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replicAnt: a pipeline for generating annotated images of animals in complex environments using Unreal Engine
Deep learning-based computer vision methods are transforming animal behavioural research. Transfer learning has enabled work in non-model species, but still requires hand-annotation of example footage, and is only performant in well-defined conditions. To help overcome these limitations, we develope...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10632501/ https://www.ncbi.nlm.nih.gov/pubmed/37938222 http://dx.doi.org/10.1038/s41467-023-42898-9 |
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author | Plum, Fabian Bulla, René Beck, Hendrik K. Imirzian, Natalie Labonte, David |
author_facet | Plum, Fabian Bulla, René Beck, Hendrik K. Imirzian, Natalie Labonte, David |
author_sort | Plum, Fabian |
collection | PubMed |
description | Deep learning-based computer vision methods are transforming animal behavioural research. Transfer learning has enabled work in non-model species, but still requires hand-annotation of example footage, and is only performant in well-defined conditions. To help overcome these limitations, we developed replicAnt, a configurable pipeline implemented in Unreal Engine 5 and Python, designed to generate large and variable training datasets on consumer-grade hardware. replicAnt places 3D animal models into complex, procedurally generated environments, from which automatically annotated images can be exported. We demonstrate that synthetic data generated with replicAnt can significantly reduce the hand-annotation required to achieve benchmark performance in common applications such as animal detection, tracking, pose-estimation, and semantic segmentation. We also show that it increases the subject-specificity and domain-invariance of the trained networks, thereby conferring robustness. In some applications, replicAnt may even remove the need for hand-annotation altogether. It thus represents a significant step towards porting deep learning-based computer vision tools to the field. |
format | Online Article Text |
id | pubmed-10632501 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-106325012023-11-10 replicAnt: a pipeline for generating annotated images of animals in complex environments using Unreal Engine Plum, Fabian Bulla, René Beck, Hendrik K. Imirzian, Natalie Labonte, David Nat Commun Article Deep learning-based computer vision methods are transforming animal behavioural research. Transfer learning has enabled work in non-model species, but still requires hand-annotation of example footage, and is only performant in well-defined conditions. To help overcome these limitations, we developed replicAnt, a configurable pipeline implemented in Unreal Engine 5 and Python, designed to generate large and variable training datasets on consumer-grade hardware. replicAnt places 3D animal models into complex, procedurally generated environments, from which automatically annotated images can be exported. We demonstrate that synthetic data generated with replicAnt can significantly reduce the hand-annotation required to achieve benchmark performance in common applications such as animal detection, tracking, pose-estimation, and semantic segmentation. We also show that it increases the subject-specificity and domain-invariance of the trained networks, thereby conferring robustness. In some applications, replicAnt may even remove the need for hand-annotation altogether. It thus represents a significant step towards porting deep learning-based computer vision tools to the field. Nature Publishing Group UK 2023-11-08 /pmc/articles/PMC10632501/ /pubmed/37938222 http://dx.doi.org/10.1038/s41467-023-42898-9 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Article Plum, Fabian Bulla, René Beck, Hendrik K. Imirzian, Natalie Labonte, David replicAnt: a pipeline for generating annotated images of animals in complex environments using Unreal Engine |
title | replicAnt: a pipeline for generating annotated images of animals in complex environments using Unreal Engine |
title_full | replicAnt: a pipeline for generating annotated images of animals in complex environments using Unreal Engine |
title_fullStr | replicAnt: a pipeline for generating annotated images of animals in complex environments using Unreal Engine |
title_full_unstemmed | replicAnt: a pipeline for generating annotated images of animals in complex environments using Unreal Engine |
title_short | replicAnt: a pipeline for generating annotated images of animals in complex environments using Unreal Engine |
title_sort | replicant: a pipeline for generating annotated images of animals in complex environments using unreal engine |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10632501/ https://www.ncbi.nlm.nih.gov/pubmed/37938222 http://dx.doi.org/10.1038/s41467-023-42898-9 |
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