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How Many Lives Will You Save? A Mixed Methods Evaluation of a Novel, Online Game for Patient Safety and Quality Improvement Education

Medical trainees have limited knowledge of quality improvement and patient safety concepts. The authors developed a free quality improvement/patient safety educational game entitled Safety Quest (SQ). However, 1803 undergraduate medical trainees, graduate medical trainees, and continuing medical edu...

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Autores principales: Ruiz Colón, Gabriela, Evans, Kambria, Kanzawa, Mia, Phadke, Anuradha, Katznelson, Laurence, Shieh, Lisa
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Lippincott Williams & Wilkins 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10617663/
https://www.ncbi.nlm.nih.gov/pubmed/37882817
http://dx.doi.org/10.1097/JMQ.0000000000000153
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author Ruiz Colón, Gabriela
Evans, Kambria
Kanzawa, Mia
Phadke, Anuradha
Katznelson, Laurence
Shieh, Lisa
author_facet Ruiz Colón, Gabriela
Evans, Kambria
Kanzawa, Mia
Phadke, Anuradha
Katznelson, Laurence
Shieh, Lisa
author_sort Ruiz Colón, Gabriela
collection PubMed
description Medical trainees have limited knowledge of quality improvement and patient safety concepts. The authors developed a free quality improvement/patient safety educational game entitled Safety Quest (SQ). However, 1803 undergraduate medical trainees, graduate medical trainees, and continuing medical education learners globally completed at least 1 level of SQ. Pre- and post-SQ knowledge and satisfaction were assessed among continuing medical education learners. Thematic analysis of feedback given by trainees was conducted. Among graduate medical trainees, SQ outranked other learning modalities. Three content areas emerged from feedback: engagement, ease of use, and effectiveness; 87% of comments addressing engagement were positive. After completing SQ, 98.6% of learners passed the post-test, versus 59.2% for the pretest (P < 0.0001). Ninety-three percent of learners agreed that SQ was engaging and interactive, and 92% believed it contributed to their professional growth. With an increased need for educational curricula to be delivered virtually, gamification emerges as a unique strategy that learners praise as engaging and effective.
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spelling pubmed-106176632023-11-01 How Many Lives Will You Save? A Mixed Methods Evaluation of a Novel, Online Game for Patient Safety and Quality Improvement Education Ruiz Colón, Gabriela Evans, Kambria Kanzawa, Mia Phadke, Anuradha Katznelson, Laurence Shieh, Lisa Am J Med Qual Article Medical trainees have limited knowledge of quality improvement and patient safety concepts. The authors developed a free quality improvement/patient safety educational game entitled Safety Quest (SQ). However, 1803 undergraduate medical trainees, graduate medical trainees, and continuing medical education learners globally completed at least 1 level of SQ. Pre- and post-SQ knowledge and satisfaction were assessed among continuing medical education learners. Thematic analysis of feedback given by trainees was conducted. Among graduate medical trainees, SQ outranked other learning modalities. Three content areas emerged from feedback: engagement, ease of use, and effectiveness; 87% of comments addressing engagement were positive. After completing SQ, 98.6% of learners passed the post-test, versus 59.2% for the pretest (P < 0.0001). Ninety-three percent of learners agreed that SQ was engaging and interactive, and 92% believed it contributed to their professional growth. With an increased need for educational curricula to be delivered virtually, gamification emerges as a unique strategy that learners praise as engaging and effective. Lippincott Williams & Wilkins 2023-10-18 2023 /pmc/articles/PMC10617663/ /pubmed/37882817 http://dx.doi.org/10.1097/JMQ.0000000000000153 Text en Copyright © 2023 the Author(s). Published by Wolters Kluwer Health, Inc. on behalf of the American College of Medical Quality. https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution-Non Commercial-No Derivatives License 4.0 (CCBY-NC-ND) (https://creativecommons.org/licenses/by-nc-nd/4.0/) , where it is permissible to download and share the work provided it is properly cited. The work cannot be changed in any way or used commercially without permission from the journal.
spellingShingle Article
Ruiz Colón, Gabriela
Evans, Kambria
Kanzawa, Mia
Phadke, Anuradha
Katznelson, Laurence
Shieh, Lisa
How Many Lives Will You Save? A Mixed Methods Evaluation of a Novel, Online Game for Patient Safety and Quality Improvement Education
title How Many Lives Will You Save? A Mixed Methods Evaluation of a Novel, Online Game for Patient Safety and Quality Improvement Education
title_full How Many Lives Will You Save? A Mixed Methods Evaluation of a Novel, Online Game for Patient Safety and Quality Improvement Education
title_fullStr How Many Lives Will You Save? A Mixed Methods Evaluation of a Novel, Online Game for Patient Safety and Quality Improvement Education
title_full_unstemmed How Many Lives Will You Save? A Mixed Methods Evaluation of a Novel, Online Game for Patient Safety and Quality Improvement Education
title_short How Many Lives Will You Save? A Mixed Methods Evaluation of a Novel, Online Game for Patient Safety and Quality Improvement Education
title_sort how many lives will you save? a mixed methods evaluation of a novel, online game for patient safety and quality improvement education
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10617663/
https://www.ncbi.nlm.nih.gov/pubmed/37882817
http://dx.doi.org/10.1097/JMQ.0000000000000153
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