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Do a pedagogical agent’s clothing and an animated video’s setting affect learning?
Pedagogical agents are often used to enhance social cues in learning materials. The inclusion of pedagogical agents raises several design questions, for example on what kind of clothing the agent should wear. Further, it is not yet clear how the setting of an animated learning video (i.e., the digit...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10562604/ https://www.ncbi.nlm.nih.gov/pubmed/37823079 http://dx.doi.org/10.3389/fpsyg.2023.1205338 |
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author | Decker, Daniela Merkt, Martin |
author_facet | Decker, Daniela Merkt, Martin |
author_sort | Decker, Daniela |
collection | PubMed |
description | Pedagogical agents are often used to enhance social cues in learning materials. The inclusion of pedagogical agents raises several design questions, for example on what kind of clothing the agent should wear. Further, it is not yet clear how the setting of an animated learning video (i.e., the digitally created background) affects learning. In an online experiment (N = 200), we investigated whether creating thematically appropriate clothing and setting has some added value in that it improves learning outcomes in comparison to more neutral assets. Whereas all participants acquired knowledge from the animated video, there were no main effects of clothing and setting for any of the dependent variables, but an interaction for learning outcomes ([Formula: see text]), indicating that the appropriately dressed agent worked better combined with the inappropriate setting than with the appropriate setting. Overall, given those non-significant main effects and the small effect size of the interaction, there seem to be some degrees of freedom for designers of pedagogical agents in animated learning videos. However, these degrees of freedom may be limited to at least moderate (i.e., neutral) levels of appropriateness. |
format | Online Article Text |
id | pubmed-10562604 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-105626042023-10-11 Do a pedagogical agent’s clothing and an animated video’s setting affect learning? Decker, Daniela Merkt, Martin Front Psychol Psychology Pedagogical agents are often used to enhance social cues in learning materials. The inclusion of pedagogical agents raises several design questions, for example on what kind of clothing the agent should wear. Further, it is not yet clear how the setting of an animated learning video (i.e., the digitally created background) affects learning. In an online experiment (N = 200), we investigated whether creating thematically appropriate clothing and setting has some added value in that it improves learning outcomes in comparison to more neutral assets. Whereas all participants acquired knowledge from the animated video, there were no main effects of clothing and setting for any of the dependent variables, but an interaction for learning outcomes ([Formula: see text]), indicating that the appropriately dressed agent worked better combined with the inappropriate setting than with the appropriate setting. Overall, given those non-significant main effects and the small effect size of the interaction, there seem to be some degrees of freedom for designers of pedagogical agents in animated learning videos. However, these degrees of freedom may be limited to at least moderate (i.e., neutral) levels of appropriateness. Frontiers Media S.A. 2023-09-26 /pmc/articles/PMC10562604/ /pubmed/37823079 http://dx.doi.org/10.3389/fpsyg.2023.1205338 Text en Copyright © 2023 Decker and Merkt. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Decker, Daniela Merkt, Martin Do a pedagogical agent’s clothing and an animated video’s setting affect learning? |
title | Do a pedagogical agent’s clothing and an animated video’s setting affect learning? |
title_full | Do a pedagogical agent’s clothing and an animated video’s setting affect learning? |
title_fullStr | Do a pedagogical agent’s clothing and an animated video’s setting affect learning? |
title_full_unstemmed | Do a pedagogical agent’s clothing and an animated video’s setting affect learning? |
title_short | Do a pedagogical agent’s clothing and an animated video’s setting affect learning? |
title_sort | do a pedagogical agent’s clothing and an animated video’s setting affect learning? |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10562604/ https://www.ncbi.nlm.nih.gov/pubmed/37823079 http://dx.doi.org/10.3389/fpsyg.2023.1205338 |
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