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How Many Lives Will You Save? A Mixed Methods Evaluation of a Novel, Online Game for Patient Safety and Quality Improvement Education
Medical trainees have limited knowledge of quality improvement and patient safety concepts. The authors developed a free quality improvement/patient safety educational game entitled Safety Quest (SQ). However, 1803 undergraduate medical trainees, graduate medical trainees, and continuing medical edu...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Lippincott Williams & Wilkins
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10617663/ https://www.ncbi.nlm.nih.gov/pubmed/37882817 http://dx.doi.org/10.1097/JMQ.0000000000000153 |
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author | Ruiz Colón, Gabriela Evans, Kambria Kanzawa, Mia Phadke, Anuradha Katznelson, Laurence Shieh, Lisa |
author_facet | Ruiz Colón, Gabriela Evans, Kambria Kanzawa, Mia Phadke, Anuradha Katznelson, Laurence Shieh, Lisa |
author_sort | Ruiz Colón, Gabriela |
collection | PubMed |
description | Medical trainees have limited knowledge of quality improvement and patient safety concepts. The authors developed a free quality improvement/patient safety educational game entitled Safety Quest (SQ). However, 1803 undergraduate medical trainees, graduate medical trainees, and continuing medical education learners globally completed at least 1 level of SQ. Pre- and post-SQ knowledge and satisfaction were assessed among continuing medical education learners. Thematic analysis of feedback given by trainees was conducted. Among graduate medical trainees, SQ outranked other learning modalities. Three content areas emerged from feedback: engagement, ease of use, and effectiveness; 87% of comments addressing engagement were positive. After completing SQ, 98.6% of learners passed the post-test, versus 59.2% for the pretest (P < 0.0001). Ninety-three percent of learners agreed that SQ was engaging and interactive, and 92% believed it contributed to their professional growth. With an increased need for educational curricula to be delivered virtually, gamification emerges as a unique strategy that learners praise as engaging and effective. |
format | Online Article Text |
id | pubmed-10617663 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Lippincott Williams & Wilkins |
record_format | MEDLINE/PubMed |
spelling | pubmed-106176632023-11-01 How Many Lives Will You Save? A Mixed Methods Evaluation of a Novel, Online Game for Patient Safety and Quality Improvement Education Ruiz Colón, Gabriela Evans, Kambria Kanzawa, Mia Phadke, Anuradha Katznelson, Laurence Shieh, Lisa Am J Med Qual Article Medical trainees have limited knowledge of quality improvement and patient safety concepts. The authors developed a free quality improvement/patient safety educational game entitled Safety Quest (SQ). However, 1803 undergraduate medical trainees, graduate medical trainees, and continuing medical education learners globally completed at least 1 level of SQ. Pre- and post-SQ knowledge and satisfaction were assessed among continuing medical education learners. Thematic analysis of feedback given by trainees was conducted. Among graduate medical trainees, SQ outranked other learning modalities. Three content areas emerged from feedback: engagement, ease of use, and effectiveness; 87% of comments addressing engagement were positive. After completing SQ, 98.6% of learners passed the post-test, versus 59.2% for the pretest (P < 0.0001). Ninety-three percent of learners agreed that SQ was engaging and interactive, and 92% believed it contributed to their professional growth. With an increased need for educational curricula to be delivered virtually, gamification emerges as a unique strategy that learners praise as engaging and effective. Lippincott Williams & Wilkins 2023-10-18 2023 /pmc/articles/PMC10617663/ /pubmed/37882817 http://dx.doi.org/10.1097/JMQ.0000000000000153 Text en Copyright © 2023 the Author(s). Published by Wolters Kluwer Health, Inc. on behalf of the American College of Medical Quality. https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution-Non Commercial-No Derivatives License 4.0 (CCBY-NC-ND) (https://creativecommons.org/licenses/by-nc-nd/4.0/) , where it is permissible to download and share the work provided it is properly cited. The work cannot be changed in any way or used commercially without permission from the journal. |
spellingShingle | Article Ruiz Colón, Gabriela Evans, Kambria Kanzawa, Mia Phadke, Anuradha Katznelson, Laurence Shieh, Lisa How Many Lives Will You Save? A Mixed Methods Evaluation of a Novel, Online Game for Patient Safety and Quality Improvement Education |
title | How Many Lives Will You Save? A Mixed Methods Evaluation of a Novel, Online Game for Patient Safety and Quality Improvement Education |
title_full | How Many Lives Will You Save? A Mixed Methods Evaluation of a Novel, Online Game for Patient Safety and Quality Improvement Education |
title_fullStr | How Many Lives Will You Save? A Mixed Methods Evaluation of a Novel, Online Game for Patient Safety and Quality Improvement Education |
title_full_unstemmed | How Many Lives Will You Save? A Mixed Methods Evaluation of a Novel, Online Game for Patient Safety and Quality Improvement Education |
title_short | How Many Lives Will You Save? A Mixed Methods Evaluation of a Novel, Online Game for Patient Safety and Quality Improvement Education |
title_sort | how many lives will you save? a mixed methods evaluation of a novel, online game for patient safety and quality improvement education |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10617663/ https://www.ncbi.nlm.nih.gov/pubmed/37882817 http://dx.doi.org/10.1097/JMQ.0000000000000153 |
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