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Internet gaming disorder and psychological well-being among university students in Egypt
BACKGROUND: Internet gaming disorder (IGD) is a serious rising problem affecting people of all ages. Many researchers reported that students’ addictive gaming behavior resulted in the loss of function and the development of psychological problems. In this study, we aimed mainly to measure the preval...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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BioMed Central
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10623872/ https://www.ncbi.nlm.nih.gov/pubmed/37924133 http://dx.doi.org/10.1186/s40359-023-01418-6 |
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author | Shouman, Aya Elez, Warda Abo Ibrahim, Ibtihal M.A. Elwasify, Mohammed |
author_facet | Shouman, Aya Elez, Warda Abo Ibrahim, Ibtihal M.A. Elwasify, Mohammed |
author_sort | Shouman, Aya |
collection | PubMed |
description | BACKGROUND: Internet gaming disorder (IGD) is a serious rising problem affecting people of all ages. Many researchers reported that students’ addictive gaming behavior resulted in the loss of function and the development of psychological problems. In this study, we aimed mainly to measure the prevalence of internet gaming disorder among Mansoura University students and find its relationship with psychological well-being. METHODS: A cross-sectional observational study was carried out during the academic year (2021–2022) at the University of Mansoura. Students from four different faculties were included. Participants ages ranged from 18 to 25 years old. An online Google Form questionnaire gathering the tools (questionnaire of demographic and clinical data, Internet Gaming Disorder Short Form scale, Ryff’s scale of psychological well-being) was distributed among them. RESULTS: In this study, 870 students were included. The age range was 18–25 years. They were divided into three groups: 315 normal gamers (36%), 500 risky gamers (58%), and 55 disordered gamers (6%), with no significant gender difference in each group (p-value = 0.138). A negative correlation was found between IGD and psychological well-being (r = -0.303). CONCLUSIONS: The prevalence of IGD was 6% among Mansoura University students. Participants in the theoretical faculties who started playing internet gaming at a younger age and spent more than 2 h per week playing and more than 3 h per week thinking about playing internet games were more likely to develop IGD. Whenever IGD scores increased, psychological well-being scores were found to decrease (r = -0.303). |
format | Online Article Text |
id | pubmed-10623872 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-106238722023-11-04 Internet gaming disorder and psychological well-being among university students in Egypt Shouman, Aya Elez, Warda Abo Ibrahim, Ibtihal M.A. Elwasify, Mohammed BMC Psychol Research BACKGROUND: Internet gaming disorder (IGD) is a serious rising problem affecting people of all ages. Many researchers reported that students’ addictive gaming behavior resulted in the loss of function and the development of psychological problems. In this study, we aimed mainly to measure the prevalence of internet gaming disorder among Mansoura University students and find its relationship with psychological well-being. METHODS: A cross-sectional observational study was carried out during the academic year (2021–2022) at the University of Mansoura. Students from four different faculties were included. Participants ages ranged from 18 to 25 years old. An online Google Form questionnaire gathering the tools (questionnaire of demographic and clinical data, Internet Gaming Disorder Short Form scale, Ryff’s scale of psychological well-being) was distributed among them. RESULTS: In this study, 870 students were included. The age range was 18–25 years. They were divided into three groups: 315 normal gamers (36%), 500 risky gamers (58%), and 55 disordered gamers (6%), with no significant gender difference in each group (p-value = 0.138). A negative correlation was found between IGD and psychological well-being (r = -0.303). CONCLUSIONS: The prevalence of IGD was 6% among Mansoura University students. Participants in the theoretical faculties who started playing internet gaming at a younger age and spent more than 2 h per week playing and more than 3 h per week thinking about playing internet games were more likely to develop IGD. Whenever IGD scores increased, psychological well-being scores were found to decrease (r = -0.303). BioMed Central 2023-11-03 /pmc/articles/PMC10623872/ /pubmed/37924133 http://dx.doi.org/10.1186/s40359-023-01418-6 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Research Shouman, Aya Elez, Warda Abo Ibrahim, Ibtihal M.A. Elwasify, Mohammed Internet gaming disorder and psychological well-being among university students in Egypt |
title | Internet gaming disorder and psychological well-being among university students in Egypt |
title_full | Internet gaming disorder and psychological well-being among university students in Egypt |
title_fullStr | Internet gaming disorder and psychological well-being among university students in Egypt |
title_full_unstemmed | Internet gaming disorder and psychological well-being among university students in Egypt |
title_short | Internet gaming disorder and psychological well-being among university students in Egypt |
title_sort | internet gaming disorder and psychological well-being among university students in egypt |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10623872/ https://www.ncbi.nlm.nih.gov/pubmed/37924133 http://dx.doi.org/10.1186/s40359-023-01418-6 |
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