Cargando…
No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry
Governments around the world are considering regulatory measures to reduce young people’s time spent on digital devices, particularly video games. This raises the question of whether proposed regulatory measures would be effective. Since the early 2000s, the Chinese government has been enacting regu...
Autores principales: | Zendle, David, Flick, Catherine, Gordon-Petrovskaya, Elena, Ballou, Nick, Xiao, Leon Y., Drachen, Anders |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2023
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10593605/ https://www.ncbi.nlm.nih.gov/pubmed/37563302 http://dx.doi.org/10.1038/s41562-023-01669-8 |
Ejemplares similares
-
The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry
por: Zendle, David, et al.
Publicado: (2023) -
Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human data
por: Zendle, David, et al.
Publicado: (2023) -
The changing face of desktop video game monetisation: An exploration of exposure to loot boxes, pay to win, and cosmetic microtransactions in the most-played Steam games of 2010-2019
por: Zendle, David, et al.
Publicado: (2020) -
The relationship between psycho-environmental characteristics and wellbeing in non-spending players of certain mobile games
por: Petrovskaya, Elena, et al.
Publicado: (2023) -
Exploring the relationship between video game expertise and fluid intelligence
por: Kokkinakis, Athanasios V., et al.
Publicado: (2017)