Cargando…

Dichoptic Game Training in Strabismic Amblyopia Improves the Visual Evoked Response

Dichoptic video gaming offers an alternative approach in amblyopia treatment by allowing different information to be presented in the two eyes, resulting to reduced suppression and/or enhanced fusion. The aim of this case report series is to evaluate the outcome of supervised dichoptic training, wit...

Descripción completa

Detalles Bibliográficos
Autores principales: Blavakis, Emmanouil, Spaho, Jenny, Chatzea, Marina, Gleni, Angleliki, Plainis, Sotiris
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Cureus 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10579841/
https://www.ncbi.nlm.nih.gov/pubmed/37854740
http://dx.doi.org/10.7759/cureus.45395
_version_ 1785121815499112448
author Blavakis, Emmanouil
Spaho, Jenny
Chatzea, Marina
Gleni, Angleliki
Plainis, Sotiris
author_facet Blavakis, Emmanouil
Spaho, Jenny
Chatzea, Marina
Gleni, Angleliki
Plainis, Sotiris
author_sort Blavakis, Emmanouil
collection PubMed
description Dichoptic video gaming offers an alternative approach in amblyopia treatment by allowing different information to be presented in the two eyes, resulting to reduced suppression and/or enhanced fusion. The aim of this case report series is to evaluate the outcome of supervised dichoptic training, with the use of video games in a virtual reality (VR) system, on far and near visual acuity (VA), stereoacuity, and the visual evoked response of an adult and two children with strabismic amblyopia. Results suggest that despite the absence of improvement in VA following supervised dichoptic training, a remarkable increase in stereoacuity was evident with a concurrent decrease in phorias. Moreover, an improvement in the P100 latency of the pattern visual evoked potentials (VEPs) in the amblyopic eye was observed in all participants. Finally, at least two sessions per week were completed for each patient under continuous supervision, implying sufficient compliance and treatment efficiency with dichoptic video gaming. Supervised dichoptic training, consisting of at least 20 hours of video gaming using a VR system, improves stereoacuity and the latency of the visual evoked response in the amblyopic eye. This probably occurs by overcoming its suppression, indicating that the speed of visual processing, as evaluated by pattern VEPs, may precede improvements in VA.
format Online
Article
Text
id pubmed-10579841
institution National Center for Biotechnology Information
language English
publishDate 2023
publisher Cureus
record_format MEDLINE/PubMed
spelling pubmed-105798412023-10-18 Dichoptic Game Training in Strabismic Amblyopia Improves the Visual Evoked Response Blavakis, Emmanouil Spaho, Jenny Chatzea, Marina Gleni, Angleliki Plainis, Sotiris Cureus Ophthalmology Dichoptic video gaming offers an alternative approach in amblyopia treatment by allowing different information to be presented in the two eyes, resulting to reduced suppression and/or enhanced fusion. The aim of this case report series is to evaluate the outcome of supervised dichoptic training, with the use of video games in a virtual reality (VR) system, on far and near visual acuity (VA), stereoacuity, and the visual evoked response of an adult and two children with strabismic amblyopia. Results suggest that despite the absence of improvement in VA following supervised dichoptic training, a remarkable increase in stereoacuity was evident with a concurrent decrease in phorias. Moreover, an improvement in the P100 latency of the pattern visual evoked potentials (VEPs) in the amblyopic eye was observed in all participants. Finally, at least two sessions per week were completed for each patient under continuous supervision, implying sufficient compliance and treatment efficiency with dichoptic video gaming. Supervised dichoptic training, consisting of at least 20 hours of video gaming using a VR system, improves stereoacuity and the latency of the visual evoked response in the amblyopic eye. This probably occurs by overcoming its suppression, indicating that the speed of visual processing, as evaluated by pattern VEPs, may precede improvements in VA. Cureus 2023-09-17 /pmc/articles/PMC10579841/ /pubmed/37854740 http://dx.doi.org/10.7759/cureus.45395 Text en Copyright © 2023, Blavakis et al. https://creativecommons.org/licenses/by/3.0/This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Ophthalmology
Blavakis, Emmanouil
Spaho, Jenny
Chatzea, Marina
Gleni, Angleliki
Plainis, Sotiris
Dichoptic Game Training in Strabismic Amblyopia Improves the Visual Evoked Response
title Dichoptic Game Training in Strabismic Amblyopia Improves the Visual Evoked Response
title_full Dichoptic Game Training in Strabismic Amblyopia Improves the Visual Evoked Response
title_fullStr Dichoptic Game Training in Strabismic Amblyopia Improves the Visual Evoked Response
title_full_unstemmed Dichoptic Game Training in Strabismic Amblyopia Improves the Visual Evoked Response
title_short Dichoptic Game Training in Strabismic Amblyopia Improves the Visual Evoked Response
title_sort dichoptic game training in strabismic amblyopia improves the visual evoked response
topic Ophthalmology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10579841/
https://www.ncbi.nlm.nih.gov/pubmed/37854740
http://dx.doi.org/10.7759/cureus.45395
work_keys_str_mv AT blavakisemmanouil dichopticgametraininginstrabismicamblyopiaimprovesthevisualevokedresponse
AT spahojenny dichopticgametraininginstrabismicamblyopiaimprovesthevisualevokedresponse
AT chatzeamarina dichopticgametraininginstrabismicamblyopiaimprovesthevisualevokedresponse
AT gleniangleliki dichopticgametraininginstrabismicamblyopiaimprovesthevisualevokedresponse
AT plainissotiris dichopticgametraininginstrabismicamblyopiaimprovesthevisualevokedresponse