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Effects of Online Game and Short Video Behavior on Academic Delay of Gratification - Mediating Effects of Anxiety, Depression and Retrospective Memory

OBJECTIVE: Learner dependence on short videos has many pitfalls for learning outcomes, but the negative effects of excessive short video use have been little discussed in the learning psychology literature. Therefore, this study investigated the effects of excessive short video use on anxiety, depre...

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Autores principales: Xia, Ling-Ling, Li, Jun-Da, Duan, Fan, Zhang, Jing, Mu, Lin-Lin, Wang, Li-Jin, Jiao, Chen-Yang, Song, Xun, Wang, Ze, Chen, Jin-Xuan, Wang, Jing-Jing, Wang, Yue, Zhang, Xiao-Chu, Jiao, Dong-Liang
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Dove 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10615256/
https://www.ncbi.nlm.nih.gov/pubmed/37908679
http://dx.doi.org/10.2147/PRBM.S432196
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author Xia, Ling-Ling
Li, Jun-Da
Duan, Fan
Zhang, Jing
Mu, Lin-Lin
Wang, Li-Jin
Jiao, Chen-Yang
Song, Xun
Wang, Ze
Chen, Jin-Xuan
Wang, Jing-Jing
Wang, Yue
Zhang, Xiao-Chu
Jiao, Dong-Liang
author_facet Xia, Ling-Ling
Li, Jun-Da
Duan, Fan
Zhang, Jing
Mu, Lin-Lin
Wang, Li-Jin
Jiao, Chen-Yang
Song, Xun
Wang, Ze
Chen, Jin-Xuan
Wang, Jing-Jing
Wang, Yue
Zhang, Xiao-Chu
Jiao, Dong-Liang
author_sort Xia, Ling-Ling
collection PubMed
description OBJECTIVE: Learner dependence on short videos has many pitfalls for learning outcomes, but the negative effects of excessive short video use have been little discussed in the learning psychology literature. Therefore, this study investigated the effects of excessive short video use on anxiety, depression, prospective memory, and academically delayed gratification (ADOG) in relation to online gaming-related behaviours, and explored the possible mechanisms by which excessive online gaming and short video use may lead to decreased ADOG, to expand our understanding of excessive short video use. METHODS: Based on the whole class random sampling method, a questionnaire survey was conducted among college students in Northern Anhui, China from May 7 to July 27, 2022. The questionnaires included the Generalized Anxiety Disorder Scale (GAD-7), Patient Health Questionnaire Scale (PHQ-9), Prospective and Retrospective Memory (PRM) Questionnaire, and ADOG Scale. RESULTS: A total of 1016 participants completed the survey. The study found that of all the internet behaviors, 20.8% of the college students mainly played online games, 43.9% mainly played short videos, and 35.3% conducted other online behaviors. When compared with other internet behaviors, online gaming and short video behaviors can cause more serious anxiety/depression and worse PRM and ADOG scores. As time spent playing online games and short videos increased, anxiety and depression became worse, and the scores for PRM and ADOG also declined. Anxiety, depression, and PRM mediate the relationship between time spent on online gaming/short videos and ADOG. CONCLUSION: Excessive short videos behaviour may produce the same psychological problems and learning problems as online gaming disorder. Excessive short video and online gaming behaviors may affect ADOG performance through anxiety, depression, and prospective memory. These findings could be used as a basis for future studies on the improvement of ADOG.
