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Design and research of music teaching system based on virtual reality system in the context of education informatization

Virtual Reality (VR) technology uses computers to simulate the real world comprehensively. VR has been widely used in college teaching and has a huge application prospect. To better apply computer-aided instruction technology in music teaching, a music teaching system based on VR technology is propo...

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Autor principal: Feng, Yan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10553831/
https://www.ncbi.nlm.nih.gov/pubmed/37796970
http://dx.doi.org/10.1371/journal.pone.0285331
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author Feng, Yan
author_facet Feng, Yan
author_sort Feng, Yan
collection PubMed
description Virtual Reality (VR) technology uses computers to simulate the real world comprehensively. VR has been widely used in college teaching and has a huge application prospect. To better apply computer-aided instruction technology in music teaching, a music teaching system based on VR technology is proposed. First, a virtual piano is developed using the HTC Vive kit and the Leap Motion sensor fixed on the helmet as the hardware platform, and using Unity3D, related SteamVR plug-ins, and Leap Motion plug-ins as software platforms. Then, a gesture recognition algorithm is proposed and implemented. Specifically, the Dual Channel Convolutional Neural Network (DCCNN) is adopted to collect the user’s gesture command data. The dual-size convolution kernel is applied to extract the feature information in the image and the gesture command in the video, and then the DCCNN recognizes it. After the spatial and temporal information is extracted, Red-Green-Blue (RGB) color pattern images and optical flow images are input into the DCCNN. The prediction results are merged to obtain the final recognition result. The experimental results reveal that the recognition accuracy of DCCNN for the Curwen gesture is as high as 96%, and the recognition accuracy varies with different convolution kernels. By comparison, it is found that the recognition effect of DCCNN is affected by the size of the convolution kernel. Combining convolution kernels of size 5×5 and 7×7 can improve the recognition accuracy to 98%. The research results of this study can be used for music teaching piano and other VR products, with extensive popularization and application value.
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spelling pubmed-105538312023-10-06 Design and research of music teaching system based on virtual reality system in the context of education informatization Feng, Yan PLoS One Research Article Virtual Reality (VR) technology uses computers to simulate the real world comprehensively. VR has been widely used in college teaching and has a huge application prospect. To better apply computer-aided instruction technology in music teaching, a music teaching system based on VR technology is proposed. First, a virtual piano is developed using the HTC Vive kit and the Leap Motion sensor fixed on the helmet as the hardware platform, and using Unity3D, related SteamVR plug-ins, and Leap Motion plug-ins as software platforms. Then, a gesture recognition algorithm is proposed and implemented. Specifically, the Dual Channel Convolutional Neural Network (DCCNN) is adopted to collect the user’s gesture command data. The dual-size convolution kernel is applied to extract the feature information in the image and the gesture command in the video, and then the DCCNN recognizes it. After the spatial and temporal information is extracted, Red-Green-Blue (RGB) color pattern images and optical flow images are input into the DCCNN. The prediction results are merged to obtain the final recognition result. The experimental results reveal that the recognition accuracy of DCCNN for the Curwen gesture is as high as 96%, and the recognition accuracy varies with different convolution kernels. By comparison, it is found that the recognition effect of DCCNN is affected by the size of the convolution kernel. Combining convolution kernels of size 5×5 and 7×7 can improve the recognition accuracy to 98%. The research results of this study can be used for music teaching piano and other VR products, with extensive popularization and application value. Public Library of Science 2023-10-05 /pmc/articles/PMC10553831/ /pubmed/37796970 http://dx.doi.org/10.1371/journal.pone.0285331 Text en © 2023 Yan Feng https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Feng, Yan
Design and research of music teaching system based on virtual reality system in the context of education informatization
title Design and research of music teaching system based on virtual reality system in the context of education informatization
title_full Design and research of music teaching system based on virtual reality system in the context of education informatization
title_fullStr Design and research of music teaching system based on virtual reality system in the context of education informatization
title_full_unstemmed Design and research of music teaching system based on virtual reality system in the context of education informatization
title_short Design and research of music teaching system based on virtual reality system in the context of education informatization
title_sort design and research of music teaching system based on virtual reality system in the context of education informatization
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10553831/
https://www.ncbi.nlm.nih.gov/pubmed/37796970
http://dx.doi.org/10.1371/journal.pone.0285331
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