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A Smoking Prevention Intervention in an Online Community Game: Results from a Pilot Trial

BACKGROUND: Innovative methods for smoking prevention interventions need to be investigated to increase attractiveness, access hard-to-reach populations, and increase effectiveness. We studied the feasibility and immediate effects of an intervention to reinforce norms and behaviors of young people r...

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Autores principales: Le Roux, E, Martin, P
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Oxford University Press 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10595115/
http://dx.doi.org/10.1093/eurpub/ckad160.300
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author Le Roux, E
Martin, P
author_facet Le Roux, E
Martin, P
author_sort Le Roux, E
collection PubMed
description BACKGROUND: Innovative methods for smoking prevention interventions need to be investigated to increase attractiveness, access hard-to-reach populations, and increase effectiveness. We studied the feasibility and immediate effects of an intervention to reinforce norms and behaviors of young people related to antismoking, integrated into a popular online community game. METHODS: A pilot randomized controlled trial was conducted through the HABBO online community. The intervention group was exposed to repeated discussion sessions with small groups of peer players and two facilitators once a week for 1 month (four sessions), inside the game. The control group had access to antismoking information websites. Process indicators (attractiveness, participation) and immediate outcomes (norms and intentions with regard to smoking) were assessed by questionnaire. RESULTS: One hundred sixteen players were invited to participate in the intervention; 10 did not meet eligibility criteria, 30 were allocated to the intervention group, and 76 to the control group. Median age was 23. Twenty-four percent were not in education, employment, or training. A median of eight players attended each session and the median number of exchange chats by session was 399; 70% of chat time was occupied by the players. Twenty players attended all four sessions. Immediate norms, representations, and intentions were evaluated in 39 players and showed small differences between groups. CONCLUSIONS: Delivering and evaluating a smoking prevention intervention in an online game is feasible. In the targeted online community game, the intervention was attractive and allowed the delivery of innovative interventions to audiences with diverse social profiles. Long-term effects, sustainability, and evaluation methodology are discussed. KEY MESSAGES: • Entertainment video games (which have no initial interest in health issues) can be used as a field of intervention in public health. • Innovative contexts for delivering public health actions make it possible to reach audiences that more traditional interventions would not reach and open up prospects for reducing social inequalities.
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spelling pubmed-105951152023-10-25 A Smoking Prevention Intervention in an Online Community Game: Results from a Pilot Trial Le Roux, E Martin, P Eur J Public Health Parallel Programme BACKGROUND: Innovative methods for smoking prevention interventions need to be investigated to increase attractiveness, access hard-to-reach populations, and increase effectiveness. We studied the feasibility and immediate effects of an intervention to reinforce norms and behaviors of young people related to antismoking, integrated into a popular online community game. METHODS: A pilot randomized controlled trial was conducted through the HABBO online community. The intervention group was exposed to repeated discussion sessions with small groups of peer players and two facilitators once a week for 1 month (four sessions), inside the game. The control group had access to antismoking information websites. Process indicators (attractiveness, participation) and immediate outcomes (norms and intentions with regard to smoking) were assessed by questionnaire. RESULTS: One hundred sixteen players were invited to participate in the intervention; 10 did not meet eligibility criteria, 30 were allocated to the intervention group, and 76 to the control group. Median age was 23. Twenty-four percent were not in education, employment, or training. A median of eight players attended each session and the median number of exchange chats by session was 399; 70% of chat time was occupied by the players. Twenty players attended all four sessions. Immediate norms, representations, and intentions were evaluated in 39 players and showed small differences between groups. CONCLUSIONS: Delivering and evaluating a smoking prevention intervention in an online game is feasible. In the targeted online community game, the intervention was attractive and allowed the delivery of innovative interventions to audiences with diverse social profiles. Long-term effects, sustainability, and evaluation methodology are discussed. KEY MESSAGES: • Entertainment video games (which have no initial interest in health issues) can be used as a field of intervention in public health. • Innovative contexts for delivering public health actions make it possible to reach audiences that more traditional interventions would not reach and open up prospects for reducing social inequalities. Oxford University Press 2023-10-24 /pmc/articles/PMC10595115/ http://dx.doi.org/10.1093/eurpub/ckad160.300 Text en © The Author(s) 2023. Published by Oxford University Press on behalf of the European Public Health Association. https://creativecommons.org/licenses/by-nc/4.0/This is an Open Access article distributed under the terms of the Creative Commons Attribution-NonCommercial License (https://creativecommons.org/licenses/by-nc/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is properly cited. For commercial re-use, please contact journals.permissions@oup.com
spellingShingle Parallel Programme
Le Roux, E
Martin, P
A Smoking Prevention Intervention in an Online Community Game: Results from a Pilot Trial
title A Smoking Prevention Intervention in an Online Community Game: Results from a Pilot Trial
title_full A Smoking Prevention Intervention in an Online Community Game: Results from a Pilot Trial
title_fullStr A Smoking Prevention Intervention in an Online Community Game: Results from a Pilot Trial
title_full_unstemmed A Smoking Prevention Intervention in an Online Community Game: Results from a Pilot Trial
title_short A Smoking Prevention Intervention in an Online Community Game: Results from a Pilot Trial
title_sort smoking prevention intervention in an online community game: results from a pilot trial
topic Parallel Programme
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10595115/
http://dx.doi.org/10.1093/eurpub/ckad160.300
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