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spelling pubmed-106152562023-10-31 Effects of Online Game and Short Video Behavior on Academic Delay of Gratification - Mediating Effects of Anxiety, Depression and Retrospective Memory Xia, Ling-Ling Li, Jun-Da Duan, Fan Zhang, Jing Mu, Lin-Lin Wang, Li-Jin Jiao, Chen-Yang Song, Xun Wang, Ze Chen, Jin-Xuan Wang, Jing-Jing Wang, Yue Zhang, Xiao-Chu Jiao, Dong-Liang Psychol Res Behav Manag Commentary OBJECTIVE: Learner dependence on short videos has many pitfalls for learning outcomes, but the negative effects of excessive short video use have been little discussed in the learning psychology literature. Therefore, this study investigated the effects of excessive short video use on anxiety, depression, prospective memory, and academically delayed gratification (ADOG) in relation to online gaming-related behaviours, and explored the possible mechanisms by which excessive online gaming and short video use may lead to decreased ADOG, to expand our understanding of excessive short video use. METHODS: Based on the whole class random sampling method, a questionnaire survey was conducted among college students in Northern Anhui, China from May 7 to July 27, 2022. The questionnaires included the Generalized Anxiety Disorder Scale (GAD-7), Patient Health Questionnaire Scale (PHQ-9), Prospective and Retrospective Memory (PRM) Questionnaire, and ADOG Scale. RESULTS: A total of 1016 participants completed the survey. The study found that of all the internet behaviors, 20.8% of the college students mainly played online games, 43.9% mainly played short videos, and 35.3% conducted other online behaviors. When compared with other internet behaviors, online gaming and short video behaviors can cause more serious anxiety/depression and worse PRM and ADOG scores. As time spent playing online games and short videos increased, anxiety and depression became worse, and the scores for PRM and ADOG also declined. Anxiety, depression, and PRM mediate the relationship between time spent on online gaming/short videos and ADOG. CONCLUSION: Excessive short videos behaviour may produce the same psychological problems and learning problems as online gaming disorder. Excessive short video and online gaming behaviors may affect ADOG performance through anxiety, depression, and prospective memory. These findings could be used as a basis for future studies on the improvement of ADOG. Dove 2023-10-26 /pmc/articles/PMC10615256/ /pubmed/37908679 http://dx.doi.org/10.2147/PRBM.S432196 Text en © 2023 Xia et al. https://creativecommons.org/licenses/by-nc/3.0/This work is published and licensed by Dove Medical Press Limited. The full terms of this license are available at https://www.dovepress.com/terms.php and incorporate the Creative Commons Attribution – Non Commercial (unported, v3.0) License (http://creativecommons.org/licenses/by-nc/3.0/ (https://creativecommons.org/licenses/by-nc/3.0/) ). By accessing the work you hereby accept the Terms. Non-commercial uses of the work are permitted without any further permission from Dove Medical Press Limited, provided the work is properly attributed. For permission for commercial use of this work, please see paragraphs 4.2 and 5 of our Terms (https://www.dovepress.com/terms.php).
spellingShingle Commentary
Xia, Ling-Ling
Li, Jun-Da
Duan, Fan
Zhang, Jing
Mu, Lin-Lin
Wang, Li-Jin
Jiao, Chen-Yang
Song, Xun
Wang, Ze
Chen, Jin-Xuan
Wang, Jing-Jing
Wang, Yue
Zhang, Xiao-Chu
Jiao, Dong-Liang
Effects of Online Game and Short Video Behavior on Academic Delay of Gratification - Mediating Effects of Anxiety, Depression and Retrospective Memory
title Effects of Online Game and Short Video Behavior on Academic Delay of Gratification - Mediating Effects of Anxiety, Depression and Retrospective Memory
title_full Effects of Online Game and Short Video Behavior on Academic Delay of Gratification - Mediating Effects of Anxiety, Depression and Retrospective Memory
title_fullStr Effects of Online Game and Short Video Behavior on Academic Delay of Gratification - Mediating Effects of Anxiety, Depression and Retrospective Memory
title_full_unstemmed Effects of Online Game and Short Video Behavior on Academic Delay of Gratification - Mediating Effects of Anxiety, Depression and Retrospective Memory
title_short Effects of Online Game and Short Video Behavior on Academic Delay of Gratification - Mediating Effects of Anxiety, Depression and Retrospective Memory
title_sort effects of online game and short video behavior on academic delay of gratification - mediating effects of anxiety, depression and retrospective memory
topic Commentary
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10615256/
https://www.ncbi.nlm.nih.gov/pubmed/37908679
http://dx.doi.org/10.2147/PRBM.S432196
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