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Open design of a reproducible videogame controller for MRI and MEG

Videogames are emerging as a promising experimental paradigm in neuroimaging. Acquiring gameplay in a scanner remains challenging due to the lack of a scanner-compatible videogame controller that provides a similar experience to standard, commercial devices. In this paper, we introduce a videogame c...

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Autores principales: Harel, Yann, Cyr, André, Boyle, Julie, Pinsard, Basile, Bernard, Jeremy, Fourcade, Marie-France, Aggarwal, Himanshu, Ponce, Ana Fernanda, Thirion, Bertrand, Jerbi, Karim, Bellec, Pierre
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10619825/
https://www.ncbi.nlm.nih.gov/pubmed/37910557
http://dx.doi.org/10.1371/journal.pone.0290158
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author Harel, Yann
Cyr, André
Boyle, Julie
Pinsard, Basile
Bernard, Jeremy
Fourcade, Marie-France
Aggarwal, Himanshu
Ponce, Ana Fernanda
Thirion, Bertrand
Jerbi, Karim
Bellec, Pierre
author_facet Harel, Yann
Cyr, André
Boyle, Julie
Pinsard, Basile
Bernard, Jeremy
Fourcade, Marie-France
Aggarwal, Himanshu
Ponce, Ana Fernanda
Thirion, Bertrand
Jerbi, Karim
Bellec, Pierre
author_sort Harel, Yann
collection PubMed
description Videogames are emerging as a promising experimental paradigm in neuroimaging. Acquiring gameplay in a scanner remains challenging due to the lack of a scanner-compatible videogame controller that provides a similar experience to standard, commercial devices. In this paper, we introduce a videogame controller designed for use in the functional magnetic resonance imaging as well as magnetoencephalography. The controller is made exclusively of 3D-printed and commercially available parts. We evaluated the quality of our controller by comparing it to a non-MRI compatible controller that was kept outside the scanner. The comparison of response latencies showed reliable button press accuracies of adequate precision. Comparison of the subjects’ motion during fMRI recordings of various tasks showed that the use of our controller did not increase the amount of motion produced compared to a regular MR compatible button press box. Motion levels during an ecological videogame task were of moderate amplitude. In addition, we found that the controller only had marginal effect on temporal SNR in fMRI, as well as on covariance between sensors in MEG, as expected due to the use of non-magnetic building materials. Finally, the reproducibility of the controller was demonstrated by having team members who were not involved in the design build a reproduction using only the documentation. This new videogame controller opens new avenues for ecological tasks in fMRI, including challenging videogames and more generally tasks with complex responses. The detailed controller documentation and build instructions are released under an Open Source Hardware license to increase accessibility, and reproducibility and enable the neuroimaging research community to improve or modify the controller for future experiments.
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spelling pubmed-106198252023-11-02 Open design of a reproducible videogame controller for MRI and MEG Harel, Yann Cyr, André Boyle, Julie Pinsard, Basile Bernard, Jeremy Fourcade, Marie-France Aggarwal, Himanshu Ponce, Ana Fernanda Thirion, Bertrand Jerbi, Karim Bellec, Pierre PLoS One Research Article Videogames are emerging as a promising experimental paradigm in neuroimaging. Acquiring gameplay in a scanner remains challenging due to the lack of a scanner-compatible videogame controller that provides a similar experience to standard, commercial devices. In this paper, we introduce a videogame controller designed for use in the functional magnetic resonance imaging as well as magnetoencephalography. The controller is made exclusively of 3D-printed and commercially available parts. We evaluated the quality of our controller by comparing it to a non-MRI compatible controller that was kept outside the scanner. The comparison of response latencies showed reliable button press accuracies of adequate precision. Comparison of the subjects’ motion during fMRI recordings of various tasks showed that the use of our controller did not increase the amount of motion produced compared to a regular MR compatible button press box. Motion levels during an ecological videogame task were of moderate amplitude. In addition, we found that the controller only had marginal effect on temporal SNR in fMRI, as well as on covariance between sensors in MEG, as expected due to the use of non-magnetic building materials. Finally, the reproducibility of the controller was demonstrated by having team members who were not involved in the design build a reproduction using only the documentation. This new videogame controller opens new avenues for ecological tasks in fMRI, including challenging videogames and more generally tasks with complex responses. The detailed controller documentation and build instructions are released under an Open Source Hardware license to increase accessibility, and reproducibility and enable the neuroimaging research community to improve or modify the controller for future experiments. Public Library of Science 2023-11-01 /pmc/articles/PMC10619825/ /pubmed/37910557 http://dx.doi.org/10.1371/journal.pone.0290158 Text en © 2023 Harel et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Harel, Yann
Cyr, André
Boyle, Julie
Pinsard, Basile
Bernard, Jeremy
Fourcade, Marie-France
Aggarwal, Himanshu
Ponce, Ana Fernanda
Thirion, Bertrand
Jerbi, Karim
Bellec, Pierre
Open design of a reproducible videogame controller for MRI and MEG
title Open design of a reproducible videogame controller for MRI and MEG
title_full Open design of a reproducible videogame controller for MRI and MEG
title_fullStr Open design of a reproducible videogame controller for MRI and MEG
title_full_unstemmed Open design of a reproducible videogame controller for MRI and MEG
title_short Open design of a reproducible videogame controller for MRI and MEG
title_sort open design of a reproducible videogame controller for mri and meg
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10619825/
https://www.ncbi.nlm.nih.gov/pubmed/37910557
http://dx.doi.org/10.1371/journal.pone.0290158
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