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Use of augmented reality in mental health-related conditions: A systematic review

OBJECTIVE: Augmented reality (AR) is a relatively new technology that merges virtual and physical environments, augmenting one's perception of reality. AR creates a computer-generated environment that evokes a unique perception of reality, where real and virtual objects are registered with one...

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Autores principales: Bakır, Çiçek Nur, Abbas, Sharif Omar, Sever, Egemen, Özcan Morey, Aslıhan, Aslan Genç, Herdem, Mutluer, Tuba
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10542245/
https://www.ncbi.nlm.nih.gov/pubmed/37791140
http://dx.doi.org/10.1177/20552076231203649
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author Bakır, Çiçek Nur
Abbas, Sharif Omar
Sever, Egemen
Özcan Morey, Aslıhan
Aslan Genç, Herdem
Mutluer, Tuba
author_facet Bakır, Çiçek Nur
Abbas, Sharif Omar
Sever, Egemen
Özcan Morey, Aslıhan
Aslan Genç, Herdem
Mutluer, Tuba
author_sort Bakır, Çiçek Nur
collection PubMed
description OBJECTIVE: Augmented reality (AR) is a relatively new technology that merges virtual and physical environments, augmenting one's perception of reality. AR creates a computer-generated environment that evokes a unique perception of reality, where real and virtual objects are registered with one another, which operates interactively and in real time. Recently, the medical application of AR technology has dramatically increased with other assisted technologies, from training to clinical practice. The ability to manipulate the real environment extensively has given AR interventions an advantage over traditional approaches. In this study, we aim to conduct a systematic review of the use of AR to have a better understanding of how the use of AR may affect patients with mental health-related conditions when combined with gamification. METHOD: This systematic review followed the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines by searching Pubmed and Web of Science databases. RESULTS AND CONCLUSION: We identified 48 relevant studies that fulfill the criteria. The studies were grouped into four categories: Neurodevelopmental disorders, anxiety and phobia, psychoeducation & well-being, and procedural & pain management. Our results revealed the effectiveness of AR in mental health-related conditions. However, the heterogeneity and small sample sizes demonstrate the need for further research with larger sample sizes and high-quality study designs.
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spelling pubmed-105422452023-10-03 Use of augmented reality in mental health-related conditions: A systematic review Bakır, Çiçek Nur Abbas, Sharif Omar Sever, Egemen Özcan Morey, Aslıhan Aslan Genç, Herdem Mutluer, Tuba Digit Health Review Article OBJECTIVE: Augmented reality (AR) is a relatively new technology that merges virtual and physical environments, augmenting one's perception of reality. AR creates a computer-generated environment that evokes a unique perception of reality, where real and virtual objects are registered with one another, which operates interactively and in real time. Recently, the medical application of AR technology has dramatically increased with other assisted technologies, from training to clinical practice. The ability to manipulate the real environment extensively has given AR interventions an advantage over traditional approaches. In this study, we aim to conduct a systematic review of the use of AR to have a better understanding of how the use of AR may affect patients with mental health-related conditions when combined with gamification. METHOD: This systematic review followed the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines by searching Pubmed and Web of Science databases. RESULTS AND CONCLUSION: We identified 48 relevant studies that fulfill the criteria. The studies were grouped into four categories: Neurodevelopmental disorders, anxiety and phobia, psychoeducation & well-being, and procedural & pain management. Our results revealed the effectiveness of AR in mental health-related conditions. However, the heterogeneity and small sample sizes demonstrate the need for further research with larger sample sizes and high-quality study designs. SAGE Publications 2023-09-29 /pmc/articles/PMC10542245/ /pubmed/37791140 http://dx.doi.org/10.1177/20552076231203649 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by-nc-nd/4.0/This article is distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivs 4.0 License (https://creativecommons.org/licenses/by-nc-nd/4.0/) which permits non-commercial use, reproduction and distribution of the work as published without adaptation or alteration, without further permission provided the original work is attributed as specified on the SAGE and Open Access page (https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle Review Article
Bakır, Çiçek Nur
Abbas, Sharif Omar
Sever, Egemen
Özcan Morey, Aslıhan
Aslan Genç, Herdem
Mutluer, Tuba
Use of augmented reality in mental health-related conditions: A systematic review
title Use of augmented reality in mental health-related conditions: A systematic review
title_full Use of augmented reality in mental health-related conditions: A systematic review
title_fullStr Use of augmented reality in mental health-related conditions: A systematic review
title_full_unstemmed Use of augmented reality in mental health-related conditions: A systematic review
title_short Use of augmented reality in mental health-related conditions: A systematic review
title_sort use of augmented reality in mental health-related conditions: a systematic review
topic Review Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10542245/
https://www.ncbi.nlm.nih.gov/pubmed/37791140
http://dx.doi.org/10.1177/20552076231203649
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