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Using XR (Extended Reality) for Behavioral, Clinical, and Learning Sciences Requires Updates in Infrastructure and Funding

Extended reality (XR, including augmented and virtual reality) creates a powerful intersection between information technology and cognitive, clinical, and education sciences. XR technology has long captured the public imagination, and its development is the focus of major technology companies. This...

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Autores principales: Draschkow, Dejan, Anderson, Nicola C., David, Erwan, Gauge, Nathan, Kingstone, Alan, Kumle, Levi, Laurent, Xavier, Nobre, Anna C., Shiels, Sally, Võ, Melissa L.-H.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10602770/
https://www.ncbi.nlm.nih.gov/pubmed/37900910
http://dx.doi.org/10.1177/23727322231196305
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author Draschkow, Dejan
Anderson, Nicola C.
David, Erwan
Gauge, Nathan
Kingstone, Alan
Kumle, Levi
Laurent, Xavier
Nobre, Anna C.
Shiels, Sally
Võ, Melissa L.-H.
author_facet Draschkow, Dejan
Anderson, Nicola C.
David, Erwan
Gauge, Nathan
Kingstone, Alan
Kumle, Levi
Laurent, Xavier
Nobre, Anna C.
Shiels, Sally
Võ, Melissa L.-H.
author_sort Draschkow, Dejan
collection PubMed
description Extended reality (XR, including augmented and virtual reality) creates a powerful intersection between information technology and cognitive, clinical, and education sciences. XR technology has long captured the public imagination, and its development is the focus of major technology companies. This article demonstrates the potential of XR to (1) deliver behavioral insights, (2) transform clinical treatments, and (3) improve learning and education. However, without appropriate policy, funding, and infrastructural investment, many research institutions will struggle to keep pace with the advances and opportunities of XR. To realize the full potential of XR for basic and translational research, funding should incentivize (1) appropriate training, (2) open software solutions, and (3) collaborations between complementary academic and industry partners. Bolstering the XR research infrastructure with the right investments and incentives is vital for delivering on the potential for transformative discoveries, innovations, and applications.
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spelling pubmed-106027702023-10-28 Using XR (Extended Reality) for Behavioral, Clinical, and Learning Sciences Requires Updates in Infrastructure and Funding Draschkow, Dejan Anderson, Nicola C. David, Erwan Gauge, Nathan Kingstone, Alan Kumle, Levi Laurent, Xavier Nobre, Anna C. Shiels, Sally Võ, Melissa L.-H. Policy Insights Behav Brain Sci Articles Extended reality (XR, including augmented and virtual reality) creates a powerful intersection between information technology and cognitive, clinical, and education sciences. XR technology has long captured the public imagination, and its development is the focus of major technology companies. This article demonstrates the potential of XR to (1) deliver behavioral insights, (2) transform clinical treatments, and (3) improve learning and education. However, without appropriate policy, funding, and infrastructural investment, many research institutions will struggle to keep pace with the advances and opportunities of XR. To realize the full potential of XR for basic and translational research, funding should incentivize (1) appropriate training, (2) open software solutions, and (3) collaborations between complementary academic and industry partners. Bolstering the XR research infrastructure with the right investments and incentives is vital for delivering on the potential for transformative discoveries, innovations, and applications. SAGE Publications 2023-10-26 2023-10 /pmc/articles/PMC10602770/ /pubmed/37900910 http://dx.doi.org/10.1177/23727322231196305 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/This article is distributed under the terms of the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page (https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle Articles
Draschkow, Dejan
Anderson, Nicola C.
David, Erwan
Gauge, Nathan
Kingstone, Alan
Kumle, Levi
Laurent, Xavier
Nobre, Anna C.
Shiels, Sally
Võ, Melissa L.-H.
Using XR (Extended Reality) for Behavioral, Clinical, and Learning Sciences Requires Updates in Infrastructure and Funding
title Using XR (Extended Reality) for Behavioral, Clinical, and Learning Sciences Requires Updates in Infrastructure and Funding
title_full Using XR (Extended Reality) for Behavioral, Clinical, and Learning Sciences Requires Updates in Infrastructure and Funding
title_fullStr Using XR (Extended Reality) for Behavioral, Clinical, and Learning Sciences Requires Updates in Infrastructure and Funding
title_full_unstemmed Using XR (Extended Reality) for Behavioral, Clinical, and Learning Sciences Requires Updates in Infrastructure and Funding
title_short Using XR (Extended Reality) for Behavioral, Clinical, and Learning Sciences Requires Updates in Infrastructure and Funding
title_sort using xr (extended reality) for behavioral, clinical, and learning sciences requires updates in infrastructure and funding
topic Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10602770/
https://www.ncbi.nlm.nih.gov/pubmed/37900910
http://dx.doi.org/10.1177/23727322231196305
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