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Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis

The integration of gamification into educational settings has gained recognition for its potential to boost student motivation, engagement, interest, and learning outcomes. Despite its popularity, research on gamification has produced mixed results regarding student learning outcomes. This meta-anal...

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Detalles Bibliográficos
Autores principales: Li, Minzi, Ma, Siyu, Shi, Yuyang
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10591086/
https://www.ncbi.nlm.nih.gov/pubmed/37876838
http://dx.doi.org/10.3389/fpsyg.2023.1253549
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author Li, Minzi
Ma, Siyu
Shi, Yuyang
author_facet Li, Minzi
Ma, Siyu
Shi, Yuyang
author_sort Li, Minzi
collection PubMed
description The integration of gamification into educational settings has gained recognition for its potential to boost student motivation, engagement, interest, and learning outcomes. Despite its popularity, research on gamification has produced mixed results regarding student learning outcomes. This meta-analysis aims to synthesize the existing empirical evidence on the effectiveness of gamification as a tool for promoting teaching and learning in educational settings. Forty-one studies with 49 independent samples involving more than 5,071 participants were included in our analysis. Results from random effects models showed an overall significant large effect size (g = 0.822 [0.567 to 1.078]). The research performed the moderator analysis to scrutinize the effects of a number of factors on the relationship between gamification and student learning outcomes. The study uncovered significant moderating effects for user type, educational discipline, design principles for educational gamification, duration of “gameful” experience, and learning environment. However, measurement of student outcomes and publication type did not appear to have any significant moderating effect. Those findings hold important implications for improving and implementing gamification to promote teaching and learning in future research.
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spelling pubmed-105910862023-10-24 Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis Li, Minzi Ma, Siyu Shi, Yuyang Front Psychol Psychology The integration of gamification into educational settings has gained recognition for its potential to boost student motivation, engagement, interest, and learning outcomes. Despite its popularity, research on gamification has produced mixed results regarding student learning outcomes. This meta-analysis aims to synthesize the existing empirical evidence on the effectiveness of gamification as a tool for promoting teaching and learning in educational settings. Forty-one studies with 49 independent samples involving more than 5,071 participants were included in our analysis. Results from random effects models showed an overall significant large effect size (g = 0.822 [0.567 to 1.078]). The research performed the moderator analysis to scrutinize the effects of a number of factors on the relationship between gamification and student learning outcomes. The study uncovered significant moderating effects for user type, educational discipline, design principles for educational gamification, duration of “gameful” experience, and learning environment. However, measurement of student outcomes and publication type did not appear to have any significant moderating effect. Those findings hold important implications for improving and implementing gamification to promote teaching and learning in future research. Frontiers Media S.A. 2023-10-09 /pmc/articles/PMC10591086/ /pubmed/37876838 http://dx.doi.org/10.3389/fpsyg.2023.1253549 Text en Copyright © 2023 Li, Ma and Shi. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Li, Minzi
Ma, Siyu
Shi, Yuyang
Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis
title Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis
title_full Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis
title_fullStr Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis
title_full_unstemmed Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis
title_short Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis
title_sort examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10591086/
https://www.ncbi.nlm.nih.gov/pubmed/37876838
http://dx.doi.org/10.3389/fpsyg.2023.1253549
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