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Online Assessment of Social Cognition in a Population of Gamers and Gamblers: Results of the eSMILE Study

The purpose of the eSMILE study was to explore social cognition (SC) in the two behavioural addictions (BAs) included in international classifications: gaming disorder and gambling disorder. In these disorders, cognitive functioning is involved in the development and maintenance of addiction. Nevert...

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Autores principales: Hurel, Elodie, Grall-Bronnec, Marie, Challet-Bouju, Gaëlle
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10627996/
https://www.ncbi.nlm.nih.gov/pubmed/37742231
http://dx.doi.org/10.1007/s10899-023-10254-7
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author Hurel, Elodie
Grall-Bronnec, Marie
Challet-Bouju, Gaëlle
author_facet Hurel, Elodie
Grall-Bronnec, Marie
Challet-Bouju, Gaëlle
author_sort Hurel, Elodie
collection PubMed
description The purpose of the eSMILE study was to explore social cognition (SC) in the two behavioural addictions (BAs) included in international classifications: gaming disorder and gambling disorder. In these disorders, cognitive functioning is involved in the development and maintenance of addiction. Nevertheless, SC have received less attention than other cognitive functions. The eSMILE study was conducted online and included 105 participants (gamers and gamblers). This study included: the Penn emotion recognition task, the Condensed and Revised Multifaced Empathy Test, the Interpersonal Reactivity Index, the Chicken Game, social metacognition questions, and the Toronto Alexithymia Scale. We analysed the relationships among SC measures, addiction levels, and behaviour frequency. For gamers, we showed that the higher their level of addiction was, the lower their self-confidence following the identification of basic emotions, although the more frequently they played, the better their performance on this task. Additionally, we found lower performance on the identification of more complex emotions by gamblers, which seems to be the result of their levels of addiction rather than the frequency of their gambling behaviour. This study contributes to our understanding of the cognitive processes underlying BAs. Additionally, working on SC abilities may be an additional management mode for BAs that could be added to existing treatments. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s10899-023-10254-7.
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spelling pubmed-106279962023-11-08 Online Assessment of Social Cognition in a Population of Gamers and Gamblers: Results of the eSMILE Study Hurel, Elodie Grall-Bronnec, Marie Challet-Bouju, Gaëlle J Gambl Stud Original Paper The purpose of the eSMILE study was to explore social cognition (SC) in the two behavioural addictions (BAs) included in international classifications: gaming disorder and gambling disorder. In these disorders, cognitive functioning is involved in the development and maintenance of addiction. Nevertheless, SC have received less attention than other cognitive functions. The eSMILE study was conducted online and included 105 participants (gamers and gamblers). This study included: the Penn emotion recognition task, the Condensed and Revised Multifaced Empathy Test, the Interpersonal Reactivity Index, the Chicken Game, social metacognition questions, and the Toronto Alexithymia Scale. We analysed the relationships among SC measures, addiction levels, and behaviour frequency. For gamers, we showed that the higher their level of addiction was, the lower their self-confidence following the identification of basic emotions, although the more frequently they played, the better their performance on this task. Additionally, we found lower performance on the identification of more complex emotions by gamblers, which seems to be the result of their levels of addiction rather than the frequency of their gambling behaviour. This study contributes to our understanding of the cognitive processes underlying BAs. Additionally, working on SC abilities may be an additional management mode for BAs that could be added to existing treatments. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s10899-023-10254-7. Springer US 2023-09-24 2023 /pmc/articles/PMC10627996/ /pubmed/37742231 http://dx.doi.org/10.1007/s10899-023-10254-7 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Original Paper
Hurel, Elodie
Grall-Bronnec, Marie
Challet-Bouju, Gaëlle
Online Assessment of Social Cognition in a Population of Gamers and Gamblers: Results of the eSMILE Study
title Online Assessment of Social Cognition in a Population of Gamers and Gamblers: Results of the eSMILE Study
title_full Online Assessment of Social Cognition in a Population of Gamers and Gamblers: Results of the eSMILE Study
title_fullStr Online Assessment of Social Cognition in a Population of Gamers and Gamblers: Results of the eSMILE Study
title_full_unstemmed Online Assessment of Social Cognition in a Population of Gamers and Gamblers: Results of the eSMILE Study
title_short Online Assessment of Social Cognition in a Population of Gamers and Gamblers: Results of the eSMILE Study
title_sort online assessment of social cognition in a population of gamers and gamblers: results of the esmile study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10627996/
https://www.ncbi.nlm.nih.gov/pubmed/37742231
http://dx.doi.org/10.1007/s10899-023-10254-7
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