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Development and usability testing of a fully immersive VR simulation for REBOA training

BACKGROUND: Resuscitative endovascular balloon occlusion of the aorta (REBOA) is a potentially life-saving procedure for bleeding trauma patients. Being a rare and complex procedure performed in extreme situations, repetitive training of REBOA teams is critical. Evidence-based guidelines on how to t...

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Autores principales: Birrenbach, T., Wespi, R., Hautz, W. E., Berger, J., Schwab, P. R., Papagiannakis, G., Exadaktylos, A. K., Sauter, T. C.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer Berlin Heidelberg 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10559413/
https://www.ncbi.nlm.nih.gov/pubmed/37803269
http://dx.doi.org/10.1186/s12245-023-00545-6
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author Birrenbach, T.
Wespi, R.
Hautz, W. E.
Berger, J.
Schwab, P. R.
Papagiannakis, G.
Exadaktylos, A. K.
Sauter, T. C.
author_facet Birrenbach, T.
Wespi, R.
Hautz, W. E.
Berger, J.
Schwab, P. R.
Papagiannakis, G.
Exadaktylos, A. K.
Sauter, T. C.
author_sort Birrenbach, T.
collection PubMed
description BACKGROUND: Resuscitative endovascular balloon occlusion of the aorta (REBOA) is a potentially life-saving procedure for bleeding trauma patients. Being a rare and complex procedure performed in extreme situations, repetitive training of REBOA teams is critical. Evidence-based guidelines on how to train REBOA are missing, although simulation-based training has been shown to be effective but can be costly and complex. We aimed to determine the feasibility and acceptance of REBOA training using a fully immersive virtual reality (VR) REBOA simulation, as well as assess the confidence in conducting the REBOA procedure before and after the training. METHODS: Prospective feasibility pilot study of prehospital emergency physicians and paramedics in Bern, Switzerland, from November 2020 until March 2021. Baseline characteristics of trainees, prior training and experience in REBOA and with VR, variables of media use (usability: system usability scale, immersion/presence: Slater-Usoh-Steed, workload: NASA-TLX, user satisfaction: USEQ) as well as confidence prior and after VR training were accessed. RESULTS: REBOA training in VR was found to be feasible without relevant VR-specific side-effects. Usability (SUS median 77.5, IQR 71.3–85) and sense of presence and immersion (Slater-Usoh-Steed median 4.8, IQR 3.8–5.5) were good, the workload without under-nor overstraining (NASA-TLX median 39, IQR 32.8–50.2) and user satisfaction high (USEQ median 26, IQR 23–29). Confidence of trainees in conducting REBOA increased significantly after training (p < 0.001). CONCLUSIONS: Procedural training of the REBOA procedure in immersive virtual reality is possible with a good acceptance and high usability. REBOA VR training can be an important part of a training curriculum, with the virtual reality-specific advantages of a time- and instructor-independent learning. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12245-023-00545-6.
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spelling pubmed-105594132023-10-08 Development and usability testing of a fully immersive VR simulation for REBOA training Birrenbach, T. Wespi, R. Hautz, W. E. Berger, J. Schwab, P. R. Papagiannakis, G. Exadaktylos, A. K. Sauter, T. C. Int J Emerg Med Research BACKGROUND: Resuscitative endovascular balloon occlusion of the aorta (REBOA) is a potentially life-saving procedure for bleeding trauma patients. Being a rare and complex procedure performed in extreme situations, repetitive training of REBOA teams is critical. Evidence-based guidelines on how to train REBOA are missing, although simulation-based training has been shown to be effective but can be costly and complex. We aimed to determine the feasibility and acceptance of REBOA training using a fully immersive virtual reality (VR) REBOA simulation, as well as assess the confidence in conducting the REBOA procedure before and after the training. METHODS: Prospective feasibility pilot study of prehospital emergency physicians and paramedics in Bern, Switzerland, from November 2020 until March 2021. Baseline characteristics of trainees, prior training and experience in REBOA and with VR, variables of media use (usability: system usability scale, immersion/presence: Slater-Usoh-Steed, workload: NASA-TLX, user satisfaction: USEQ) as well as confidence prior and after VR training were accessed. RESULTS: REBOA training in VR was found to be feasible without relevant VR-specific side-effects. Usability (SUS median 77.5, IQR 71.3–85) and sense of presence and immersion (Slater-Usoh-Steed median 4.8, IQR 3.8–5.5) were good, the workload without under-nor overstraining (NASA-TLX median 39, IQR 32.8–50.2) and user satisfaction high (USEQ median 26, IQR 23–29). Confidence of trainees in conducting REBOA increased significantly after training (p < 0.001). CONCLUSIONS: Procedural training of the REBOA procedure in immersive virtual reality is possible with a good acceptance and high usability. REBOA VR training can be an important part of a training curriculum, with the virtual reality-specific advantages of a time- and instructor-independent learning. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12245-023-00545-6. Springer Berlin Heidelberg 2023-10-06 /pmc/articles/PMC10559413/ /pubmed/37803269 http://dx.doi.org/10.1186/s12245-023-00545-6 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research
Birrenbach, T.
Wespi, R.
Hautz, W. E.
Berger, J.
Schwab, P. R.
Papagiannakis, G.
Exadaktylos, A. K.
Sauter, T. C.
Development and usability testing of a fully immersive VR simulation for REBOA training
title Development and usability testing of a fully immersive VR simulation for REBOA training
title_full Development and usability testing of a fully immersive VR simulation for REBOA training
title_fullStr Development and usability testing of a fully immersive VR simulation for REBOA training
title_full_unstemmed Development and usability testing of a fully immersive VR simulation for REBOA training
title_short Development and usability testing of a fully immersive VR simulation for REBOA training
title_sort development and usability testing of a fully immersive vr simulation for reboa training
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10559413/
https://www.ncbi.nlm.nih.gov/pubmed/37803269
http://dx.doi.org/10.1186/s12245-023-00545-6
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