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Immersive virtual reality for shoulder rehabilitation: evaluation of a physical therapy program executed with oculus quest 2

BACKGROUND: Virtual Reality (VR) systems have been increasingly used across several medical fields. A crucial preliminary step for developing optimized VR-based applications for rehabilitation purposes is identifying potential interventions to meet the requirements necessary to satisfy end-users’ ne...

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Autores principales: Longo, Umile Giuseppe, Carnevale, Arianna, Andreoli, Flavia, Mannocchi, Ilaria, Bravi, Marco, Sassi, Mohamed Saifeddine Hadj, Santacaterina, Fabio, Carli, Marco, Schena, Emiliano, Papalia, Rocco
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2023
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Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10621204/
https://www.ncbi.nlm.nih.gov/pubmed/37919702
http://dx.doi.org/10.1186/s12891-023-06861-5
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author Longo, Umile Giuseppe
Carnevale, Arianna
Andreoli, Flavia
Mannocchi, Ilaria
Bravi, Marco
Sassi, Mohamed Saifeddine Hadj
Santacaterina, Fabio
Carli, Marco
Schena, Emiliano
Papalia, Rocco
author_facet Longo, Umile Giuseppe
Carnevale, Arianna
Andreoli, Flavia
Mannocchi, Ilaria
Bravi, Marco
Sassi, Mohamed Saifeddine Hadj
Santacaterina, Fabio
Carli, Marco
Schena, Emiliano
Papalia, Rocco
author_sort Longo, Umile Giuseppe
collection PubMed
description BACKGROUND: Virtual Reality (VR) systems have been increasingly used across several medical fields. A crucial preliminary step for developing optimized VR-based applications for rehabilitation purposes is identifying potential interventions to meet the requirements necessary to satisfy end-users’ needs. This study aims to assess the acceptability, usability, and appropriateness of a VR physical therapy program executed with Oculus Quest 2 by expert physiotherapists of shoulder musculoskeletal rehabilitation. METHODS: Eleven physiotherapists were enrolled to test a VR program for shoulder musculoskeletal rehabilitation. At the end of each session, physiotherapists completed three questionnaires about the acceptability, usability, and appropriateness of the VR system and application, investigating aspects such as wearability, safety, stability, ease of control, comfort, size, utility, playability, and use mode. RESULTS: The acceptability questionnaire revealed that all the physiotherapists found the VR system easy to wear and control, very confident, and safe. The usability questionnaire showed that most physiotherapists (73%) found the VR application entertaining, although only 45% said the system could be used independently by patients without the support of a therapist. Many physiotherapists found the use of the VR application appropriate for patients with rotator cuff tears treated conservatively (63.6%) or surgically (54.5%), for patients with shoulder osteoarthritis treated conservatively (72.7%), for patients with shoulder osteoarthritis after surgical treatment (63.6%). 91% of physiotherapists think it would be best for patients to use the VR system under the supervision of a therapist and not independently in a home setting. CONCLUSIONS: The use of VR in orthopaedic rehabilitation is encouraging, although further efforts are needed to increase the independent use of patients without the supervision of a physiotherapist. Moreover, future studies should strive to ensure the clinical effectiveness of VR rehabilitation in reaching therapeutic goal settings.
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spelling pubmed-106212042023-11-03 Immersive virtual reality for shoulder rehabilitation: evaluation of a physical therapy program executed with oculus quest 2 Longo, Umile Giuseppe Carnevale, Arianna Andreoli, Flavia Mannocchi, Ilaria Bravi, Marco Sassi, Mohamed Saifeddine Hadj Santacaterina, Fabio Carli, Marco Schena, Emiliano Papalia, Rocco BMC Musculoskelet Disord Research BACKGROUND: Virtual Reality (VR) systems have been increasingly used across several medical fields. A crucial preliminary step for developing optimized VR-based applications for rehabilitation purposes is identifying potential interventions to meet the requirements necessary to satisfy end-users’ needs. This study aims to assess the acceptability, usability, and appropriateness of a VR physical therapy program executed with Oculus Quest 2 by expert physiotherapists of shoulder musculoskeletal rehabilitation. METHODS: Eleven physiotherapists were enrolled to test a VR program for shoulder musculoskeletal rehabilitation. At the end of each session, physiotherapists completed three questionnaires about the acceptability, usability, and appropriateness of the VR system and application, investigating aspects such as wearability, safety, stability, ease of control, comfort, size, utility, playability, and use mode. RESULTS: The acceptability questionnaire revealed that all the physiotherapists found the VR system easy to wear and control, very confident, and safe. The usability questionnaire showed that most physiotherapists (73%) found the VR application entertaining, although only 45% said the system could be used independently by patients without the support of a therapist. Many physiotherapists found the use of the VR application appropriate for patients with rotator cuff tears treated conservatively (63.6%) or surgically (54.5%), for patients with shoulder osteoarthritis treated conservatively (72.7%), for patients with shoulder osteoarthritis after surgical treatment (63.6%). 91% of physiotherapists think it would be best for patients to use the VR system under the supervision of a therapist and not independently in a home setting. CONCLUSIONS: The use of VR in orthopaedic rehabilitation is encouraging, although further efforts are needed to increase the independent use of patients without the supervision of a physiotherapist. Moreover, future studies should strive to ensure the clinical effectiveness of VR rehabilitation in reaching therapeutic goal settings. BioMed Central 2023-11-02 /pmc/articles/PMC10621204/ /pubmed/37919702 http://dx.doi.org/10.1186/s12891-023-06861-5 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research
Longo, Umile Giuseppe
Carnevale, Arianna
Andreoli, Flavia
Mannocchi, Ilaria
Bravi, Marco
Sassi, Mohamed Saifeddine Hadj
Santacaterina, Fabio
Carli, Marco
Schena, Emiliano
Papalia, Rocco
Immersive virtual reality for shoulder rehabilitation: evaluation of a physical therapy program executed with oculus quest 2
title Immersive virtual reality for shoulder rehabilitation: evaluation of a physical therapy program executed with oculus quest 2
title_full Immersive virtual reality for shoulder rehabilitation: evaluation of a physical therapy program executed with oculus quest 2
title_fullStr Immersive virtual reality for shoulder rehabilitation: evaluation of a physical therapy program executed with oculus quest 2
title_full_unstemmed Immersive virtual reality for shoulder rehabilitation: evaluation of a physical therapy program executed with oculus quest 2
title_short Immersive virtual reality for shoulder rehabilitation: evaluation of a physical therapy program executed with oculus quest 2
title_sort immersive virtual reality for shoulder rehabilitation: evaluation of a physical therapy program executed with oculus quest 2
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10621204/
https://www.ncbi.nlm.nih.gov/pubmed/37919702
http://dx.doi.org/10.1186/s12891-023-06861-5
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