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Mixed News about the Bad News Game
Basol et al. (2020) tested the “the Bad News Game” (BNG), an app designed to improve ability to spot false claims on social media. Participants rated simulated Tweets, then played either the BNG or an unrelated game, then re-rated the Tweets. Playing the BNG lowered rated belief in false Tweets. Her...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Ubiquity Press
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10573624/ https://www.ncbi.nlm.nih.gov/pubmed/37841671 http://dx.doi.org/10.5334/joc.324 |
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author | Graham, Megan E. Skov, Brittany Gilson, Zoë Heise, Calvin Fallow, Kaitlyn M. Mah, Eric Y. Lindsay, D. Stephen |
author_facet | Graham, Megan E. Skov, Brittany Gilson, Zoë Heise, Calvin Fallow, Kaitlyn M. Mah, Eric Y. Lindsay, D. Stephen |
author_sort | Graham, Megan E. |
collection | PubMed |
description | Basol et al. (2020) tested the “the Bad News Game” (BNG), an app designed to improve ability to spot false claims on social media. Participants rated simulated Tweets, then played either the BNG or an unrelated game, then re-rated the Tweets. Playing the BNG lowered rated belief in false Tweets. Here, four teams of undergraduate psychology students each attempted an extended replication of Basol et al., using updated versions of the original Bad News game. The most important extension was that the replications included a larger number of true Tweets than the original study and planned analyses of responses to true Tweets. The four replications were loosely coordinated, with each team independently working out how to implement the agreed plan. Despite many departures from the Basol et al. method, all four teams replicated their key finding: Playing the BNG reduced belief in false Tweets. But playing the BNG also reduced belief in true Tweets to the same or almost the same extent. Exploratory signal detection theory analyses indicated that the BNG increased response bias but did not improve discrimination. This converges with findings reported by Modirrousta-Galian and Higham (2023). |
format | Online Article Text |
id | pubmed-10573624 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Ubiquity Press |
record_format | MEDLINE/PubMed |
spelling | pubmed-105736242023-10-14 Mixed News about the Bad News Game Graham, Megan E. Skov, Brittany Gilson, Zoë Heise, Calvin Fallow, Kaitlyn M. Mah, Eric Y. Lindsay, D. Stephen J Cogn Research Article Basol et al. (2020) tested the “the Bad News Game” (BNG), an app designed to improve ability to spot false claims on social media. Participants rated simulated Tweets, then played either the BNG or an unrelated game, then re-rated the Tweets. Playing the BNG lowered rated belief in false Tweets. Here, four teams of undergraduate psychology students each attempted an extended replication of Basol et al., using updated versions of the original Bad News game. The most important extension was that the replications included a larger number of true Tweets than the original study and planned analyses of responses to true Tweets. The four replications were loosely coordinated, with each team independently working out how to implement the agreed plan. Despite many departures from the Basol et al. method, all four teams replicated their key finding: Playing the BNG reduced belief in false Tweets. But playing the BNG also reduced belief in true Tweets to the same or almost the same extent. Exploratory signal detection theory analyses indicated that the BNG increased response bias but did not improve discrimination. This converges with findings reported by Modirrousta-Galian and Higham (2023). Ubiquity Press 2023-10-09 /pmc/articles/PMC10573624/ /pubmed/37841671 http://dx.doi.org/10.5334/joc.324 Text en Copyright: © 2023 The Author(s) https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution 4.0 International License (CC-BY 4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. See http://creativecommons.org/licenses/by/4.0/. |
spellingShingle | Research Article Graham, Megan E. Skov, Brittany Gilson, Zoë Heise, Calvin Fallow, Kaitlyn M. Mah, Eric Y. Lindsay, D. Stephen Mixed News about the Bad News Game |
title | Mixed News about the Bad News Game |
title_full | Mixed News about the Bad News Game |
title_fullStr | Mixed News about the Bad News Game |
title_full_unstemmed | Mixed News about the Bad News Game |
title_short | Mixed News about the Bad News Game |
title_sort | mixed news about the bad news game |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10573624/ https://www.ncbi.nlm.nih.gov/pubmed/37841671 http://dx.doi.org/10.5334/joc.324 |
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