the acceptability of a serious game prototype called...

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Autores principales: Ortega Solís, José, Reynard, Pierre, Spruyt, Karen, Bécaud, Cécile, Ionescu, Eugen, Thai-Van, Hung
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10521575/
https://www.ncbi.nlm.nih.gov/pubmed/37752531
http://dx.doi.org/10.1186/s12984-023-01249-x
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author Ortega Solís, José
Reynard, Pierre
Spruyt, Karen
Bécaud, Cécile
Ionescu, Eugen
Thai-Van, Hung
author_facet Ortega Solís, José
Reynard, Pierre
Spruyt, Karen
Bécaud, Cécile
Ionescu, Eugen
Thai-Van, Hung
author_sort Ortega Solís, José
collection PubMed
description BACKGROUND: Children with vestibular hypofunction (VH) may have gaze instability, balance disorders, and delayed postural-motor development. Gaze stabilization exercises (GSE) are designed to improve dynamic visual acuity (DVA). We aimed to assess the acceptability of a serious game prototype called Kid Gaze Rehab (KGR) designed to implement GSE training in children with VH, combined with traditional vestibular rehabilitation. Effects on DVA and motor performance were also analyzed. METHODS: Twelve children (6 to 9 years old) were included. Sessions were held at the hospital twice a week, for 5 weeks. An adapted French version of The Child Simulator Sickness Questionnaire (SSQ) and the Face Scale Pain-Revised (FPS-R) were used to assess pain in the cervical region and undesirable side effects after each session. Vestibular and motor function parameters (active and passive DVA and Movement Assessment Battery for Children–Second Edition, MABC-2) were assessed before and after the training. RESULTS: All children included completed the 10 sessions. The FPS-R visual analog scale and SSQ showed good cervical tolerance and no oculomotor or vegetative adverse effects nor spatial disorientation. After training, active DVA scores were significantly improved for the right, left, and up directions (p < 0.05). Passive DVA scores were significantly improved for the left and down directions (p < 0.01 and p < 0.05, respectively). MABC-2 scores were improved in the balance and ball skill sections (p < 0.05). CONCLUSION: An innovative pediatric training method, the use of a dedicated serious game for gaze stabilization was well-tolerated as a complement to conventional vestibular rehabilitation in children with VH. Moreover, both DVA and motor performance were found to improve in the study sample. Although replication studies are still needed, serious game-based training in children with VH could represent a promising rehabilitation approach for years to come. TRIAL REGISTRATION: The study was conducted in accordance with the Declaration of Helsinki and approved by an Institutional Review Board (local ethics committee, CPP Sud-Est IV, ID 2013–799). The study protocol was registered on ClinicalTrials.gov (NCT04353115). SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12984-023-01249-x.
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spelling pubmed-105215752023-09-27 Developing a serious game for gaze stability rehabilitation in children with vestibular hypofunction Ortega Solís, José Reynard, Pierre Spruyt, Karen Bécaud, Cécile Ionescu, Eugen Thai-Van, Hung J Neuroeng Rehabil Research BACKGROUND: Children with vestibular hypofunction (VH) may have gaze instability, balance disorders, and delayed postural-motor development. Gaze stabilization exercises (GSE) are designed to improve dynamic visual acuity (DVA). We aimed to assess the acceptability of a serious game prototype called Kid Gaze Rehab (KGR) designed to implement GSE training in children with VH, combined with traditional vestibular rehabilitation. Effects on DVA and motor performance were also analyzed. METHODS: Twelve children (6 to 9 years old) were included. Sessions were held at the hospital twice a week, for 5 weeks. An adapted French version of The Child Simulator Sickness Questionnaire (SSQ) and the Face Scale Pain-Revised (FPS-R) were used to assess pain in the cervical region and undesirable side effects after each session. Vestibular and motor function parameters (active and passive DVA and Movement Assessment Battery for Children–Second Edition, MABC-2) were assessed before and after the training. RESULTS: All children included completed the 10 sessions. The FPS-R visual analog scale and SSQ showed good cervical tolerance and no oculomotor or vegetative adverse effects nor spatial disorientation. After training, active DVA scores were significantly improved for the right, left, and up directions (p < 0.05). Passive DVA scores were significantly improved for the left and down directions (p < 0.01 and p < 0.05, respectively). MABC-2 scores were improved in the balance and ball skill sections (p < 0.05). CONCLUSION: An innovative pediatric training method, the use of a dedicated serious game for gaze stabilization was well-tolerated as a complement to conventional vestibular rehabilitation in children with VH. Moreover, both DVA and motor performance were found to improve in the study sample. Although replication studies are still needed, serious game-based training in children with VH could represent a promising rehabilitation approach for years to come. TRIAL REGISTRATION: The study was conducted in accordance with the Declaration of Helsinki and approved by an Institutional Review Board (local ethics committee, CPP Sud-Est IV, ID 2013–799). The study protocol was registered on ClinicalTrials.gov (NCT04353115). SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12984-023-01249-x. BioMed Central 2023-09-26 /pmc/articles/PMC10521575/ /pubmed/37752531 http://dx.doi.org/10.1186/s12984-023-01249-x Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research
Ortega Solís, José
Reynard, Pierre
Spruyt, Karen
Bécaud, Cécile
Ionescu, Eugen
Thai-Van, Hung
Developing a serious game for gaze stability rehabilitation in children with vestibular hypofunction
title Developing a serious game for gaze stability rehabilitation in children with vestibular hypofunction
title_full Developing a serious game for gaze stability rehabilitation in children with vestibular hypofunction
title_fullStr Developing a serious game for gaze stability rehabilitation in children with vestibular hypofunction
title_full_unstemmed Developing a serious game for gaze stability rehabilitation in children with vestibular hypofunction
title_short Developing a serious game for gaze stability rehabilitation in children with vestibular hypofunction
title_sort developing a serious game for gaze stability rehabilitation in children with vestibular hypofunction
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10521575/
https://www.ncbi.nlm.nih.gov/pubmed/37752531
http://dx.doi.org/10.1186/s12984-023-01249-x
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