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Crossover design in triage education: the effectiveness of simulated interactive vs. routine training on student nurses’ performance in a disaster situation

INTRODUCTION: This study investigates the effectiveness of incorporating simulated interactive guidelines in nursing students’ performance during disaster situations, compared to routine training. METHOD: This study was a crossover design with pre-and post-tests for two groups. Each group consisted...

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Autores principales: Masoumian Hosseini, Mohsen, Masoumian Hosseini, Seyedeh Toktam, Qayumi, Karim, Hosseinzadeh, Shahriar, Ahmady, Soleiman
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10626668/
https://www.ncbi.nlm.nih.gov/pubmed/37926836
http://dx.doi.org/10.1186/s13104-023-06596-5
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author Masoumian Hosseini, Mohsen
Masoumian Hosseini, Seyedeh Toktam
Qayumi, Karim
Hosseinzadeh, Shahriar
Ahmady, Soleiman
author_facet Masoumian Hosseini, Mohsen
Masoumian Hosseini, Seyedeh Toktam
Qayumi, Karim
Hosseinzadeh, Shahriar
Ahmady, Soleiman
author_sort Masoumian Hosseini, Mohsen
collection PubMed
description INTRODUCTION: This study investigates the effectiveness of incorporating simulated interactive guidelines in nursing students’ performance during disaster situations, compared to routine training. METHOD: This study was a crossover design with pre-and post-tests for two groups. Each group consisted of 60 students selected using the census method. SIG and routine (Face-to-Face) training sessions were conducted as a crossover design. Triage knowledge questionnaires were used in the pretest to assess triage knowledge. An OSCE test was administered in the posttest to assess student performance, followed by a triage skills questionnaire. Both questionnaires were highly reliable, as indicated by Cronbach’s alpha coefficients (0.9 and 0.95, respectively). Statistical analysis was performed using SPSS version 26 software at a significance level 0.05. RESULT: The chi-square test showed that the two groups were homogeneous regarding age. Regarding knowledge level, both groups were homogeneous before the intervention (P = 0.99). Nevertheless, the results of the OSCE test showed that the students in Group A had a higher level of skill than the students in Group B (93% versus 70%). Also, 18% of the students in group B had low skills. DISCUSSION: The study found that student outcomes improved in both groups receiving SIG, suggesting that interaction and simulation improve learning. However, gamification is an ideal precursor to learning and not a substitute for education. Therefore, gamification should not be used as a stand-alone teaching method. CONCLUSIONS: The crossover study found that simulators and games should not be considered stand-alone teaching methods but can contribute to learning sustainability when used alongside instruction. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s13104-023-06596-5.
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spelling pubmed-106266682023-11-07 Crossover design in triage education: the effectiveness of simulated interactive vs. routine training on student nurses’ performance in a disaster situation Masoumian Hosseini, Mohsen Masoumian Hosseini, Seyedeh Toktam Qayumi, Karim Hosseinzadeh, Shahriar Ahmady, Soleiman BMC Res Notes Research Note INTRODUCTION: This study investigates the effectiveness of incorporating simulated interactive guidelines in nursing students’ performance during disaster situations, compared to routine training. METHOD: This study was a crossover design with pre-and post-tests for two groups. Each group consisted of 60 students selected using the census method. SIG and routine (Face-to-Face) training sessions were conducted as a crossover design. Triage knowledge questionnaires were used in the pretest to assess triage knowledge. An OSCE test was administered in the posttest to assess student performance, followed by a triage skills questionnaire. Both questionnaires were highly reliable, as indicated by Cronbach’s alpha coefficients (0.9 and 0.95, respectively). Statistical analysis was performed using SPSS version 26 software at a significance level 0.05. RESULT: The chi-square test showed that the two groups were homogeneous regarding age. Regarding knowledge level, both groups were homogeneous before the intervention (P = 0.99). Nevertheless, the results of the OSCE test showed that the students in Group A had a higher level of skill than the students in Group B (93% versus 70%). Also, 18% of the students in group B had low skills. DISCUSSION: The study found that student outcomes improved in both groups receiving SIG, suggesting that interaction and simulation improve learning. However, gamification is an ideal precursor to learning and not a substitute for education. Therefore, gamification should not be used as a stand-alone teaching method. CONCLUSIONS: The crossover study found that simulators and games should not be considered stand-alone teaching methods but can contribute to learning sustainability when used alongside instruction. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s13104-023-06596-5. BioMed Central 2023-11-05 /pmc/articles/PMC10626668/ /pubmed/37926836 http://dx.doi.org/10.1186/s13104-023-06596-5 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research Note
Masoumian Hosseini, Mohsen
Masoumian Hosseini, Seyedeh Toktam
Qayumi, Karim
Hosseinzadeh, Shahriar
Ahmady, Soleiman
Crossover design in triage education: the effectiveness of simulated interactive vs. routine training on student nurses’ performance in a disaster situation
title Crossover design in triage education: the effectiveness of simulated interactive vs. routine training on student nurses’ performance in a disaster situation
title_full Crossover design in triage education: the effectiveness of simulated interactive vs. routine training on student nurses’ performance in a disaster situation
title_fullStr Crossover design in triage education: the effectiveness of simulated interactive vs. routine training on student nurses’ performance in a disaster situation
title_full_unstemmed Crossover design in triage education: the effectiveness of simulated interactive vs. routine training on student nurses’ performance in a disaster situation
title_short Crossover design in triage education: the effectiveness of simulated interactive vs. routine training on student nurses’ performance in a disaster situation
title_sort crossover design in triage education: the effectiveness of simulated interactive vs. routine training on student nurses’ performance in a disaster situation
topic Research Note
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10626668/
https://www.ncbi.nlm.nih.gov/pubmed/37926836
http://dx.doi.org/10.1186/s13104-023-06596-5
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