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What are the odds? Poor compliance with UK loot box probability disclosure industry self-regulation

Loot boxes are purchased in video games to obtain randomised rewards of varying value and are thus psychologically akin to gambling. Disclosing the probabilities of obtaining loot box rewards may reduce overspending, in a similar vein to related disclosure approaches in gambling. Presently, this con...

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Detalles Bibliográficos
Autores principales: Xiao, Leon Y., Henderson, Laura L., Newall, Philip W. S.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10530011/
https://www.ncbi.nlm.nih.gov/pubmed/37756294
http://dx.doi.org/10.1371/journal.pone.0286681
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author Xiao, Leon Y.
Henderson, Laura L.
Newall, Philip W. S.
author_facet Xiao, Leon Y.
Henderson, Laura L.
Newall, Philip W. S.
author_sort Xiao, Leon Y.
collection PubMed
description Loot boxes are purchased in video games to obtain randomised rewards of varying value and are thus psychologically akin to gambling. Disclosing the probabilities of obtaining loot box rewards may reduce overspending, in a similar vein to related disclosure approaches in gambling. Presently, this consumer protection measure has been adopted as law only in the People’s Republic of China (PRC). In other countries, the videogaming industry has generally adopted this measure as self-regulation. However, self-regulation conflicts with commercial interests and might not maximally promote public welfare. The loot box prevalence rate amongst the 100 highest-grossing UK iPhone games was 77% in mid-2021. The compliance rate with probability disclosure industry self-regulation was only 64.0%, significantly lower than that of PRC legal regulation (95.6%). In addition, UK games generally made insufficiently prominent and difficult-to-access disclosures both in-game and on the game’s official website. Significantly fewer UK games disclosed probabilities on their official websites (21.3%) when compared to 72.5% of PRC games. Only one of 75 UK games (1.3%) adopted the most prominent disclosure format of automatically displaying the probabilities on the in-game purchase page. Policymakers should demand more accountable forms of industry self-regulation or impose direct legal regulation to ensure consumer protection.
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spelling pubmed-105300112023-09-28 What are the odds? Poor compliance with UK loot box probability disclosure industry self-regulation Xiao, Leon Y. Henderson, Laura L. Newall, Philip W. S. PLoS One Research Article Loot boxes are purchased in video games to obtain randomised rewards of varying value and are thus psychologically akin to gambling. Disclosing the probabilities of obtaining loot box rewards may reduce overspending, in a similar vein to related disclosure approaches in gambling. Presently, this consumer protection measure has been adopted as law only in the People’s Republic of China (PRC). In other countries, the videogaming industry has generally adopted this measure as self-regulation. However, self-regulation conflicts with commercial interests and might not maximally promote public welfare. The loot box prevalence rate amongst the 100 highest-grossing UK iPhone games was 77% in mid-2021. The compliance rate with probability disclosure industry self-regulation was only 64.0%, significantly lower than that of PRC legal regulation (95.6%). In addition, UK games generally made insufficiently prominent and difficult-to-access disclosures both in-game and on the game’s official website. Significantly fewer UK games disclosed probabilities on their official websites (21.3%) when compared to 72.5% of PRC games. Only one of 75 UK games (1.3%) adopted the most prominent disclosure format of automatically displaying the probabilities on the in-game purchase page. Policymakers should demand more accountable forms of industry self-regulation or impose direct legal regulation to ensure consumer protection. Public Library of Science 2023-09-27 /pmc/articles/PMC10530011/ /pubmed/37756294 http://dx.doi.org/10.1371/journal.pone.0286681 Text en © 2023 Xiao et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Xiao, Leon Y.
Henderson, Laura L.
Newall, Philip W. S.
What are the odds? Poor compliance with UK loot box probability disclosure industry self-regulation
title What are the odds? Poor compliance with UK loot box probability disclosure industry self-regulation
title_full What are the odds? Poor compliance with UK loot box probability disclosure industry self-regulation
title_fullStr What are the odds? Poor compliance with UK loot box probability disclosure industry self-regulation
title_full_unstemmed What are the odds? Poor compliance with UK loot box probability disclosure industry self-regulation
title_short What are the odds? Poor compliance with UK loot box probability disclosure industry self-regulation
title_sort what are the odds? poor compliance with uk loot box probability disclosure industry self-regulation
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10530011/
https://www.ncbi.nlm.nih.gov/pubmed/37756294
http://dx.doi.org/10.1371/journal.pone.0286681
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