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Using a novel virtual-reality simulator to assess performance in lumbar puncture: a validation study

BACKGROUND: A lumbar puncture procedure’s success depends on a competent physician minimizing the risk of failing to get a sample and avoiding complications such as post-dural headache. A new virtual-reality simulator might be helpful in deciding when a physician is competent to perform lumbar punct...

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Autores principales: Xie, Sujun, Grimstrup, Søren, Nayahangan, Leizl Joy, Wang, Zheng, Wan, Xing, Konge, Lars
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10614418/
https://www.ncbi.nlm.nih.gov/pubmed/37904177
http://dx.doi.org/10.1186/s12909-023-04806-z
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author Xie, Sujun
Grimstrup, Søren
Nayahangan, Leizl Joy
Wang, Zheng
Wan, Xing
Konge, Lars
author_facet Xie, Sujun
Grimstrup, Søren
Nayahangan, Leizl Joy
Wang, Zheng
Wan, Xing
Konge, Lars
author_sort Xie, Sujun
collection PubMed
description BACKGROUND: A lumbar puncture procedure’s success depends on a competent physician minimizing the risk of failing to get a sample and avoiding complications such as post-dural headache. A new virtual-reality simulator might be helpful in deciding when a physician is competent to perform lumbar puncture. We aimed to investigate validity evidence for a simulator-based test in lumbar puncture and establish a pass/fail standard to allow a mastery learning training program. METHODS: Validity evidence was investigated using Messick’s framework by including participants who were novices, intermediates, or experienced in lumbar puncture. Each participant performed two lumbar puncture procedures on the simulator, and fifty-nine predefined simulator metrics were automatically recorded. Cronbach’s alpha was used to explore internal consistency reliability. Intergroup comparisons were made using independent sample t-tests with Tukey’s correction for multiple comparisons. The learning effect was explored using paired sample t-test analysis, and a pass/fail standard was established using the contrasting groups’ method. RESULTS: 73 novices, 18 intermediates, and 19 physicians performed the test resulting in a total of 220 procedures. 25 metrics (42.4%) had good discriminatory ability, and the reliability of these metrics was good, Cronbach’s α = 0.81. The experienced physicians were significantly better than the novices (18.3 vs. 13.3, p < 0.001), and the pass/fail standard was established at 16 points. This standard resulted in 22 (30.1%) novices passing (i.e., false positives) and 5 (26.3%) physicians failing (i.e., false negatives). CONCLUSION: This study provides validity evidence for a simulator-based test of lumbar puncture competence. The test can help ensure basic competence at the end of a simulation-based training program for trainees, i.e., a mastery learning training program. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12909-023-04806-z.
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spelling pubmed-106144182023-10-31 Using a novel virtual-reality simulator to assess performance in lumbar puncture: a validation study Xie, Sujun Grimstrup, Søren Nayahangan, Leizl Joy Wang, Zheng Wan, Xing Konge, Lars BMC Med Educ Research BACKGROUND: A lumbar puncture procedure’s success depends on a competent physician minimizing the risk of failing to get a sample and avoiding complications such as post-dural headache. A new virtual-reality simulator might be helpful in deciding when a physician is competent to perform lumbar puncture. We aimed to investigate validity evidence for a simulator-based test in lumbar puncture and establish a pass/fail standard to allow a mastery learning training program. METHODS: Validity evidence was investigated using Messick’s framework by including participants who were novices, intermediates, or experienced in lumbar puncture. Each participant performed two lumbar puncture procedures on the simulator, and fifty-nine predefined simulator metrics were automatically recorded. Cronbach’s alpha was used to explore internal consistency reliability. Intergroup comparisons were made using independent sample t-tests with Tukey’s correction for multiple comparisons. The learning effect was explored using paired sample t-test analysis, and a pass/fail standard was established using the contrasting groups’ method. RESULTS: 73 novices, 18 intermediates, and 19 physicians performed the test resulting in a total of 220 procedures. 25 metrics (42.4%) had good discriminatory ability, and the reliability of these metrics was good, Cronbach’s α = 0.81. The experienced physicians were significantly better than the novices (18.3 vs. 13.3, p < 0.001), and the pass/fail standard was established at 16 points. This standard resulted in 22 (30.1%) novices passing (i.e., false positives) and 5 (26.3%) physicians failing (i.e., false negatives). CONCLUSION: This study provides validity evidence for a simulator-based test of lumbar puncture competence. The test can help ensure basic competence at the end of a simulation-based training program for trainees, i.e., a mastery learning training program. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12909-023-04806-z. BioMed Central 2023-10-30 /pmc/articles/PMC10614418/ /pubmed/37904177 http://dx.doi.org/10.1186/s12909-023-04806-z Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research
Xie, Sujun
Grimstrup, Søren
Nayahangan, Leizl Joy
Wang, Zheng
Wan, Xing
Konge, Lars
Using a novel virtual-reality simulator to assess performance in lumbar puncture: a validation study
title Using a novel virtual-reality simulator to assess performance in lumbar puncture: a validation study
title_full Using a novel virtual-reality simulator to assess performance in lumbar puncture: a validation study
title_fullStr Using a novel virtual-reality simulator to assess performance in lumbar puncture: a validation study
title_full_unstemmed Using a novel virtual-reality simulator to assess performance in lumbar puncture: a validation study
title_short Using a novel virtual-reality simulator to assess performance in lumbar puncture: a validation study
title_sort using a novel virtual-reality simulator to assess performance in lumbar puncture: a validation study
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10614418/
https://www.ncbi.nlm.nih.gov/pubmed/37904177
http://dx.doi.org/10.1186/s12909-023-04806-z
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