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Associations between digital media use and lack of physical exercise among middle-school adolescents in Korea

OBJECTIVES: The reported effects of digital media overuse on physical activity among adolescents are inconsistent. This study examined the association between hours of digital media use and lack of moderate-intensity physical exercise (mPE) according to the type of digital media. METHODS: This study...

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Autores principales: Kim, Gyeongmin, Jeong, Hyunsuk, Yim, Hyeon Woo
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Korean Society of Epidemiology 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10581895/
https://www.ncbi.nlm.nih.gov/pubmed/36652903
http://dx.doi.org/10.4178/epih.e2023012
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author Kim, Gyeongmin
Jeong, Hyunsuk
Yim, Hyeon Woo
author_facet Kim, Gyeongmin
Jeong, Hyunsuk
Yim, Hyeon Woo
author_sort Kim, Gyeongmin
collection PubMed
description OBJECTIVES: The reported effects of digital media overuse on physical activity among adolescents are inconsistent. This study examined the association between hours of digital media use and lack of moderate-intensity physical exercise (mPE) according to the type of digital media. METHODS: This study included 1,837 middle school students from the iCURE (Internet user Cohort for Unbiased Recognition of gaming disorder in Early Adolescence) study conducted in Korea. Hours spent using digital media were measured by self-reported daily usage time for Internet games, messengers, social media, and watching game streaming on weekdays. Lack of mPE was defined as performing a minimum of 30 minutes at a time less than twice weekly. Multivariable logistic regression analysis stratified by sex was performed. RESULTS: Among male students, the group with the highest hours of using either Internet games or watching game streaming was more likely to lack mPE than each non-user group. In contrast, among male students, the group using either messengers or social media had a higher rate of mPE compared to each non-user group. Female students showed no association between hours spent using Internet games, messengers, social media, or watching game streaming and a lack of mPE. CONCLUSIONS: Among male middle school students in Korea, the excessive use of Internet games or watching game streaming was associated with a lack of mPE. Thus, guidelines should be established regarding adolescent use of internet games and watching game streaming.
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spelling pubmed-105818952023-10-19 Associations between digital media use and lack of physical exercise among middle-school adolescents in Korea Kim, Gyeongmin Jeong, Hyunsuk Yim, Hyeon Woo Epidemiol Health Original Article OBJECTIVES: The reported effects of digital media overuse on physical activity among adolescents are inconsistent. This study examined the association between hours of digital media use and lack of moderate-intensity physical exercise (mPE) according to the type of digital media. METHODS: This study included 1,837 middle school students from the iCURE (Internet user Cohort for Unbiased Recognition of gaming disorder in Early Adolescence) study conducted in Korea. Hours spent using digital media were measured by self-reported daily usage time for Internet games, messengers, social media, and watching game streaming on weekdays. Lack of mPE was defined as performing a minimum of 30 minutes at a time less than twice weekly. Multivariable logistic regression analysis stratified by sex was performed. RESULTS: Among male students, the group with the highest hours of using either Internet games or watching game streaming was more likely to lack mPE than each non-user group. In contrast, among male students, the group using either messengers or social media had a higher rate of mPE compared to each non-user group. Female students showed no association between hours spent using Internet games, messengers, social media, or watching game streaming and a lack of mPE. CONCLUSIONS: Among male middle school students in Korea, the excessive use of Internet games or watching game streaming was associated with a lack of mPE. Thus, guidelines should be established regarding adolescent use of internet games and watching game streaming. Korean Society of Epidemiology 2023-01-10 /pmc/articles/PMC10581895/ /pubmed/36652903 http://dx.doi.org/10.4178/epih.e2023012 Text en © 2023, Korean Society of Epidemiology https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Original Article
Kim, Gyeongmin
Jeong, Hyunsuk
Yim, Hyeon Woo
Associations between digital media use and lack of physical exercise among middle-school adolescents in Korea
title Associations between digital media use and lack of physical exercise among middle-school adolescents in Korea
title_full Associations between digital media use and lack of physical exercise among middle-school adolescents in Korea
title_fullStr Associations between digital media use and lack of physical exercise among middle-school adolescents in Korea
title_full_unstemmed Associations between digital media use and lack of physical exercise among middle-school adolescents in Korea
title_short Associations between digital media use and lack of physical exercise among middle-school adolescents in Korea
title_sort associations between digital media use and lack of physical exercise among middle-school adolescents in korea
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10581895/
https://www.ncbi.nlm.nih.gov/pubmed/36652903
http://dx.doi.org/10.4178/epih.e2023012
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