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Gamified online surveys: Assessing experience with self-determination theory

We developed four online interfaces supporting citizen participation in decision-making. We included (1) learning loops (LLs), good practice in decision analysis, and (2) gamification, to enliven an otherwise long and tedious survey. We investigated the effects of these features on drop-out rate, pe...

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Detalles Bibliográficos
Autores principales: Aubert, Alice H., Scheidegger, Andreas, Schmid, Sara
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10575531/
https://www.ncbi.nlm.nih.gov/pubmed/37831685
http://dx.doi.org/10.1371/journal.pone.0292096
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author Aubert, Alice H.
Scheidegger, Andreas
Schmid, Sara
author_facet Aubert, Alice H.
Scheidegger, Andreas
Schmid, Sara
author_sort Aubert, Alice H.
collection PubMed
description We developed four online interfaces supporting citizen participation in decision-making. We included (1) learning loops (LLs), good practice in decision analysis, and (2) gamification, to enliven an otherwise long and tedious survey. We investigated the effects of these features on drop-out rate, perceived experience, and basic psychological needs (BPNs): autonomy, competence, and relatedness, all from self-determination theory. We also investigated how BPNs and individual causality orientation influence experience of the four interfaces. Answers from 785 respondents, representative of the Swiss German-speaking population in age and gender, provided insightful results. LLs and gamification increased drop-out rate. Experience was better explained by the BPN satisfaction than by the interface, and this was moderated by respondents’ causality orientations. LLs increased the challenge, and gamification enhanced the social experience and playfulness. LLs frustrated all three needs, and gamification satisfied relatedness. Autonomy and relatedness both positively influenced the social experience, but competence was negatively correlated with challenge. All observed effects were small. Hence, using gamification for decision-making is questionable, and understanding individual variability is a prerequisite; this study has helped disentangle the diversity of responses to survey design options.
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spelling pubmed-105755312023-10-14 Gamified online surveys: Assessing experience with self-determination theory Aubert, Alice H. Scheidegger, Andreas Schmid, Sara PLoS One Research Article We developed four online interfaces supporting citizen participation in decision-making. We included (1) learning loops (LLs), good practice in decision analysis, and (2) gamification, to enliven an otherwise long and tedious survey. We investigated the effects of these features on drop-out rate, perceived experience, and basic psychological needs (BPNs): autonomy, competence, and relatedness, all from self-determination theory. We also investigated how BPNs and individual causality orientation influence experience of the four interfaces. Answers from 785 respondents, representative of the Swiss German-speaking population in age and gender, provided insightful results. LLs and gamification increased drop-out rate. Experience was better explained by the BPN satisfaction than by the interface, and this was moderated by respondents’ causality orientations. LLs increased the challenge, and gamification enhanced the social experience and playfulness. LLs frustrated all three needs, and gamification satisfied relatedness. Autonomy and relatedness both positively influenced the social experience, but competence was negatively correlated with challenge. All observed effects were small. Hence, using gamification for decision-making is questionable, and understanding individual variability is a prerequisite; this study has helped disentangle the diversity of responses to survey design options. Public Library of Science 2023-10-13 /pmc/articles/PMC10575531/ /pubmed/37831685 http://dx.doi.org/10.1371/journal.pone.0292096 Text en © 2023 Aubert et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Aubert, Alice H.
Scheidegger, Andreas
Schmid, Sara
Gamified online surveys: Assessing experience with self-determination theory
title Gamified online surveys: Assessing experience with self-determination theory
title_full Gamified online surveys: Assessing experience with self-determination theory
title_fullStr Gamified online surveys: Assessing experience with self-determination theory
title_full_unstemmed Gamified online surveys: Assessing experience with self-determination theory
title_short Gamified online surveys: Assessing experience with self-determination theory
title_sort gamified online surveys: assessing experience with self-determination theory
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10575531/
https://www.ncbi.nlm.nih.gov/pubmed/37831685
http://dx.doi.org/10.1371/journal.pone.0292096
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