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Playfulness and New Technologies in Hand Therapy for Children With Cerebral Palsy: Scoping Review

BACKGROUND: Innovative technologies such as game consoles and smart toys used with games or playful approaches have proven to be successful and attractive in providing effective and motivating hand therapy for children with cerebral palsy (CP). Thus, there is an increased interest in designing and i...

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Autores principales: Pinos Cisneros, Tamara Veronica, Brons, Annette, Kröse, Ben, Schouten, Ben, Ludden, Geke
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10616756/
https://www.ncbi.nlm.nih.gov/pubmed/37843886
http://dx.doi.org/10.2196/44904
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author Pinos Cisneros, Tamara Veronica
Brons, Annette
Kröse, Ben
Schouten, Ben
Ludden, Geke
author_facet Pinos Cisneros, Tamara Veronica
Brons, Annette
Kröse, Ben
Schouten, Ben
Ludden, Geke
author_sort Pinos Cisneros, Tamara Veronica
collection PubMed
description BACKGROUND: Innovative technologies such as game consoles and smart toys used with games or playful approaches have proven to be successful and attractive in providing effective and motivating hand therapy for children with cerebral palsy (CP). Thus, there is an increased interest in designing and implementing interventions that can improve the well-being of these children. However, to understand how and why these interventions are motivating children, we need a better understanding of the playful elements of technology-supported hand therapy. OBJECTIVE: This scoping review aims to identify the playful elements and the innovative technologies currently used in hand therapy for children with CP. METHODS: We included studies that design or evaluate interventions for children with CP that use innovative technologies with game or play strategies. Data were extracted and analyzed based on the type of technology, description of the system, and playful elements according to the Lenses of Play, a play design toolkit. A total of 31 studies were included in the analysis. RESULTS: Overall, 54 papers were included in the analysis. The results showed high use of consumer technologies in hand therapy for children with CP. Although several studies have used a combination of consumer technologies with therapeutic-specific technologies, only a few studies focused on the exclusive use of therapeutic-specific technologies. To analyze the playfulness of these interventions that make use of innovative technologies, we focused our review on 3 lenses of play: Open-ended Play, where it was found that the characteristics of ludus, such as a structured form of play and defined goals and rules, were the most common, whereas strategies that relate to paidia were less common. The most commonly used Forms of Play were physical or active form and games with rules. Finally, the most popular Playful experiences were control, challenge, and competition. CONCLUSIONS: The inventory and analysis of innovative technology and playful elements provided in this study can be a starting point for new developments of fun and engaging tools to assist hand therapy for children with CP.
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spelling pubmed-106167562023-11-01 Playfulness and New Technologies in Hand Therapy for Children With Cerebral Palsy: Scoping Review Pinos Cisneros, Tamara Veronica Brons, Annette Kröse, Ben Schouten, Ben Ludden, Geke JMIR Serious Games Review BACKGROUND: Innovative technologies such as game consoles and smart toys used with games or playful approaches have proven to be successful and attractive in providing effective and motivating hand therapy for children with cerebral palsy (CP). Thus, there is an increased interest in designing and implementing interventions that can improve the well-being of these children. However, to understand how and why these interventions are motivating children, we need a better understanding of the playful elements of technology-supported hand therapy. OBJECTIVE: This scoping review aims to identify the playful elements and the innovative technologies currently used in hand therapy for children with CP. METHODS: We included studies that design or evaluate interventions for children with CP that use innovative technologies with game or play strategies. Data were extracted and analyzed based on the type of technology, description of the system, and playful elements according to the Lenses of Play, a play design toolkit. A total of 31 studies were included in the analysis. RESULTS: Overall, 54 papers were included in the analysis. The results showed high use of consumer technologies in hand therapy for children with CP. Although several studies have used a combination of consumer technologies with therapeutic-specific technologies, only a few studies focused on the exclusive use of therapeutic-specific technologies. To analyze the playfulness of these interventions that make use of innovative technologies, we focused our review on 3 lenses of play: Open-ended Play, where it was found that the characteristics of ludus, such as a structured form of play and defined goals and rules, were the most common, whereas strategies that relate to paidia were less common. The most commonly used Forms of Play were physical or active form and games with rules. Finally, the most popular Playful experiences were control, challenge, and competition. CONCLUSIONS: The inventory and analysis of innovative technology and playful elements provided in this study can be a starting point for new developments of fun and engaging tools to assist hand therapy for children with CP. JMIR Publications 2023-10-16 /pmc/articles/PMC10616756/ /pubmed/37843886 http://dx.doi.org/10.2196/44904 Text en ©Tamara Veronica Pinos Cisneros, Annette Brons, Ben Kröse, Ben Schouten, Geke Ludden. Originally published in JMIR Serious Games (https://games.jmir.org), 16.10.2023. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Review
Pinos Cisneros, Tamara Veronica
Brons, Annette
Kröse, Ben
Schouten, Ben
Ludden, Geke
Playfulness and New Technologies in Hand Therapy for Children With Cerebral Palsy: Scoping Review
title Playfulness and New Technologies in Hand Therapy for Children With Cerebral Palsy: Scoping Review
title_full Playfulness and New Technologies in Hand Therapy for Children With Cerebral Palsy: Scoping Review
title_fullStr Playfulness and New Technologies in Hand Therapy for Children With Cerebral Palsy: Scoping Review
title_full_unstemmed Playfulness and New Technologies in Hand Therapy for Children With Cerebral Palsy: Scoping Review
title_short Playfulness and New Technologies in Hand Therapy for Children With Cerebral Palsy: Scoping Review
title_sort playfulness and new technologies in hand therapy for children with cerebral palsy: scoping review
topic Review
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10616756/
https://www.ncbi.nlm.nih.gov/pubmed/37843886
http://dx.doi.org/10.2196/44904
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