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GaitSG: Gait Recognition with SMPLs in Graph Structure

Gait recognition aims to identify a person based on his unique walking pattern. Compared with silhouettes and skeletons, skinned multi-person linear (SMPL) models can simultaneously provide human pose and shape information and are robust to viewpoint and clothing variances. However, previous approac...

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Detalles Bibliográficos
Autores principales: Yan, Jiayi, Wang, Shaohui, Lin, Jing, Li, Peihao, Zhang, Ruxin, Wang, Haoqian
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10610681/
https://www.ncbi.nlm.nih.gov/pubmed/37896720
http://dx.doi.org/10.3390/s23208627
Descripción
Sumario:Gait recognition aims to identify a person based on his unique walking pattern. Compared with silhouettes and skeletons, skinned multi-person linear (SMPL) models can simultaneously provide human pose and shape information and are robust to viewpoint and clothing variances. However, previous approaches have only considered SMPL parameters as a whole and are yet to explore their potential for gait recognition thoroughly. To address this problem, we concentrate on SMPL representations and propose a novel SMPL-based method named GaitSG for gait recognition, which takes SMPL parameters in the graph structure as input. Specifically, we represent the SMPL model as graph nodes and employ graph convolution techniques to effectively model the human model topology and generate discriminative gait features. Further, we utilize prior knowledge of the human body and elaborately design a novel part graph pooling block, PGPB, to encode viewpoint information explicitly. The PGPB also alleviates the physical distance-unaware limitation of the graph structure. Comprehensive experiments on public gait recognition datasets, Gait3D and CASIA-B, demonstrate that GaitSG can achieve better performance and faster convergence than existing model-based approaches. Specifically, compared with the baseline SMPLGait (3D only), our model achieves approximately twice the Rank-1 accuracy and requires three times fewer training iterations on Gait3D.