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Biophilic classroom environments on stress and cognitive performance: A randomized crossover study in virtual reality (VR)

The emerging Metaverse will likely increase time expenditure in indoor virtual environments, which could impact human health and well-being. The biophilia hypothesis suggests that humans have an innate tendency to seek connections with the natural world and there is increasing evidence that biophili...

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Autores principales: You, Jicheng, Wen, Xinyi, Liu, Linxin, Yin, Jie, Ji, John S.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10619869/
https://www.ncbi.nlm.nih.gov/pubmed/37910474
http://dx.doi.org/10.1371/journal.pone.0291355
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author You, Jicheng
Wen, Xinyi
Liu, Linxin
Yin, Jie
Ji, John S.
author_facet You, Jicheng
Wen, Xinyi
Liu, Linxin
Yin, Jie
Ji, John S.
author_sort You, Jicheng
collection PubMed
description The emerging Metaverse will likely increase time expenditure in indoor virtual environments, which could impact human health and well-being. The biophilia hypothesis suggests that humans have an innate tendency to seek connections with the natural world and there is increasing evidence that biophilic design such as the incorporation of green plants can yield health benefits. Recently, virtual reality (VR) has been used to regulate stress and improve overall wellness, particularly by incorporating natural settings. In this randomized crossover study, we designed five virtual classroom scenes with different biophilic elements and turbidity in VR and investigated whether the visual stimulations can affect the stress levels and cognitive functions of 30 young adults from a university in China. We measured their physiological indicators of stress reaction by wearable biomonitoring sensors (blood pressure (BP), heart rate (HR), heart rate variability (HRV), and skin conductance level (SCL)), conducted verbal cognitive tests on attention and creativity, and evaluated subjective/perceived (self-reported) stress levels and connection with nature. Albeit our results suggested no significant change in physiological stress reactions or cognitive functions induced by the biophilic and turbid interventions in VR, the addition of biophilic elements in the Metaverse could benefit students’ health due to significantly decreased perceived stress levels and increased connections with nature.
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spelling pubmed-106198692023-11-02 Biophilic classroom environments on stress and cognitive performance: A randomized crossover study in virtual reality (VR) You, Jicheng Wen, Xinyi Liu, Linxin Yin, Jie Ji, John S. PLoS One Research Article The emerging Metaverse will likely increase time expenditure in indoor virtual environments, which could impact human health and well-being. The biophilia hypothesis suggests that humans have an innate tendency to seek connections with the natural world and there is increasing evidence that biophilic design such as the incorporation of green plants can yield health benefits. Recently, virtual reality (VR) has been used to regulate stress and improve overall wellness, particularly by incorporating natural settings. In this randomized crossover study, we designed five virtual classroom scenes with different biophilic elements and turbidity in VR and investigated whether the visual stimulations can affect the stress levels and cognitive functions of 30 young adults from a university in China. We measured their physiological indicators of stress reaction by wearable biomonitoring sensors (blood pressure (BP), heart rate (HR), heart rate variability (HRV), and skin conductance level (SCL)), conducted verbal cognitive tests on attention and creativity, and evaluated subjective/perceived (self-reported) stress levels and connection with nature. Albeit our results suggested no significant change in physiological stress reactions or cognitive functions induced by the biophilic and turbid interventions in VR, the addition of biophilic elements in the Metaverse could benefit students’ health due to significantly decreased perceived stress levels and increased connections with nature. Public Library of Science 2023-11-01 /pmc/articles/PMC10619869/ /pubmed/37910474 http://dx.doi.org/10.1371/journal.pone.0291355 Text en © 2023 You et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
You, Jicheng
Wen, Xinyi
Liu, Linxin
Yin, Jie
Ji, John S.
Biophilic classroom environments on stress and cognitive performance: A randomized crossover study in virtual reality (VR)
title Biophilic classroom environments on stress and cognitive performance: A randomized crossover study in virtual reality (VR)
title_full Biophilic classroom environments on stress and cognitive performance: A randomized crossover study in virtual reality (VR)
title_fullStr Biophilic classroom environments on stress and cognitive performance: A randomized crossover study in virtual reality (VR)
title_full_unstemmed Biophilic classroom environments on stress and cognitive performance: A randomized crossover study in virtual reality (VR)
title_short Biophilic classroom environments on stress and cognitive performance: A randomized crossover study in virtual reality (VR)
title_sort biophilic classroom environments on stress and cognitive performance: a randomized crossover study in virtual reality (vr)
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10619869/
https://www.ncbi.nlm.nih.gov/pubmed/37910474
http://dx.doi.org/10.1371/journal.pone.0291355
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