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The potential relationship between loot box spending, problem gambling, and obsessive-compulsive gamers

BACKGROUND AND AIMS: Loot boxes are digital containers of randomised rewards available in many video games. Individuals with problem gambling symptomatology spend more on loot boxes than individuals without such symptoms. This study investigated whether other psychopathological symptomatology, speci...

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Autores principales: Garea, Shaun S., Sauer, James D., Hall, Lauren C., Williams, Matt N., Drummond, Aaron
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Akadémiai Kiadó 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10562816/
https://www.ncbi.nlm.nih.gov/pubmed/37594878
http://dx.doi.org/10.1556/2006.2023.00038
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author Garea, Shaun S.
Sauer, James D.
Hall, Lauren C.
Williams, Matt N.
Drummond, Aaron
author_facet Garea, Shaun S.
Sauer, James D.
Hall, Lauren C.
Williams, Matt N.
Drummond, Aaron
author_sort Garea, Shaun S.
collection PubMed
description BACKGROUND AND AIMS: Loot boxes are digital containers of randomised rewards available in many video games. Individuals with problem gambling symptomatology spend more on loot boxes than individuals without such symptoms. This study investigated whether other psychopathological symptomatology, specifically symptoms of obsessive-compulsive behaviour and hoarding may also be associated with increased loot box spending. METHODS: In a large cross-sectional, cross-national survey (N = 1,049 after exclusions), participants recruited from Prolific, living in Aotearoa New Zealand, Australia, and the United States, provided self-reported loot box spending, obsessive-compulsive and hoarding symptomatology, problem gambling symptomatology, and consumer regret levels. RESULTS: There was a moderate positive relationship between loot box spending and obsessive-compulsive symptoms and hoarding. Additionally, greater purchasing of loot boxes was associated with increased consumer regret. DISCUSSION AND CONCLUSION: Results identified that those with OCD and hoarding symptomatology may spend more on loot boxes than individuals without OCD and hoarding symptomatology. This information helps identify disproportionate spending to more groups of vulnerable players and may assist in helping consumers make informed choices and also aid policy discussions around the potentialities of harm.
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spelling pubmed-105628162023-10-11 The potential relationship between loot box spending, problem gambling, and obsessive-compulsive gamers Garea, Shaun S. Sauer, James D. Hall, Lauren C. Williams, Matt N. Drummond, Aaron J Behav Addict Article BACKGROUND AND AIMS: Loot boxes are digital containers of randomised rewards available in many video games. Individuals with problem gambling symptomatology spend more on loot boxes than individuals without such symptoms. This study investigated whether other psychopathological symptomatology, specifically symptoms of obsessive-compulsive behaviour and hoarding may also be associated with increased loot box spending. METHODS: In a large cross-sectional, cross-national survey (N = 1,049 after exclusions), participants recruited from Prolific, living in Aotearoa New Zealand, Australia, and the United States, provided self-reported loot box spending, obsessive-compulsive and hoarding symptomatology, problem gambling symptomatology, and consumer regret levels. RESULTS: There was a moderate positive relationship between loot box spending and obsessive-compulsive symptoms and hoarding. Additionally, greater purchasing of loot boxes was associated with increased consumer regret. DISCUSSION AND CONCLUSION: Results identified that those with OCD and hoarding symptomatology may spend more on loot boxes than individuals without OCD and hoarding symptomatology. This information helps identify disproportionate spending to more groups of vulnerable players and may assist in helping consumers make informed choices and also aid policy discussions around the potentialities of harm. Akadémiai Kiadó 2023-08-18 /pmc/articles/PMC10562816/ /pubmed/37594878 http://dx.doi.org/10.1556/2006.2023.00038 Text en © 2023 The Author(s) https://creativecommons.org/licenses/by-nc/4.0/Open Access statement. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (https://creativecommons.org/licenses/by-nc/4.0/), which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated.
spellingShingle Article
Garea, Shaun S.
Sauer, James D.
Hall, Lauren C.
Williams, Matt N.
Drummond, Aaron
The potential relationship between loot box spending, problem gambling, and obsessive-compulsive gamers
title The potential relationship between loot box spending, problem gambling, and obsessive-compulsive gamers
title_full The potential relationship between loot box spending, problem gambling, and obsessive-compulsive gamers
title_fullStr The potential relationship between loot box spending, problem gambling, and obsessive-compulsive gamers
title_full_unstemmed The potential relationship between loot box spending, problem gambling, and obsessive-compulsive gamers
title_short The potential relationship between loot box spending, problem gambling, and obsessive-compulsive gamers
title_sort potential relationship between loot box spending, problem gambling, and obsessive-compulsive gamers
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10562816/
https://www.ncbi.nlm.nih.gov/pubmed/37594878
http://dx.doi.org/10.1556/2006.2023.00038
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