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3D objects reconstruction from frontal images: an example with guitars
This work deals with the automatic 3D reconstruction of objects from frontal RGB images. This aims at a better understanding of the reconstruction of 3D objects from RGB images and their use in immersive virtual environments. We propose a complete workflow that can be easily adapted to almost any ot...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer Berlin Heidelberg
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10611694/ https://www.ncbi.nlm.nih.gov/pubmed/37899958 http://dx.doi.org/10.1007/s00371-022-02669-x |
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author | Beacco, Alejandro Gallego, Jaime Slater, Mel |
author_facet | Beacco, Alejandro Gallego, Jaime Slater, Mel |
author_sort | Beacco, Alejandro |
collection | PubMed |
description | This work deals with the automatic 3D reconstruction of objects from frontal RGB images. This aims at a better understanding of the reconstruction of 3D objects from RGB images and their use in immersive virtual environments. We propose a complete workflow that can be easily adapted to almost any other family of rigid objects. To explain and validate our method, we focus on guitars. First, we detect and segment the guitars present in the image using semantic segmentation methods based on convolutional neural networks. In a second step, we perform the final 3D reconstruction of the guitar by warping the rendered depth maps of a fitted 3D template in 2D image space to match the input silhouette. We validated our method by obtaining guitar reconstructions from real input images and renders of all guitar models available in the ShapeNet database. Numerical results for different object families were obtained by computing standard mesh evaluation metrics such as Intersection over Union, Chamfer Distance, and the F-score. The results of this study show that our method can automatically generate high-quality 3D object reconstructions from frontal images using various segmentation and 3D reconstruction techniques. |
format | Online Article Text |
id | pubmed-10611694 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Springer Berlin Heidelberg |
record_format | MEDLINE/PubMed |
spelling | pubmed-106116942023-10-29 3D objects reconstruction from frontal images: an example with guitars Beacco, Alejandro Gallego, Jaime Slater, Mel Vis Comput Original Article This work deals with the automatic 3D reconstruction of objects from frontal RGB images. This aims at a better understanding of the reconstruction of 3D objects from RGB images and their use in immersive virtual environments. We propose a complete workflow that can be easily adapted to almost any other family of rigid objects. To explain and validate our method, we focus on guitars. First, we detect and segment the guitars present in the image using semantic segmentation methods based on convolutional neural networks. In a second step, we perform the final 3D reconstruction of the guitar by warping the rendered depth maps of a fitted 3D template in 2D image space to match the input silhouette. We validated our method by obtaining guitar reconstructions from real input images and renders of all guitar models available in the ShapeNet database. Numerical results for different object families were obtained by computing standard mesh evaluation metrics such as Intersection over Union, Chamfer Distance, and the F-score. The results of this study show that our method can automatically generate high-quality 3D object reconstructions from frontal images using various segmentation and 3D reconstruction techniques. Springer Berlin Heidelberg 2022-09-15 2023 /pmc/articles/PMC10611694/ /pubmed/37899958 http://dx.doi.org/10.1007/s00371-022-02669-x Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Original Article Beacco, Alejandro Gallego, Jaime Slater, Mel 3D objects reconstruction from frontal images: an example with guitars |
title | 3D objects reconstruction from frontal images: an example with guitars |
title_full | 3D objects reconstruction from frontal images: an example with guitars |
title_fullStr | 3D objects reconstruction from frontal images: an example with guitars |
title_full_unstemmed | 3D objects reconstruction from frontal images: an example with guitars |
title_short | 3D objects reconstruction from frontal images: an example with guitars |
title_sort | 3d objects reconstruction from frontal images: an example with guitars |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10611694/ https://www.ncbi.nlm.nih.gov/pubmed/37899958 http://dx.doi.org/10.1007/s00371-022-02669-x |
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